Pretty much. I think the problem is this though. I will use Tac as an example. The original change of reducing the number of effected targets was really enough to get the dps under control. Ailion however changed the energy rules to get people to play the soul the way he intended. Much of the current changes seem to be the same.
I think this is hamstringing the melee builds. Ailion thinks Sin should be played positionally and be pure ST only (as an example) this makes it a niche spec. In order to have Sin viable in any raid encounter it essentially forces you to make BD and NB niche specs as well. If not then Sin goes back to what it was before, a soul that is only useful in hybrid builds.
I really think Sin and it's limitations propagate through the rest of the rogue melee souls.
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