The intention of this thread is act as a center for constructive feedback about the Physician. As I make changes, I'll update this initial post and post in the thread as well.
As this will be a hot topic thread, it will be heavily moderated. As such, here are some rules for posting in this thread:
1) Keep it on target. We are here to talk about the Physician. Comparisons to other souls and builds are fine as long as they work towards the end goal of being constructive feedback for how to make the Physician better.
2) Keep it constructive. I can't stress this enough. So, no spam postings, no personal jabs or squabbles. These posts will be deleted and you'll probably get an infraction for it from the community team.
3) I don't mind negative feedback at all. In fact, I encourage it... Just as long as it adheres to the 2 previous rules.
With that said, the souls are in an Alpha state. Things are going to change... a lot. So, don't be shy about suggesting feedback. Abilities can be dramatically changed, trees can be altered. Nothing is really off the table... well aside from the Physician being a healer. That's kinda set in stone at this point.
On PTS currently:
Coming to PTS:
- Repurposed Residual Care to function like Enraptured Breath. More changes incoming to differentiate it from Enrapture Breath.
- Fixed Causal misspellings on the Physician synergy crystals.
- Preemptive Therapy should trigger Physician synergy crystal bonuses now.
- Biofeedback: Fixed issue that was causing the healing to be lower when not targeting yourself. Also removed the raid/party restriction. Removed energy regen reduction.
- Physician & Liberator non-finisher absorbs: Now have proper values for absorb amount, power stat coefficient, and weapon multiplier,
- Increased the absorb shield on Expectant Treatment
- Removed the cooldown and added a 1.5s cast time on Preemptive Therapy. This also means that the absorb value was increased.
- Combination Therapy now heals for 12.5% of the Rogue’s AP per rank instead of 2%.
- Changed all heal spells to require the ranged weapon and as such use it in ability calculation.
- Increased the healing done by Biofeedback.
- Reduced Cast time on Causal Treatment to 1.5s and adjusted healing done and energy costs accordingly.
- Reduced healing done by Mass Blood Transfusion again by 20%.
- Increased damage done by Mass Blood Transfusion by 100%. This puts it back to where it was before.
- Emergency Response is no longer on global cooldown.
- Cognitive Enhancement: Each stack is now worth 2/4/6% and max stack count is 3. Now triggers off of successful casting of abilities instead of when healing is done.
- Residual Care: Now accounts for overhealing.
- Supportive Care: Now 100% chance to add shield on any single target heal cast by the physician on the target of Supportive Care.
- Preemptive Therapy now has a global stack size of 1 instead of a caster stack size of 1.
- Corrected the description on Supportive Care.
- Changed the icon for Combination Therapy.
- Changed the icon for Residual Care.
- Maintenance Therapy now includes the ranged weapon in calculation.
- Supportive Care now has an internal cooldown of 1s between applying shields.
- Life Insurance’s pin HP effect will now function properly when used on another target other than the caster.
- Removed AoE restrictions from Reverse Genetics so it now effects Group Therapy.
- Reduced healing on Group Therapy by 16% due to the change with Reverse Genetics.
Bookmarks