Dexterity and what it does
so what exactly does dexterity do und what is the formula?
100 dx = 1% more crits?
100 dx = 1% more dmg?
what are the most valuable stats for a saboteur?
1 point Dexterity = 0.5 points to physical Critical Attack value
1 point Dexterity = 1 point to Dodge value
1 point Dexterity = 0.4 points to Parry value
Taken from http://telarapedia.com/wiki/Category:Game_Terms
That wiki is out dated
Originally Posted by Deathykins
Dex does NOT affect parry at all anymore.
It does however affect attack power which isn't on the above list. The effect is based on which calling you are so it varies.
is there a good site list of wikis und item databases for rift?
Originally Posted by Kendakon
Sword of Telara
Do any of the stats have diminishing returns set up or will you always gain X% Dodge for Y Dodge Rating and X% Reduction for Y Armor and so on? I never got a chance to get online and check.
I could be wrong, but I don't believe that from what we've seen the stats have diminishing returns, but the ratings do. IIRC, it's always .5 AP, 1 Physical Crit, 1 Dodge per point of dex on a rogue (it's only .25 AP for warriors, but they get .75 AP from strength).
Originally Posted by Fasc
Originally Posted by Arturo Perez-Reverte
Sword of Telara
So 100 Dodge Rating when you start at zero will net you more Dodge Percent than when you start at 1000.
Originally Posted by Aglethe
I was expecting as such since without any sort of DR incorporated, Avoidance gains would have exponential gains rather than linear ones, and any Tank capable of pushing higher Avoidance numbers, like Rogues supposedly may be able to do, would go from being weak at lower gear levels to very very strong at higher gear levels.
I guess we'll find out soon enough.