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  Click here to go to the first Rift Team post in this thread.   Thread: [BUG] First tier rogue synergy crystals have no stats

  1. #1
    Plane Walker TroubleMagnet's Avatar
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    Default [BUG] First tier rogue synergy crystals have no stats

    Might just be a tooltip bug as I haven't bought one yet but currently none of the new SL synergy crystals have stats on them. The same tier for other callings do have stats. The next tier (that use these and more IS to buy) DO have stats. This needs a fix in the next week or three as people start to get enough gear for the set bonuses.
    Dummy Foundry rocks. CQ blows. Energy is meh. MORE ROLE SLOTS! Burma shave.

  2. #2
    Ascendant
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    Yeah, reported this myself (repeatedly). Also the Empyreal Slayer's (expert dungeon set) does not have a set bonus attached to it at all like the other callings' sets - it's supposed to use these Gilded Synergy Crystals.

  3.   Click here to go to the next Rift Team post in this thread.   #3
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    Thanks for reporting this.

    We saw this issue and we are getting engineering to fix it.

    This fix will be deployed in one of the next hotfixes.

  4. #4
    Ascendant Nadili's Avatar
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    Been reporting this since first beta via feedback seems to be a hole in the system.

    When you called me delusional I laughed so hard I almost fell off my unicorn!!

  5. #5
    Telaran
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    Also the gear that cost infinity stones count as set pieces for non-rogues but not for us. I am not logged on so I do not know the exact name but the chest cost like 100+ infinity stones.

  6. #6
    Ascendant
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    Quote Originally Posted by Ailion View Post
    Thanks for reporting this.

    We saw this issue and we are getting engineering to fix it.

    This fix will be deployed in one of the next hotfixes.
    As a mage, I believe this is working as intended

  7.   Click here to go to the next Rift Team post in this thread.   #7
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    Since this fix is not going in until after Thanksgiving, I'm going to list down the bonuses for the 1st Tier synergy crystal here.

    Assassin
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the incoming damage bonus of Expose Weakness by 70.

    Bladedancer
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the damage of Quick Strike and Precision Strike by 450.

    Nightblade
    2 Piece: Increases Attack Power by 60.
    4 Piece: Primal Strike and Dusk Strike have a 30% chance to deal an additional 600 Death damage.

    Marksman
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the damage of Swift Shot and Empowered Shot by 250.

    Ranger
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the damage of Quick Shot by 240 and Splinter Shot by 400.

    Saboteur
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the damage of Blast Charge and Shrapnel Charge by 120 and Spike Charge and Caltrop Charge by 200.

    Bard
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the damage of Cadence and Cadenza by 540.

    Tactician
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the damage of Torrents by 280.

    Riftstalker
    2 Piece: Increases Endurance by 65.
    4 Piece: Restores 80 health after using Planar Strike.

  8. #8
    RIFT Guide Writer Muspel's Avatar
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    So, just from eyeballing it, all of the DPS bonuses there look like they'll end up being a 150-200 DPS increase.

    Can we get a bit of a redesign on the Riftstalker 4-piece, though? Such a tiny heal is going to be useless (and I don't mean this as hyperbole or a complaint), because it's far too minor to adjust what a healer does at all, meaning that you're really just increasing their overhealing by a bit. Even a damage increase would be more appealing, because it would affect our performance in some way.

    A more interesting set bonus would be to make Soul Coalescence restore 90 health per charge when it's expended. It's the same amount of healing overall (probably a bit less, actually, because you'll sit on the charges sometimes), but it lets you provide a bigger burst of healing. This bonus would be roughly on par with the Void Knight crystal-- it'd provide a minor boost to an existing defensive ability, with slightly higher healing numbers to make up for the fact that heals are weaker than absorbs like the VK crystal gives. As a bonus, it draws from the original design for Soul Coalescence that we saw in beta.
    Last edited by Muspel; 11-21-2012 at 11:10 AM.

  9. #9
    Ascendant Hodor's Avatar
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    Is it safe to buy the expert dungeon gear and crystal now... They will be retroactively fixed?

    Or should we hold off.

    Don't wanna buy anything if there's a chance marks/infinity stones get wasted.

  10. #10
    Plane Walker TroubleMagnet's Avatar
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    Quote Originally Posted by Ailion View Post
    Tactician
    2 Piece: Increases Attack Power by 60.
    4 Piece: Increases the damage of Torrents by 280.
    Just the damage of torrents by 280 or damage AND healing by 280?
    Dummy Foundry rocks. CQ blows. Energy is meh. MORE ROLE SLOTS! Burma shave.

  11. #11
    Shadowlander
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    Default T'Scain's Riftstalker Crystal

    Has anyone taken a look at the next tier crystals? (T'Scain's) Specifically the Riftstalker crystal...what am I going to do as a tank with 70 attack power? I'm pretty sure we'd like the 70 endurance instead...or even the 65 endurance we get from the lower tier crystal.

  12. #12
    Sword of Telara Gynxz's Avatar
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    Is the TEXT the only problem or are they missing the effects too?

  13. #13
    Prophet of Telara Valfador's Avatar
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    They do nothing at all, tried with 2 piece RS crystal.
    0.3/8 ID 2.123/4 PF

  14. #14
    Soulwalker
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    Is not only the text. I bought the tactician crystal and i have 2 expert pieces and dont get the 60 ap bonus.

  15. #15
    Ascendant Hodor's Avatar
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    I bought 2pc and crystal. Broken as the day communism was born.

    Wtb rogue equipment fix.

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