Hi guys, i havnt found a thread about how to compare different stats as a rogue, so i thought i'd make some research and share it with the rest of you.

All these calculations were made on a lvl 60 character that has no souls points spent, so that all information is relevant to any specc. Exception was made when testing deflection, points were spent in armor and endurance increasing souls so they did not affect other calculations.

AP = Attack Power

CR = Crit Rating (Physical Crit in-game)

CP = Crit Power

DR = Dodge Rating

DfR = Deflect Rating

PR = Parry Rating

HP = Health Points

Stat gains:

1Dexterity= 0,75AP, 0,5CR, 1DR, 1DfR

1Strength= 0,25AP, 0,5CR, 1PR

1Endurance= 10HP

When comparing items a good rule of thumbs is that4 Dexterity is the same as 1 3AP,4 Strength is the same as 1APand that2 Dexterity or Strength (or 1 of both) is 1CR.

Example:

Hood of the Pro Rogue

+52 Dexterity

+40 Strength

+20 AP

+28 CR

+25 Hit

Hood of the Cool Rogue

+40 Dexterity

+44 Strength

+30 AP

+33 CR

+25 Hit

Alot of people wont be sure which one of these are better, hell when i look at them i dont know which one is better. But the general rule of thumbs when looking at rogue gear isHit > Dex > AP > (CR & CP)so most players will go with the first hood, since they both have the same +Hit and the first one has more dexterity... and the other stats are not that much different.

However, when we make the calculations we get a total of:

Hood of the Pro RoguevsHood of the Cool Rogue

+69 AP < +71 AP

+74 CR < +75 CR

+52 DR > +40 DR

+52 DfR > +40 DfR

+40 PR < + 44 PR

Which shows that Hood of the Cool Rogue is obviously the better one for a DPS rogue. But for a tanking item, there is an alot of other stuff we have to take into consideration and i dont have all that information so i'll leave it to someone else.

Rating to percentage

When it comes to converting ratings to actual percentages, i ran into a few problems that i could not solve at the moment, so i had to work around them. This job would be alot easier as a Runecrafter since you could make the small runes and easier hit the big even numbers to get exact calculations, but i did my best to do it anyway, and surprisingly i managed to hit alot of different 100-marks so i would call my calculations somewhat accurate, but the general idea is solid.

1AP = 0,2DPS (as shown in the stats board, not as actual DPS increase during a boss fight)

1% Dodge ~= 235,5 DR

1% Parry ~= 235,5 PR

1% Deflect ~= 78,5 DfR (3% Deflect ~= 235,5 DfR)

1% Crit ~= 125,95 CR

These numbers have been tested at both small and huge differences in stats and are generally almost equal.

If i got something wrong, feel free to correct me in a reply.

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