How useful do we actually think this is? I know, I know, crit power is awesomesauce, but! With critical chance being so low, the actual gains from your crit power get severely diminished / not as pretty as what they look.

I ran a few numbers last month, but tbh can't make much sense of them now since I was in the zone when doing it, but it was something like crit chance gives a linear .5% damage boost @ 1.5 crit multiplier per 1% crit chance. However crit power only gives a 0.1% damage boost per 1% @ 10% crit chance, .2 @ 20, .3 @ 30 etc etc.

So i guess, if someone can verify that I am somewhere on the right track, is to equate the %'s to the crit number and crit power numbers. AFAIK it follows the *very* rough rules of 25 points = 1% for both.

In that case

25 points of crit = 250points of crit power @ 10% crit chance

25 crit = 125 CP @ 20% crit chance

25 crit = 83 cp @ 30% CC

25 crit = 62 cp @ 40% CC

25 crit = 50 cp @ 50% CC

I'm aware there are a massive amount of variables with certain skills critting more than others and if they are "better", then CP becomes more valuable, as it does if your skills are bigger hitting. I don't know if I'm way wide of the mark, but if someone with a better knowledge of this jazz can support, refute or altogether destroy this theory, I'm happy to learn and understand this.

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