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Thread: My Rogue builds. Please critique :)

  1. #1
    Plane Walker
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    Default My Rogue builds. Please critique :)

    Here's what I have so far.

    Nightblade (PvP/Solo) build: http://rift.zam.com/en/stc.html?t=0M...0ho.qhtRMqgRss
    Nightblade for it's badassedeness and some Riftstalker for survivability and leet teleporting skills. The Bladedancer is there for the touch and go skill. I'm also considering switching out Bladedancer for Assassin to get the nice constant poison skill or evening out the point allocation between Riftstalker and Nightblade. You'll be pretty much an unkillable teleporting DPS machine in PvP.

    Alternatively: http://rift.zam.com/en/stc.html?t=0MpiV.E0x.iItRGqgRss Going all-in for Nightblade for the uber damaging aoe skill.

    Bard (PvE support) build: http://rift.zam.com/en/stc.html?t=0M...x.EIdqiqskqz.b
    I went all in for Bard. The last 2 skills you get for maxing out the Bard tree would be invaluable for groups. Riftstalker is there for survivability.

    Alternatively: http://rift.zam.com/en/stc.html?t=0M....EcdqV0szVz.xh
    More balanced. LOTS of endurance, hp and damage reduction.

    Marksman (PvE DPS) build: http://rift.zam.com/en/stc.html?t=0M...GtRqdAudR.V0xM
    All in for Marksman. That last skill you get for putting 51 points in is simply amazing (+25% ranged damage for 3 minutes... spammable. :O). Riftstalker for more DPS. Ranger for Splinter Shot (part of my current rotation).

    Alternatively: http://rift.zam.com/en/stc.html?t=0M...hx0V0AuzR.V0xM A more distributed version.

    EDIT: Re-tweaked some of my builds and added alternates
    Last edited by Neykho; 02-21-2011 at 04:38 AM.

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    Soulwalker Jakalope's Avatar
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    Quote Originally Posted by Neykho View Post
    Marksman (PvE DPS) build: http://rift.zam.com/en/stc.html?t=0M...GtRqdAudR.V0xM

    All in for Marksman. That last skill you get for putting 51 points in is simply amazing (+25% ranged damage for 3 minutes... spammable. :O). Riftstalker for more passive DPS. Ranger for Splinter Shot (part of my current rotation).
    It's actually only 20% increase, since it replaces the 5% damage pedestal. Seems like a large investment for it.

    I'm thinking going something like this. http://rift.zam.com/en/stc.html?t=0M...hx0q0AudR.V0xM

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    Quote Originally Posted by Jakalope View Post
    It's actually only 20% increase, since it replaces the 5% damage pedestal. Seems like a large investment for it.

    I'm thinking going something like this. http://rift.zam.com/en/stc.html?t=0M...hx0q0AudR.V0xM
    I'm really liking your build. I'll have to try both and compare damage output.

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    What builds do you guys use?

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    Soulwalker bucknat's Avatar
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    Quote Originally Posted by Jakalope View Post
    It's actually only 20% increase, since it replaces the 5% damage pedestal. Seems like a large investment for it.
    I wouldn't say its not 25%...

    Hear me out - having both pedestals give you the opportunity to use both - just not at the same time. So since they both only last 3 minutes you could activate the 5% one and then activate the 25% and go back and forth.

    Am I looking at that wrong? I am also looking at going all in on MM so would like to get the kinks worked out.

    Thanks!

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    Rift Disciple Subakna's Avatar
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    Quote Originally Posted by Jakalope View Post
    It's actually only 20% increase, since it replaces the 5% damage pedestal. Seems like a large investment for it.

    I'm thinking going something like this. http://rift.zam.com/en/stc.html?t=0M...hx0q0AudR.V0xM
    I love your build and think I'm going to try it on release!

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    Quote Originally Posted by bucknat View Post
    I wouldn't say its not 25%...

    Hear me out - having both pedestals give you the opportunity to use both - just not at the same time. So since they both only last 3 minutes you could activate the 5% one and then activate the 25% and go back and forth.

