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Thread: Assassin or Nightblade DPS, both souls plus rift?

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    Default Assassin or Nightblade DPS, both souls plus rift?

    Hi all, I usually play a stealthy rogue class in MMO's, just curious in which tree I should spec. I am currently using something geared towards this lvl 50 build. Can you guys include any revisions? I must have the best stealth and burst dmg. I took rift to help with the times when I cant 3-4shot stuff. I know that most say MM or Sab might be the most burst but I want to dual-wield daggers/swords with stealth like usual. Any suggestions are welcome.

    Also how does this assassin build compare to, lets say, a warlock/necro/dom or warlock/necro/chloro? (my other choice if I dont go rogue, the Feign Death in the necro tree is interesting) Do any rogues get FD?

    http://rift.zam.com/en/stc.html?t=1M...oddo.V0t.VG00z

    Thanks in advance for any critique.

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    Telaran serenics's Avatar
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    In all honestly i would just play the class you think you would enjoy the most, currently it seems melee rogues are finding it hard to kill stuff, Myself i started off as a Chrolomancer and warlock and even though theres nothing wrong with those classes they bored the **** out of me.
    Neurosis - Assassin - Giving Guardians Free Favor Since Beta

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    I guess that is my worry. It sounds like most are saying mages are worthless, rogues are not that far behind and tanks/clerics are OP. My main concern is what stealth class has more burst dmg. I am still going to roll a rogue and mage or cleric as an alt. 2handed tanks attack too slow for my taste. I havent tried a dual wield tank, but they dont have stealth... I guess what i'm hopin for in this thread is alternative burst DPS build that include dual-wield and stealth so I can compare them and hear others reasonings for doing it different.

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    Telaran serenics's Avatar
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    as i said it going down to the person but i not seen anything wrong with mages dps, just remember a necromancer and warlock is about siphoning your targets life so it lots of small numbers but lots of them but with a pyromancer its about direct damage so lots of big numbers faster killing but less survivability
    Neurosis - Assassin - Giving Guardians Free Favor Since Beta

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    Soulwalker
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    There's very little reason to take Twilight Force in the Nightblade tree if you're not going to put two points into the snare effect.

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    That is a very good point, I may have to steal 2 points out of the assassin soul to get the ranged snare, thanks for the input! Maybe lose murderous intent (4% physical dmg) or take 2 out of poison potency and use those 2 points to get the snare...

    Originally I took twilight force just because I had 1 point left over after speccing everything else, but a ranged snare would be very, very nice for an assassin.

    Very helpful criticism, anyone else?
    Last edited by Sixfeetdeep; 02-07-2011 at 04:27 PM.

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    Rift Master Tamanous's Avatar
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    I've tested both to about mid-20's in points into each soul.

    Obvious differences are that Assassin is much more pure melee, has great sustained dps (I was shocked at how often I could pull aggro in groups) and has greater synergy with other melee souls (ie. riftstalker). Stealth is superior obviously if only relying on Nightblade stealth talents. Assassin has great synergy with self healing and the riftstalker self heal bonus. If a melee with superior later game self-healing without deep Bard investment then Assassin/riftstalker is a solid melee choice. RS mobility is used to make up for lack of range.

    Nightblade's benefits and synergy is quite different. NB matures later than Assassin and your dps without ranged setup will noticeably be inferior at early levels. Once into your 20's this changes greatly. NB not only starts to be on par easily with Assassin it also starts to have superior burst damage. I switched to NB because of it's synergy with Bard (a hard soul to combine with typically) because of ranged powers and finishers that can be used with Bard combo generators when dps is needed. My interest was to find a way to make a heavy Bard build with added dps and rogue-like play and NB was the way to go. I was having a blast with this build near end of Beta 6.

