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Thread: Dexterity and what it does

  1. #1
    Rift Disciple
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    Question Dexterity and what it does

    so what exactly does dexterity do und what is the formula?

    100 dx = 1% more crits?
    100 dx = 1% more dmg?

    or what?

    what are the most valuable stats for a saboteur?

  2. #2
    Shadowlander
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    1 point Dexterity = 0.5 points to physical Critical Attack value
    1 point Dexterity = 1 point to Dodge value
    1 point Dexterity = 0.4 points to Parry value

    Taken from http://telarapedia.com/wiki/Category:Game_Terms

  3. #3
    Rift Disciple
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    Quote Originally Posted by Deathykins View Post
    1 point Dexterity = 0.5 points to physical Critical Attack value
    1 point Dexterity = 1 point to Dodge value
    1 point Dexterity = 0.4 points to Parry value

    Taken from http://telarapedia.com/wiki/Category:Game_Terms
    That wiki is out dated

    Dex does NOT affect parry at all anymore.

    It does however affect attack power which isn't on the above list. The effect is based on which calling you are so it varies.

  4. #4
    Shadowlander
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    Quote Originally Posted by Kendakon View Post
    That wiki is out dated

    Dex does NOT affect parry at all anymore.

    It does however affect attack power which isn't on the above list. The effect is based on which calling you are so it varies.
    Huh, I didn't know that. Thanks for the update.

  5. #5
    Rift Disciple
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    Quote Originally Posted by Kendakon View Post
    That wiki is out dated

    Dex does NOT affect parry at all anymore.

    It does however affect attack power which isn't on the above list. The effect is based on which calling you are so it varies.
    is there a good site list of wikis und item databases for rift?

  6. #6
    Sword of Telara Fasc's Avatar
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    Do any of the stats have diminishing returns set up or will you always gain X% Dodge for Y Dodge Rating and X% Reduction for Y Armor and so on? I never got a chance to get online and check.

  7. #7
    Rift Disciple Aglethe's Avatar
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    Quote Originally Posted by Fasc View Post
    Do any of the stats have diminishing returns set up or will you always gain X% Dodge for Y Dodge Rating and X% Reduction for Y Armor and so on? I never got a chance to get online and check.
    I could be wrong, but I don't believe that from what we've seen the stats have diminishing returns, but the ratings do. IIRC, it's always .5 AP, 1 Physical Crit, 1 Dodge per point of dex on a rogue (it's only .25 AP for warriors, but they get .75 AP from strength).

    -Aglethe
    Quote Originally Posted by Arturo Perez-Reverte
    "He no longer had the youth, the innocence, or the desire to go and fight at a place chosen by his opponents, three duels arranged in ten minutes, in the grounds of the Carmelite convent or wherever the hell it might be. When the time came to say hello, he'd make sure he approached Rochefort with everything in his favor, if possible from behind, with a steel bar in his hand... Corso would settle his debts calmly. Biding his time."

  8. #8
    Sword of Telara Fasc's Avatar
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    Quote Originally Posted by Aglethe View Post
    I could be wrong, but I don't believe that from what we've seen the stats have diminishing returns, but the ratings do. IIRC, it's always .5 AP, 1 Physical Crit, 1 Dodge per point of dex on a rogue (it's only .25 AP for warriors, but they get .75 AP from strength).

    -Aglethe
    So 100 Dodge Rating when you start at zero will net you more Dodge Percent than when you start at 1000.

    I was expecting as such since without any sort of DR incorporated, Avoidance gains would have exponential gains rather than linear ones, and any Tank capable of pushing higher Avoidance numbers, like Rogues supposedly may be able to do, would go from being weak at lower gear levels to very very strong at higher gear levels.

    I guess we'll find out soon enough.

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