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Thread: Nightblade 2.6 - Ebony blades changes - not 100%, missing flame blitz&living flame

  1. #1
    xxs
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    Default Nightblade 2.6 - Ebony blades changes - not 100%, missing flame blitz&living flame

    Ebony blades change was supposed to improve the AoE and reduce target switches.
    Fiery chains does not proc 100% ebony on the main target but there is chance to proc on some of the 'chained' targets. The target that may get the proc of ebony blades appears to be entirely random.
    Flame blitz works pretty much the same when the target is not affected by fiery spike and the extra fiery spike doesn't trigger the proc.

    Flame blitz still spread only one stack of fiery spike - which is quite a let down compared to the announced nightblade changes.

    Now worse comes to worst - living flames and fiery spikes may not trigger ebony blades at all
    The way it looks ebony blades may trigger once per second or so.

    With those changes nightblade just got a massive nerf, target switches are improved when they are subject of single target skills.
    AoE is just bad.

    Nightblade 2.6 - Ebony blades changes - not 100%, missing flame blitz&living flame-ebony0.jpgNightblade 2.6 - Ebony blades changes - not 100%, missing flame blitz&living flame-ebony1.jpg

    No single ebony blades stack but 5stacks of fiery spike.

  2. #2
    RIFT Guide Writer
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    Ebon Blades works the same way as our other procs, the chance is divided by the amount of targets the attack hits. With the old 30% chance it was impossible to maintain stacks properly even on two targets, with 100% you can maintain them reliably with 3 or maybe 4 targets. Ebon Blades also went live with only -70% damage reduction instead of the -75% that was in the initial notes so we didn't even lose that dps.

    Flame Blitz change never even made it to PTS which is sad because NB aoe really needs that change to be flexible and practical.

  3. #3
    xxs
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    Thanks, Gery.
    Perhaps I have to make a test build with rift disturbance and rift disturbance seems to apply stacks (and poisons) more reliably than anything else due to rolling twice or just because it works differently.

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