Closed Thread
Page 3 of 10 FirstFirst 1 2 3 4 5 6 7 ... LastLast
Results 31 to 45 of 146
Like Tree7Likes

  Click here to go to the first Rift Team post in this thread.   Thread: Rogue Bug Discussion - RIFT 2.1

  1. #31
    Ascendant Violacea's Avatar
    Join Date
    May 2011
    Posts
    7,173

    Default

    On a side note, I said I would keep track of abilities that didn't break stealth. I am not sure if intended or not but, I have so far noticed two abilities. Not using my stealth a whole ton >.<.

    Smoldering Blades proc doesn't break stealth/trigger hidden veil.
    Lightning Torrent is the same.

    Will keep an eye out for more. Got more I am sure about but, waiting to confirm them. I should just find 4 callings to duel me >.< /foreveralone.jpg
    Last edited by Violacea; 12-30-2012 at 04:56 PM.
    Quote Originally Posted by AceinHole View Post
    Newsflash #3: If you play bladedancer, you are either bad or your name is Dakotta.
    Dakkotaz@Seastone (rogue)
    Trixxycane@Necropolis (cleric)

  2. #32
    RIFT Guide Writer TheGrinnz's Avatar
    Join Date
    Feb 2012
    Posts
    7,499

    Default

    Quote Originally Posted by Nzinga View Post
    I've noticed since last night that the Bard's Fanfare of Power ability does not appear to be working properly. You can cast the spell, but it won't take affect whereas the other abilities will. However, I do not know if this has been an ongoing problem since I noticed it yesterday.

    Disregard: It is working properly for me now. I imagine it was just an anomaly.
    It is being overwritten by other class's stat buffs of equal strength currently. For example Paragon's Focus of Body or Pyromancer's Flaring Intellect (most commonly)
    Aniada (Rogue) - <Frontliners> - Wolfsbane
    4/4 TotDQ - 3/4 FT - 2/5 EE - Stream - Videos
    Archon Guide - Bard Guide - Cabalist Guide - Harb/Chloro Guide
    Buff/Debuff Stacking - Raid Boss Damage
    Questions about F2P? Check the FAQ

  3.   Click here to go to the next Rift Team post in this thread.   #33
    Rift Team
    Join Date
    Jun 2010
    Posts
    163

    Default

    Quote Originally Posted by bitnine View Post
    Alright, that whole torrent energy bug captured on video now:

    It's actually not that hard to reproduce, though it might take a couple of tries at first. Use a torrent once and queue up the next when it's about 80-90% done with the channel. Were I to hazard a guess at what's happening, it's almost as if queuing doesn't stop the energy drain from the first torrent while the second channels.

    Seems to be all timing based, it'll happen every time if you catch it at just the right spot.
    Thanks. I manage to get a repro for this. Will be getting this fixed soon.
    Class Dev

  4. #34
    RIFT Guide Writer TheGrinnz's Avatar
    Join Date
    Feb 2012
    Posts
    7,499

    Default

    Quote Originally Posted by McWaffles View Post
    This is due to the exact same issue that prevents any hybrid builds using melee and ranged attacks because of the ICD on weapon swapping and assault/blitz requiring a melee weapon, quick/splinter requiring ranged weapon, and shadow stalk not requiring any weapon.
    Not sure if this is the same issue but it seems similar. If I use a macro such as:

    cast Phantom Blow
    cast Planar Strike
    cast Empyrean Bolt

    then after using Shadow Stalk or Shadow Assault (bringing me to melee range), then hitting this macro, it will skip to Empyrean Bolt for a few attacks or until I hit a finisher, after which it will use the melee abilities like it should. However if I take out Empyrean Bolt it will always use melee attacks. Never experienced an issue like this on other characters so I assume it's due to the melee/ranged weapon switching.
    Last edited by TheGrinnz; 01-02-2013 at 05:03 PM.
    Aniada (Rogue) - <Frontliners> - Wolfsbane
    4/4 TotDQ - 3/4 FT - 2/5 EE - Stream - Videos
    Archon Guide - Bard Guide - Cabalist Guide - Harb/Chloro Guide
    Buff/Debuff Stacking - Raid Boss Damage
    Questions about F2P? Check the FAQ

  5. #35
    Ascendant bitnine's Avatar
    Join Date
    Feb 2011
    Posts
    1,508

    Default

    Think I found another bug. Bear with me because this one involves some maff, yo.

