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Thread: Seeking build input

  1. #1
    Plane Touched
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    Sep 2011
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    Default Seeking build input

    Hello, I've been thinking about the bard in a different way recently.

    Normally when I'm barding I presume that I'll also be healing. So I go at least 54 points to get MO and take all of the healing-related options. A build along these lines (although I don't recall exactly): http://rift.magelo.com/en/soultree#wn0/vkH5iFlaGBh0/A90

    Now I've been curious what Bard would look like if I aimed for ST DPS as the top priority, although still keeping most of the support-related abilities.

    I'm thinking about this for most of the points: http://rift.magelo.com/en/soultree#vkhkkEkkG8/Akx24
    But even in that case, would it be better to go 5 points Nightblade for AP or 5 points Assasin/Ranger for Crit (which would synergize with MM's Increased Fire Power)?

    Or is there a better way to achieve higher ST DPS?

    Thanks for the suggestions!

    PS, I've tried to run both versions and test but I haven't been satisfied that I'm getting reasonable numbers even after 5 minutes.

  2. #2
    Ascendant Rounded's Avatar
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    What you can expect from a raid-geared bard over a 5 min fight for single-target only is around 11-12k. Same gear level for a DPS'er is going ot be in 20+k range every time.

    What do you want to do with the spec? PvE, PvP or open world?

  3. #3
    Plane Touched
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    Default

    Quote Originally Posted by Rounded View Post
    What you can expect from a raid-geared bard over a 5 min fight for single-target only is around 11-12k. Same gear level for a DPS'er is going ot be in 20+k range every time.

    What do you want to do with the spec? PvE, PvP or open world?
    Just playing around with the bard. Normally when I bard I go for healing, so it's 54 points to get MO and two other specs with +AP.

    So I started to think to myself, what if I focused on damage instead of healing?

    My first build had a +25% increase in damage, and the only meaningful group support I lost was anthem of fervor. So I'm curious how far I could push it, but I've never really thought about this before. I don't have experience weighing things like +dex vs +crit vs +AP vs +damage, conditional/occasional benefits (like crits give +AP), etc. And I haven't been satisfied with my attempts to track damage over an extended time on a dummy.

    I would imagine it would be used open world in things like zone events, strongholds, etc.

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