This thread will be for all you ranged rogue enthusiasts. Spent a lot of time coming up with the best possible build for any situation and this is what I got...http://rift.zam.com/en/stc.html?t=0M...E0tRqzVuko.V0o
Explaining the build: This setup is designed for ranged single target damage combined with survivability. great for things like ganking, 1v1, but also very effective in groups because since its focused on single target damage with no focus on aoe, you wont have to worry as much about pulling noob moves such as breakin CCed targets. youll notice I went more heavily into assassin than ranger which might bring up the question "if this is focused more on staying at range why so much more into assassin than ranger?" youll notice alot of what I have in assassin actually supports your bow attacks quite a bit. better crit, high poison damage procs for your bow attacks, etc. Will explain more details below with the skills. This build has TONS of ways to kite, catch up to or run away from your enemies should the needs arise. Below is an overview of the different skills and bonuses and how they support each other. ive separated them into different categories but these skills are coming out of all 3 trees and are mixed up in each group listed below.
JUST A HEADS UP! not all the skills are listed below just the highlights of the build...
Repelling Shot: knockback. get them melees scrubs back!
Hasty Departure: get that speed boost for when your getting pounded close up.
Getaway: break the roots and snares whenever needed.
Static Shot: root. whether you need to keep em from running or hold em there so you CAN.
Close Quarters Combat: use bow attacks in melee. when you cant seem to get them off of you and you desperately need that dps to finish them off. usually a last resort effort.
Crossfire: use it when they are closer. another knockback.
Strafe: not just dmg. your immune to stuns, snares, and roots for the duration of the effect.
Quick Reload: resets all your cooldowns. enough said.
Stealth: need I explain?
Incapacitate: for when you have more than one opponent to deal with. if they arent in a fight. take one out of the fight for a long time before they have a chance to get in it!
Elusiveness: reduced stealth detection. dont let em pop you out of stealth.
Malicious Strike: 70% snare melee ability. should make it a lot easier for you to open that gap back up for more bow rapage.
Paralyzing strike: melee stun. give em a pop to the face and get outa there so you can get back to work with your bow. be creative with this. this could be useful for fighting another ranged class be it rogue or mage. stay close to em and when needed run up and pop em with a quick stun. this will also give you a 15% dmg boost and 15% dmg reduction against you since this build has cloak and dagger!!! could also be used as a quick spell interupt.
Leeching Poison: helps heal you for when a potion or healer just isnt available.
Cloak and Dagger: not just a damage increase. 15% less damage against you as well!
Blinding Powder: keep em from hitting you up close. blind them!
Improved Stealth: limitless stealth. take your time and choose your targets wisely. you have that luxury with this build!!!
Bolster: 4% reduced damage against you. you can go up to 6% but thats not a deal make or breaker and the point, I felt, could be more useful elsewhere since this is a ranged class.
Crippling Shot: ranged snare. kite kite kite or keep em from running.
Swift shot: stack up that speed buff.
Hasted Shot: finisher speed buff shot. just another trick up the old sleeve.
Controlled Fire: 50% less energy requirement per attack. pop this before you use hasted shot. youll need that energy savings for attacking that quickly.
Keen Eye: keep it at max range.
Support your damage!!!:
Rapid Fire Shot: 30% increased attack speed.
Hit and Run: dont sacrifice that dps when you need to displace and fall back!
Marksman's Pedestal: drop that for a nice damage buff.
Lightning Fury: 10% more damage against your target.
Bulls Eye: 100% crit on next attack. recommend popping this before you pop a full charge dead eye shot.
Single Minded Focus: increases the damage of your basic damage rotation by 10%.
Increased Firepower: HUGE attack power buff off a crit.
Pentrating Shots: 20% armor pierce. what your a tank? I think not.
Master Archer: 25% chance your attacks turn into air damage not physical. watch those tanks melt when their armor doesnt mean half as much when combined with Increased Firepower!
Virulent Poision: this build is focused into this poison in the assassin line. really makes a difference over time.
Poison Potency: increased damage of Virulent Poison.
Murderous Intent: 4% physical dmg increase.
Cloak and Dagger: not just a survivability tool when using paralyzing strike...15% more damage as well. yummy.
Cruel Vengeance: 10% damage buff off a crit.
Magnify Pain: 20% increased physical crit damage. oh man oh man.
Eagle Eye: 5% crit chance increase.
Predatory Instincts: attack power buff.
Hope you guys enjoyed studying up on this build. I welcome any constructive criticism and if you see something I might of missed or have a good idea on improving it please post!!!