    07:54:19: Thraso's Spike Charge hits Expert Boss Practice Dummy for 6895 Physical damage.
    07:54:19: Thraso's High Explosives hits Expert Boss Practice Dummy for 1510 Physical damage.

    20 | 07:54:20: Expert Boss Practice Dummy is afflicted by Thraso's Expose Weakness.

    -3 | 07:54:21: Expert Boss Practice Dummy suffers 1644 Physical damage from Thraso's High Explosives.
    -1 | 07:54:21: Expert Boss Practice Dummy suffers 7047 Physical damage from Thraso's Spike Charge.
    -1 | 07:54:21: Expert Boss Practice Dummy suffers 1746 Physical damage from Thraso's Barbed Trap.
    -3 | 07:54:23: Thraso's High Explosives critically hits Expert Boss Practice Dummy for 2505 Physical damage.
    -1 | 07:54:23: Thraso's Spike Charge critically hits Expert Boss Practice Dummy for 10976 Physical damage.
    -3 | 07:54:25: Expert Boss Practice Dummy suffers 1644 Physical damage from Thraso's High Explosives.
    -1 | 07:54:25: Thraso's Spike Charge critically hits Expert Boss Practice Dummy for 10976 Physical damage.
    -3 | 07:54:27: Thraso's High Explosives critically hits Expert Boss Practice Dummy for 2505 Physical damage.
    -1 | 07:54:27: Thraso's Spike Charge critically hits Expert Boss Practice Dummy for 10976 Physical damage.
    -1 | 07:54:28: Thraso's Spike Charge critically hits Expert Boss Practice Dummy for 10976 Physical damage.
    -1 | 07:54:28: Thraso's Fragmentation Bomb hits Expert Boss Practice Dummy for 5063 Physical damage.
    -1 | 07:54:28: Thraso's Shrapnel Bomb critically hits Expert Boss Practice Dummy for 15312 Physical damage.

    =0 | 07:54:28: Thraso's Expose Weakness dissipates from Expert Boss Practice Dummy.

    07:54:30: Expert Boss Practice Dummy suffers 1510 Physical damage from Thraso's High Explosives.
    07:54:32: Expert Boss Practice Dummy suffers 6895 Physical damage from Thraso's Spike Charge.
    HE appears to be bugged like the Serrated Blades of old. For EW to stop when it did, HE had to have been consuming 3 stacks. However, spike charge saw a +152 damage increase and HE +134. So despite consuming 3 stacks, HE is only getting the benefit of 1.
    Last edited by bitnine; 01-03-2013 at 10:37 AM.
    If I had something interesting to say, it probably would have been in the post. [9/9 ~ 2/4 ~ 80]

  6.   Click here to go to the next Rift Team post in this thread.   #36
    Rift Team
    Join Date
    Jun 2010
    Posts
    163

    Default

    Quote Originally Posted by Violacea View Post
    On a side note, I said I would keep track of abilities that didn't break stealth. I am not sure if intended or not but, I have so far noticed two abilities. Not using my stealth a whole ton >.<.

    Smoldering Blades proc doesn't break stealth/trigger hidden veil.
    Lightning Torrent is the same.

