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Thread: Marksman 31 / Assassin 31 / Ranger 4 - uncatchable crit hit man an stealthy one -

  1. #1
    Rift Disciple
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    Thumbs up Marksman 31 / Assassin 31 / Ranger 4 - uncatchable crit hit man an stealthy one -

    is this crazy awesome or what?

    http://rift.zam.com/en/stc.html?t=0M....0VMftcbqz0o.m


    what do you think about this build guys?

  2. #2
    Telaran
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    Wow, the fact that Bull's Eye can force a crit on a finisher which then sets off everything else on the Sin tree. Stealth to attack point, start firing, then Bull's Eye, Finisher, walk away and restealth before they even know who hit them (as they bleed/poison to hell).

    Ranged rogues are so OP right now compared to melee rogues. jesus.

  3. #3
    Rift Disciple
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    this is only a theoretical build, i wanna try it in the open beta but it seems to be fun

  4. #4
    Shadowlander
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    Quote Originally Posted by Artefaktum View Post
    this is only a theoretical build, i wanna try it in the open beta but it seems to be fun
    You can try most of it in open beta but you won't be able to try the full spec as open beta will open up levels 1-42 & you'd need to be 50 to try the full build.

    Looks very interesting though, g'luck & let us know what you find.
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  5. #5
    Sid
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    It looks cool, for now. It's beta, they could release an update next patch that will completely change every MM/Sin build in existence.

  6. #6
    Telaran
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    Looks good, but I think i'd rather go Sabo as 3rd soul for +12% dexterity and ranged aoe slow.

  7. #7
    Rift Disciple
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    Quote Originally Posted by Arafeek View Post
    Looks good, but I think i'd rather go Sabo as 3rd soul for +12% dexterity and ranged aoe slow.
    hm good idea - just have to figure out whats better 4% crit or aoe slow and 12% dex -_-

  8. #8
    Plane Touched
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    To the OP
    From what i've tested in beta 6 going into 31 points for slip away isnt worth it, because you're only getting melee skills and increase dmg from posions. The farthest i go into assassin is for the increase crit dmg there are also skills in marksman that wont fit this build playstyle, like static shot, if you're critting a lot with serrated blades the bleed will break static shot. The idea of a perma stealth archer is nice, but slip away imo isnt worth it.

    here is my build for perma stealth archer
    http://rift.zam.com/en/stc.html?t=0M....0VMft0b0z.Vzo
    38 mm for controlled fire 21 assn for perma stealth and all the dmg increase you need, crippling shot in ranger instead of static shot
    Mainspec - Casual melter - Hardcore PvP rogue
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  9. #9
    Banned Deviltry's Avatar
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    Every melee class will sit on your *** 24/7, unless you're in stealth but then you are not doing anythign anyways.

  10. #10
    Jpo
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    Quote Originally Posted by Artefaktum View Post
    is this crazy awesome or what?

    http://rift.zam.com/en/stc.html?t=0M....0VMftcbqz0o.m


    what do you think about this build guys?
    Decent, I think you should Try to get 1 more total point in Marks, for quick reload.

    and SOMEHOW get increased fire power.. it will pretty much ALWAYS be up....

  11. #11
    Shadowlander dezmeron's Avatar
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    Quote Originally Posted by Deviltry View Post
    Every melee class will sit on your *** 24/7, unless you're in stealth but then you are not doing anythign anyways.
    What he said. Melee have so many options to catch up to you. Main reason I am gearing toward melee in PvP. Your only options are On the double, Repelling shot, and Crossfire. A warrior has multiple abilities that will stop you from running and catch up to you. I won't even get into the rogue soul's anti kite abilities. My opinion, the only thing your going to be able to kite is a melee cleric and mage. Then again, the mage will won't you at range. just my thoughts though.
    "I think the idea of art kills creativity." -Douglas Noel Adams

  12. #12
    Rift Disciple
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    That's why I was toying around with this as an idea. Obviously it will only work if the two sprints don't share a CD. (Plus I don't know what exhaustion does).

    But between On The Double wit Rapid Extraction/Quick Reload and Sprint you should be able to hold that 70% move speed for 30 seconds.

    On The Double - 5 Seconds (20 second CD with RE)
    Sprint - 15 Seconds
    On The Double - 5 Seconds
    Reload
    On The Double - 5 Seconds

    http://rift.zam.com/en/stc.html?t=0M...toVz00dR.VV0Mz

    Theoretically sound?

  13. #13
    Plane Touched Solace's Avatar
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    i was looking at this myself but i put in 32/32/2 for the root skills

  14. #14
    Soulwalker
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    Exhaustion just means that you can't use another "Rhythmic" ability until you are no longer exhausted. Only the blade dancer soul has abilities that give and are affected by exhaustion.

  15. #15
    Shadowlander Mizaki's Avatar
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    Do poisons work with Ranged attacks then?

    Do you open with a melée skill with this build or just start firing?

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