    Am I looking at that wrong? I am also looking at going all in on MM so would like to get the kinks worked out.

    Thanks!
    The pedestal cooldowns are actually spammable. The cooldown is something like 1 second I believe. So no need to do that. :P

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    Quote Originally Posted by Subakna View Post
    I love your build and think I'm going to try it on release!
    I improved on his a little bit. By putting points in MM only in the stuff that'll directly affect your damage... you're free to put 3 points in Poison Potency (for Assassin).

    http://rift.zam.com/en/stc.html?t=0M...hx0V0AuzR.V0xM

    The only reason Close Quarters combat is there is because there was really nowhere else to put it, and I wanted the Marksman skills refresh skill.
    Last edited by Neykho; 02-21-2011 at 12:11 PM.

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    Soulwalker Jakalope's Avatar
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    Quote Originally Posted by Neykho View Post
    I improved on his a little bit. By putting points in MM only in the stuff that'll directly affect your damage... you're free to put 3 points in Poison Potency (for Assassin).

    http://rift.zam.com/en/stc.html?t=0M...hx0V0AuzR.V0xM

    The only reason Close Quarters combat is there is because there was really nowhere else to put it, and I wanted the Marksman skills refresh skill.
    Agreed, I like the changes you've made to my build. I'm tempted to move Close Quarters combat over to imp stealth, just for kicks.

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    Quote Originally Posted by Jakalope View Post
    Agreed, I like the changes you've made to my build. I'm tempted to move Close Quarters combat over to imp stealth, just for kicks.
    The reason why I kept that extra point in Marksman is so you can get the Marksman cooldown skill (Quick Reload). It'll definitely up your DPS some more.

    Use Lightning Fury -> Bullseye + Strafe -> Crossfire -> Quick Reload. For some quick extreme damage.
    Last edited by Neykho; 02-21-2011 at 03:34 PM.

  11. #11
    Soulwalker Jakalope's Avatar
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    Quote Originally Posted by Neykho View Post
    The reason why I kept that extra point in Marksman is so you can get the Marksman cooldown skill (Quick Reload). It'll definitely up your DPS some more.

    Use Lightning Fury -> Bullseye + Strafe -> Crossfire -> Quick Reload. For some quick extreme damage.
    Only need 32 points in MM for Quick Reload, without CQC you'd still have 33 in MM.

    I'm sure I'll still end up taking CQC over imp stealth but still it'd be neat to have. wtb one more point.
    Last edited by Jakalope; 02-21-2011 at 03:40 PM.

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    Quote Originally Posted by Jakalope View Post
    Only need 32 points in MM for Quick Reload, without CQC you'd still have 33 in MM.

    I'm sure I'll still end up taking CQC over imp stealth but still it'd be neat to have. wtb one more point.
    Oh crap. I assumed it was 34. My bad!

    You might be able to get away with removing one point from collateral damage. You'll have your two points if you do that.
    Last edited by Neykho; 02-21-2011 at 03:47 PM.

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    Soulwalker Jakalope's Avatar
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    I wonder if Unstable State in NB tree would net a larger dps increase then Poison Potency. With air damage in MM tree, fire in NB and of course poisons being water.

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    Quote Originally Posted by Jakalope View Post
    I wonder if Unstable State in NB tree would net a larger dps increase then Poison Potency. With air damage in MM tree, fire in NB and of course poisons being water.
    With this current build, Unstable State wouldn't work because we're relying on physical attacks (arrows/bullets). Also with the Poison Potency, it's pretty much a safe bet to stick with 2 poison enchantments, instead of 1 poison, 1 fire.

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    Soulwalker Jakalope's Avatar
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    Need a fire for Melted Skin proc, I believe. I'm thinking Hellfire Blades/Lethal Poison combo.

    Alternatively, if you want double poisons you can drop Melted Skin and grab as many Poison Mastery points as you can.
    Last edited by Jakalope; 02-21-2011 at 04:02 PM.

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