so what exactly does dexterity do und what is the formula?

100 dx = 1% more crits?

100 dx = 1% more dmg?

or what?

what are the most valuable stats for a saboteur?

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- 02-11-2011 05:50 AM #1

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## Dexterity and what it does

so what exactly does dexterity do und what is the formula?

100 dx = 1% more crits?

100 dx = 1% more dmg?

or what?

what are the most valuable stats for a saboteur?

- 02-11-2011 05:51 AM #2

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1 point Dexterity = 0.5 points to physical Critical Attack value

1 point Dexterity = 1 point to Dodge value

1 point Dexterity = 0.4 points to Parry value

Taken from http://telarapedia.com/wiki/Category:Game_Terms

- 02-11-2011 06:39 AM #3

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- 02-11-2011 06:49 AM #4

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- 02-11-2011 06:53 AM #5

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- 02-11-2011 09:07 AM #6
Do any of the stats have diminishing returns set up or will you always gain X% Dodge for Y Dodge Rating and X% Reduction for Y Armor and so on? I never got a chance to get online and check.

- 02-11-2011 11:29 AM #7
I could be wrong, but I don't believe that from what we've seen the stats have diminishing returns, but the ratings do. IIRC, it's always .5 AP, 1 Physical Crit, 1 Dodge per point of dex on a rogue (it's only .25 AP for warriors, but they get .75 AP from strength).

-AgletheOriginally Posted by**Arturo Perez-Reverte**

- 02-11-2011 12:17 PM #8
So 100 Dodge Rating when you start at zero will net you more Dodge Percent than when you start at 1000.

I was expecting as such since without any sort of DR incorporated, Avoidance gains would have exponential gains rather than linear ones, and any Tank capable of pushing higher Avoidance numbers, like Rogues supposedly may be able to do, would go from being weak at lower gear levels to very very strong at higher gear levels.

I guess we'll find out soon enough.

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