Seems the Era of BD is at long last arriving.
Long may it reign!
weapon barrage for the extra lols in dps
profit 2400 dps pre \ early hk
The good old days!
Regarding BD- Really would love an oGCD skill similar to shadeborn that would be like "blade throw" and let your finishers be ranged. Think it could help on fights with a hideous amount of disconnect.
Last edited by barrysneaks; 02-21-2017 at 04:57 PM. Reason: Gramz
These days i belive it s not worthing to spend money on a game then few dozens players spam forums ... developers belive them and they nerf classes one after another...and me finding i ve spent hundreds of euro on toons i can use as toilet paper ... that s cheaper btw...
So why spend hundreds of euro on subscriptions or packs if finally u ll become something that others playing different classes will laugh of ?... What will be the purpose of being patron ? ..what s the use of all those bonuses ? to rush to get where ?
I think u re not able to understand the difference between ranged classes able to apply dot after dot and a class doing direct damage or doing melee...in a game like Rift where skill damage is stacked and applied at once...
And most important dps is ST not **** aoe...we don t gear up to kill mobs or dozens of players at once in pvp...
This game got so many issues...i feel i have to give up...and people are posting to just protect their investment in game and ruin other's...
I play rogue i play mage i play cleric...but a game purpose is to make u feel relaxed and have fun...not to jump from a class with +++ roles to another clas with +++ roles then another class with +++ roles...it s just ******ed...and in any case fun...and spend money on all of them...
then someone come and say rogue is OP...then anothe rmage is OP...then someone else cleric is OP...
I admire Trion for what they did...they did the right thing to burn classes to the ground and rebalance them...all of them...
I feel sick of it...
Last edited by Amael37; 02-24-2017 at 11:08 AM.
I was so pumped for SFP on my rogue because some of the legendaries seemed really interesting and game-changing, but the dps just wasn't there for like any variant I tried. I guess ranger was pretty good for the first month or so, but even then it didn't compare to other classes.
Last edited by Boxsmith; 02-24-2017 at 12:07 PM.
I think they should change the name from "legendary" to something else post nerf. They certainly aren't legendary anymore.
Aelare@Wolfsbane R ~ Josielynn@Wolfsbane M
Dawnalynn@Wolfsbane C ~ Tazzendra@Wolfsbane W
SB is decent but it has absolutely atrocious dps if a fight frequently disconnects and lacks of burst dps.
Ranger before the changes it was decent but even with its pre-nerfed status it was still behind properly played marksman, and marksman is already weak comparing to other classes "SFP standard".
The ranger change came fast and swift which is kinda surprising since there are still far more broken stuff that's still well and functioning on live. So it was likely a PvP change as people were having trouble dealing with ranger twin shot spamming them down.
Just hope MM stays up a bit, but If we dont get decent dps ranged weapons(glances at eternal weapons >.>) its going to just fall further behind over the next who knows how long.
I don't suppose anyone is going to point out the BD dodge doesn't work most of the time and doesn't work at all against spell casting. Added to the fact Mages can 100-0 you with 1 skill.
Now fair enough I haven't played the game very long, and feel free to correct me if I'm wrong here, but does ANYONE actually believe that buff is going to do jack **** against a skill that can 100-0 you faster than your dot's can tick?
I don't suppose anyone is going to bring up the fact that when using "Slip away" you can still be seen in stealth if you are to close to anyone, added to the fact they can still damage you in stealth (BECAUSE you are targetable) added to the fact the 3 seconds where damage avoid breaking stealth with exception to "Hidden Veil" Those 3 seconds of damage immunity from "Slip Away" should also break target locks and make you 100% invisible for those 3 seconds. After which Slip Away takes over just for the damage portion of the duration but you can still be seen in stealth.
Now I've been told by everyone and their mother hybrid builds are not as well off as a 61 point build.
I repeat my question, "Does ANYONE seriously think that 60% buff is going to do anything?"
Note: Right now I've yet to see a rogue brag about scoring 300-500k dps in an IA. Some of the rogues I've talked to that use Assassin builds claim they MAY hit 120-150k right now. Assuming level 70 and geared.
Can someone please explain to me why rogue damage is buffed on a 61 point skill, while hybrid mages can 100-0 you with less than 61 points and only using one skill?
For those that don't know what I'm talking about here, this video kind of shows it.
Last edited by Ålicia; 03-19-2017 at 11:53 AM.
Ooh gonna need to split this one up a little.
Dodge has never worked against spells/magic attacks - You should probably read the tooltip for Dodge.
class changes if you're going to complain
Again - Read class changes
That being said, Assdancer will still perform well in pvp
I'll repeat myself again, yes. Read. Class. Changes.
Then I feel extremely sorry for the rogues you know.
You'd also know that the mage "hybrid" (i say hybrid very loosely because its a 58point soul, not exactly much of a hybrid) is being nerfed
I just noticed your video that you edited in.
I have no words.
Again. READ. DODGE. TOOLTIP.