So I've been back playing Rift again since July- playing both warrior and rogue atm, and what I've noticed is that the perma-stealth ability is really negatively affecting gameplay in both pvp and pve situations. Take raiding and dungeons, it is now very common to have a rogue stealth past mobs/trash and summon entire group to get to raid or dungeon bosses. This removes any need to clear trash which I don't think was the intended purpose of this ability. In pvp, we have rogues just stealthing and semi-afking during wf matches, or walking around everyone and not participating while the rest of the team gets clobbered. I myself am guilty of this quite often in those bad, overmatched wf matches.
My suggestion is to make all stealth 45 seconds. This way you can still stealth to use your hard hitting sin abilities, and still use stealth on Karthan Ridge maps to cap points, but u can't just hide the entire match and not do anything. For raids and dungeons, you would then have to plan and strategize trash mobs and play the game as the developers intended when they designed the instance. What's the point of designing and putting all that effort into an instance just to have player sneak and summon past everything? I just don't see any situations where stealthing beyond 45s is needed.
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