Originally Posted by

**Mizzium** The problem with a mathematical approach is that the diminishing returns on crit power and physical crit continuously scale based on the amount of CP/PC you already have. For instance, at 70 crit power, you have a 2.50% bonus to your crits. That works out to (70/2.5)=28. If you add 4 crit power, you'd expect your percentage bonus to increase to 2.64, however it only scales up to 2.60 which changes the exchange rate to 28.4. The same holds true with physical crit.

The only real way to know whether a certain piece of gear is going to increase your DPS is to equip it and compare relative values of tooltip damage, CP, and PC.

I'd recommend picking a skill (swift shot in the example below) and find the expected average hit by adding the high end and low end numbers and dividing by 2. This gives you a basis for the rest of your calculations. These auto update and reflect both weapon DPS and AP contribution.

You can then apply the following formula to find a crit adjusted average attack:

((1-PC)*SSAvg)+(PC*(SSA*(1.5+CP)))=CAAvg

Stats with piece 1 equipped:

PC: .18

CP: .05

Swift Shot Average: 2507

((1-.18)*2507)+(.18*(2507*(1.5+.05)))=

2055.74+699.45=2755.19

So my CAA for this skill in this build is 2755.19

Then equip the next item and run the formula again:

PC: .175

CP: .04

SSA: 2536

(Reflects an AP gain around 30 and an undetermined crit power and physical crit rating loss)

((1-.175)*2536)+(.175*(2536*(1.5+.04)))=

2092.2 + 683.45 = 2775.19

This change of 30 AP while sacrificing both CP and PC still leads to a DPS gain of ~0.7 percent.

If nothing else, this shows that conventional wisdom about AP stacking remains valid. For MOST players in MOST specs, AP is where it's at. Additionally, it's already agreed that given the wide availability of PC buffs available and the fact that it scales with Dex already, CP should be next on your list with PC being the least desirable secondary stat bonus.

Much love.

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