    So far my two favorite builds (and extremely viable at least in pve ... meaning I had no issues solo'ing or grouping even with mob difficulty increased last beta) are heavy RS/Sin investment (3rd your choice for flavor) for a self-healing, damage mitigating melee specialist with teleportation and the heavy NB/Bard investment with a no point 3rd or low point Riftstalker for +30% self heal bonus (shield talents are too high so massive self healing was my goal or take high talent NB protections).
    Last edited by Tamanous; 02-07-2011 at 07:57 PM.

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    Those are basically the builds I have liked so far as well. I prefer the assassin tree over the nightbalde tree except for a few things such as coup de grace, and the ranged abilities/snare. The assassin is mostly physical dmg so might be weak against armor stacking tanks, if they stack avoidance wont likely be a huge difference compared to fire/death dmg. Either way I think both souls are necessary for max melee dps. Its hard to see trading off the crit and dmg bonuses in the assassin tree or giving up coup de grace and blazing fury from the NB tree. I use Riftstalker as the 3rd soul but Bladedancer would be good too.

    Can you explain how NB burst is higher at those levels?

    I can see where NB would be a good match with bard, that sounds like a fun mixture, maybe for my 4th role. I tried mixing bard with assassin but didnt train any points in bard (just a few)... mixing in the bard attack buff was just decreasing my burst (most of my attacks are out of stealth so cant precast) so I went back to NB as 2nd soul and RS/BD as 3rd. I have also tried a full bard build (from lvls21-26) they are very fun too, although, the flute playing gets annoying after awhile. Its surprising how much dmg they can still do while massively buffing and healing the grp (heals are mediocre but are constant grp heals).

    It seems that the assassin poisons are pretty useful. You need 16 in the tree to get 2 of them, the heal one is even later, then you have to choose which 2 to use. I dont see the NB making up this dmg unless it is because of fire/death dmg as compared to physical.
    It seems on paper that between the 54% (64% if you crit, 84% if you crit and had crit within 10 second before using) dmg added to Assassinate and 34% (44% if you crit, 64% if you had crit within 10 seconds beofre using) on Final Blow and the crit buffs would be hard to rival unless you share some of this tree. The basic attacks have similar buffs too (massive crit buff on savage strike). This is all on paper of course and havent tried a full spec NB. Just seems that burst isnt there specialty and wondering how they do it?

    My rotation as an assassin was stealth > expose weakness > assassinate > puncture > backstab/savage strike (at 5 finish points now) > final blow > savage strike/backstab > dead, or rinse repeat, mixing in defensive and other skills as necessary. The DoT opener was decent too... if they have a decent healer the DoT one may apply more heal pressure overall. How does a NB rotation look?

    Assassinate is so deadly i've put people close to half health with the opener, 1 attack. I think the Marksman can hang or beat this but NB? I dont see this burst in the NB tree on paper, if they can do it show me the way, i want ranged snares and magic dmg and still compete with killing power (overwhelming burst dmg). The tooltips for some of the finishers are broken in the character builder so I cant see all of the NB openers/finishers accurately.
    Last edited by Sixfeetdeep; 02-07-2011 at 09:48 PM.

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    Rift Master Tamanous's Avatar
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    NB burst mainly is due to their flexibility with ranged attacks, Ebon Fury and Nightstalker (the later I never got to though yet). Also Bard is amazing at building cp quick and the ability to chain magic based attacks up to range on no cooldown (twilight force, Dusk Strike and blazing strike/flame trust start to hit pretty hard later on) is impressive when needed. This can be done while kiting due to the snare and I think those who have become victim to this will start whining shortly enough. Do this after Dark Malody or even SoD and crazy damage ensues.


    I just found that with Sin alone cp build up was steady but not quick, I relied on melee so had no ranged setup and was more about getting off my damage layering more than setting up bursts. Granted it is a whole lot of damage numbers just not big numbers. I am more interested in Sin with higher levels of Riftstalker but haven't got high enough in levels to truly test it that way. Also RS planeshifting sucks so bad that the overall plan is hard to test along with bonuses of self healing being at much higher levels too.
    Last edited by Tamanous; 02-07-2011 at 10:01 PM.

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