    Will keep an eye out for more. Got more I am sure about but, waiting to confirm them. I should just find 4 callings to duel me >.< /foreveralone.jpg
    Currently, stealth doesn't break from a number of abilities that cannot trigger procs, for example, Torrents. This will be fixed so that stealth will break from any damage attacks.
    Class Dev

  7. #37
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,453

    Default

    I tested Expose Weakness a bit. Tooltip says it should increase my damage ticks from physical attacks by 246 per tick.

    Ability : Actual damage increase ingame
    Final Blow : 246
    Hasted Shot: 246
    Serrated Blades : 39
    Puncture bleed tick: 49
    Impale: 22

    Expose Weakness is currently not working right with bleeds.

  8.   Click here to go to the next Rift Team post in this thread.   #38
    Rift Team
    Join Date
    Jun 2010
    Posts
    163

    Default

    Some updates:

    1) The damage bonus acquired by Flame Blitz (talents, heat retention etc.) is currently being transferred to Fiery Spike, resulting in more than expected damage added to Fiery Spike. This will be fixed later.

    2) The additional damage from Expose Weakness is being "distributed" over the duration of DOT effects. For example, if Expose Weakness increases damage by 100, using Impale results in Impale getting an additional 100 damage over 20s, or 9 per tick, instead of 100 per tick. I may re-function Expose Weakness by removing the 20 Charges limitation.
    Class Dev

  9. #39
    Ascendant
    Join Date
    Aug 2011
    Posts
    1,855

    Default

    Not sure if this is a bug or just tooltip/my math being off. It seems that Charge Booster in Saboteur tree is adding more weapon damage and/or AP contribution than the tooltip displays. The reason I believe this is so, is because it is only when I apply all the points into Charge Booster is when my expected damage values differ (all other soul points that I put into Sabo and other subsouls like MM/NB come out as expected).

    It feels as if it's applying 15% AP contribution and 10% weapon damage (as these values give me the expected damage), I have tried multiplication to see if maybe this stacked differently than the other abilities. I do not have the saboteur crystal equipped when testing these damage values.

    All damage values are compared to the mouse over tooltip in game.

    Edit: To clarify, the expected damage values that I mentioned are generally within +/- 1-2 damage from the tooltip, however, when I put the points in Charge Booster, I find that I am way off from the value unless I apply the 15%/10% as mentioned above (approx 100+ damage off).
    Last edited by Adastra; 01-04-2013 at 05:25 PM.
    White Fang - 4/4 FT, 5/5 EE, 4/4 TDQ

    Adastra@Greybriar (rogue - main)
    Nuadore@Deepwood (mage)
    Euli@Greybriar (cleric)

  10. #40
    Sword of Telara Orangu's Avatar
    Join Date
    Jan 2011
    Posts
    860

    Default

    Quote Originally Posted by Ailion View Post
    Some updates:

    1) The damage bonus acquired by Flame Blitz (talents, heat retention etc.) is currently being transferred to Fiery Spike, resulting in more than expected damage added to Fiery Spike. This will be fixed later.

    2) The additional damage from Expose Weakness is being "distributed" over the duration of DOT effects. For example, if Expose Weakness increases damage by 100, using Impale results in Impale getting an additional 100 damage over 20s, or 9 per tick, instead of 100 per tick. I may re-function Expose Weakness by removing the 20 Charges limitation.
    I think if this is done to nightblade then something else would have to be done to bring it's dps up a little bit. If you would like me to I can get some parses with an assassin spec and a nightblade spec using correct rotations so that everything can be balanced out to how it should be.

    EDIT: also it is hard to really test the true nightblade rotation because of the sub 30% damage buff. Will try and get some raid parses on wednesday comparing the two
    Last edited by Orangu; 01-04-2013 at 05:30 PM.

  11. #41
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,453

    Default

    Quote Originally Posted by Ailion View Post
    Some updates:

    1) The damage bonus acquired by Flame Blitz (talents, heat retention etc.) is currently being transferred to Fiery Spike, resulting in more than expected damage added to Fiery Spike. This will be fixed later.

