+ Reply to Thread
Results 1 to 4 of 4

Thread: In-game consequences?

  1. #1
    Soulwalker
    Join Date
    Feb 2011
    Posts
    1

    Cool In-game consequences?

    What are the possible in-game consequences if indeed the majority of players choose the rouge class and perhaps the lot of them getting the bard soul (and ranger)??

    With regards to:
    1. Playing as rouge in parties and in raids
    2. Pvp experience
    3. Gameplay experience whilst using other classes (PvM)

    Sarreh. Never dealt with overpopulation before XD

  2. #2
    Plane Walker
    Join Date
    Feb 2011
    Posts
    478

    Default

    Quote Originally Posted by jz10 View Post
    What are the possible in-game consequences if indeed the majority of players choose the rouge class and perhaps the lot of them getting the bard soul (and ranger)??

    With regards to:
    1. Playing as rouge in parties and in raids
    2. Pvp experience
    3. Gameplay experience whilst using other classes (PvM)

    Sarreh. Never dealt with overpopulation before XD
    When it comes to pvp, there's going to be a lot of guilds working together with balanced teams that are going to wreck the mass amount of FOTM players. They will by then, get bored and quit or stay out of places premades go and just gank solo amatuers.

  3. #3
    Ascendant Kyera's Avatar
    Join Date
    Jan 2011
    Posts
    5,402

    Default

    I'm not exactly sure what you mean by in-game consequences.

    If there are an abundance of rogues, it will mean we have a lot of dps options and a lot of support options. The only way I can see this being a problem with the way the game currently flows is if this leads to a lack of clerics. I feel confident that you could make a mean group with only rogues and clerics right now, though this will change once the middle to upper levels of PvP souls start showing up.

  4. #4
    Telaran Manki's Avatar
    Join Date
    Feb 2011
    Posts
    64

    Default

    Quote Originally Posted by Kyera View Post
    I'm not exactly sure what you mean by in-game consequences.

    If there are an abundance of rogues, it will mean we have a lot of dps options and a lot of support options. The only way I can see this being a problem with the way the game currently flows is if this leads to a lack of HEALING clerics. I feel confident that you could make a mean group with only rogues and clerics right now, though this will change once the middle to upper levels of PvP souls start showing up.
    Fixed. lol.

    Ive always been against the grain kind of player. Im rolling a Assassin/Nightblade/Bladedancer for release. Probably wont ever, ever play effing music to kill stuff...mancard, revoked on all you bards. :P.

    Although as far as consequences go, alot of times with overpopulated classes, its very rare to find a good one. That being said they eventually become the "lol **** class" (see what i did there ^_^) and fade out. The FotM players will stop playing it, and the good ones will still play it.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts