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Thread: Bard 2xCadence vs Cadence Power Chord

  1. #1
    Soulwalker
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    Jan 2011
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    Default Bard 2xCadence vs Cadence Power Chord

    I'm wondering why everyone seems to use 2 cadences to build combo points when cadence + power chord costs less energy, casts faster, and gives you more time when you don't have to stand still.

    The suggested rotation of 4x(Cadence Cadence Coda), Cadence Coda, Motifs has 1 second of buffer to allow for lag/timing on cadence presses. It costs 710 energy, which after Anthem of Fervor, will be 639 energy. In that time, we'll regen 600 energy, 660 with Motif of Encouragement, so you are gaining 21 energy per rotation with no time to spend it.

    Alternatively, you could do 5x(Cadence Powerchord Coda) wait 5 seconds, motif, which costs 700 energy, 630 after Fervor. You gain 30 energy per cycle which can be used for a 6th Coda on 3 out of 11 rotations. You have a lot more buffer time, your Codas always go at 5 CPs instead of 4x 5CP and 1x3CP.

    Better still, you do the above but 60 energy (2 rotations excess energy) works out to the cost of Riff + Coda, which conveniently has a 1 minute CD. Now you get 5.5 Codas per cycle, up from 4.6. So I guess the question is, is 0.9 Codas + 5 powerchords + 0.5 Riffs better than 4 Cadences.

    Crap, double post on editing, how do I delete one?
    Last edited by Treebus; 02-01-2011 at 12:57 PM.

  2. #2
    Rift Master
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    Probably because they are discussing things in terms of raid/party support buffing. Part of that would include the healing from the second cadence as a benefit over using power chord. Depending on how tightly tuned threat is (and whether overheals count against you) this could be suicide but until end game scenarios are reached and rogues who chain cadence start going splat it will be considered for meter padding in rifts/wfs at the very least.

  3. #3
    Soulwalker
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    Jan 2011
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    Default

    Quote Originally Posted by bri bates View Post
    Probably because they are discussing things in terms of raid/party support buffing. Part of that would include the healing from the second cadence as a benefit over using power chord. Depending on how tightly tuned threat is (and whether overheals count against you) this could be suicide but until end game scenarios are reached and rogues who chain cadence start going splat it will be considered for meter padding in rifts/wfs at the very least.
    What's the healing like on Cadence compared to Coda of Restoration? From a healing PoV, the difference appears to be 0.9 Codas vs 4 Cadences? (And this is assuming perfect play, imperfect play would favor the 2nd rotation more because there is more buffer time and less opportunity to clip cadence)

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