    2) The additional damage from Expose Weakness is being "distributed" over the duration of DOT effects. For example, if Expose Weakness increases damage by 100, using Impale results in Impale getting an additional 100 damage over 20s, or 9 per tick, instead of 100 per tick. I may re-function Expose Weakness by removing the 20 Charges limitation.
    Not sure if this explanation of Expose Weakness on how it is working/supposed to work now or an explanation of how it is bugged right now.

    Any kind of distributing the damage over bleeds fails at Serrated Blades which overwrites itself all the time for minimal benefit. The dots also consume a stack currently on each tick which means that an Impale for example consumes 11 stacks of Expose Weakness for a total of 242 extra damage. Basically all the bleeds cause Expose Weakness to do almost no dps currently.

    Anyway the old way when each tick got the damage bonus fully was the best. Please just change it back to that.

  12. #42
    Prophet of Telara
    Join Date
    Sep 2010
    Posts
    1,153

    Default

    Couple of these mentioned earlier in the thread but still about:

    Riftstalker

    Shadow Assault, Blitz and Stalk will sometimes drop you back quite a ways outside of melee range if used on enemies with large hit boxes. The 3rd boss (the lobster lady thing) in Archive of Flesh and the large Drakes in Steppes of Infinity are good examples.

    Physical Wellness has a few seconds delay from when the Rogue casts it to when it applies on all of your party/raid members. Suspect that the buff has an invisible travel time from the rogue to the buffs targets.

    Bladedancer
    Keen/Binary Strike will still sometimes fail to enable Quick/Precision Strike when used at. or close to, max melee range. There will be an error message saying something like "Invalid Equipped Weapon". Suspect some weirdness involving the Ranged Weapon Mastery passive talent from ranged sub-souls.
    Last edited by Kedon; 01-04-2013 at 06:21 PM.

  13. #43
    Ascendant
    Join Date
    Aug 2011
    Posts
    1,855

    Default

    Quote Originally Posted by Kedon View Post
    Bladedancer
    Keen/Binary Strike will still sometimes fail to enable Quick/Precision Strike when used at. or close to, max melee range. There will be an error message saying something like "Invalid Equipped Weapon". Suspect some weirdness involving the Ranged Weapon Mastery passive talent from ranged sub-souls.
    I can confirm the Bladedancer issue, it's much more noticeable during fights with movement required, or if you happen to make slight adjustments to your positioning. It currently makes playing Bladedancer on movement fights very annoying (not impossible, just more effort than it should to maintain the off-hand skill usage).
    White Fang - 4/4 FT, 5/5 EE, 4/4 TDQ

    Adastra@Greybriar (rogue - main)
    Nuadore@Deepwood (mage)
    Euli@Greybriar (cleric)

  14. #44
    RIFT Guide Writer Muspel's Avatar
    Join Date
    Jan 2012
    Posts
    3,646

    Default

    Quote Originally Posted by Kedon View Post
    Physical Wellness has a few seconds delay from when the Rogue casts it to when it applies on all of your party/raid members. Suspect that the buff has an invisible travel time from the rogue to the buffs targets.
    It's not invisible. You can see it shooting projectiles at all of your group members.
    4/4 Frozen Tempest - 5/5 Endless Eclipse - 4/4 Hardmodes - 3/4 Grim Awakening
    Check out my Riftstalker guide, my Marksman guide, and my Bladedancer soloing guide.

  15. #45
    Prophet of Telara
    Join Date
    Sep 2010
    Posts
    1,153

    Default

    Quote Originally Posted by Muspel View Post
    It's not invisible. You can see it shooting projectiles at all of your group members.
    Oh. I've been using that thing for ages, I wonder why I'd never noticed that. Heh. Go figure.
    Last edited by Kedon; 01-04-2013 at 07:56 PM.

Closed Thread
Page 3 of 10 FirstFirst 1 2 3 4 5 6 7 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts