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Thread: Saboteur charges benefit from penetrating shots?

  1. #1
    Telaran Captain oh captain's Avatar
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    Default Saboteur charges benefit from penetrating shots?

    As the title says, do Saboteur charges(physical damage charges) benefit from penetrating shots?

    Captainblackbeard@Searock <Thug Life>

  2. #2
    Plane Walker Enaki's Avatar
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    It's my understanding that DoTs ignore armor. If that's true then only Blast and Shrapnel would benefit. Not exactly the two highest used charges.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  3. #3
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Enaki View Post
    It's my understanding that DoTs ignore armor. If that's true then only Blast and Shrapnel would benefit. Not exactly the two highest used charges.
    It's not dots it is bleeds.

    You still want a ranger or piercing bard in the raid for warrior dps and the abilities in sab that are not bleeds.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

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    Rift Master McWaffles's Avatar
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    You'll get benefit to time bomb, frag bomb, detonate, blast charge, shrapnel charge, and auto attacks. Note that towards the bombs it won't affect high explosives, just the actual bomb hit.

  5. #5
    Plane Walker Enaki's Avatar
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    Quote Originally Posted by Zyzyx View Post
    It's not dots it is bleeds.

    You still want a ranger or piercing bard in the raid for warrior dps and the abilities in sab that are not bleeds.
    What exactly is the difference between a bleed and a DoT?
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  6. #6
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Enaki View Post
    What exactly is the difference between a bleed and a DoT?
    A bleed is physical damage and ignores armor. A DoT is a more general term and can be either magic based or a bleed.
    Last edited by Zyzyx; 07-15-2012 at 12:18 PM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  7. #7
    Plane Walker Enaki's Avatar
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    Ah, subcategory.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  8. #8
    Plane Walker Enaki's Avatar
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    I guess that begs the question, what dots are there that do not ignore armor and are physical?

    I'm assuming you're talking about bolt on dots like Residual Shrapnel, i.e. things that are not native to the ability.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  9. #9
    Telaran Captain oh captain's Avatar
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    Quote Originally Posted by McWaffles View Post
    You'll get benefit to time bomb, frag bomb, detonate, blast charge, shrapnel charge, and auto attacks. Note that towards the bombs it won't affect high explosives, just the actual bomb hit.
    Solid, thanks for clarifying.

    Captainblackbeard@Searock <Thug Life>

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    Rift Master McWaffles's Avatar
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    Quote Originally Posted by Enaki View Post
    What exactly is the difference between a bleed and a DoT?
    DoT = generic damage over time. All bleeds are DoTs, not all DoTs are bleeds. For bleeds think of puncture, impale, high explosives, spike/shrapnel charges, etc. For generic DoT's think pyrolock (combust, dark touck, SV, etc.). Bleeds ARE physical damage and are hence enhanced by abilities that increase physical damage, but also ignore armor so any type of ArmPen is pointless for bleed based specs.

  11. #11
    Ascendant Bloodbourne's Avatar
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    Quote Originally Posted by McWaffles View Post
    You'll get benefit to time bomb, frag bomb, detonate, blast charge, shrapnel charge, and auto attacks. Note that towards the bombs it won't affect high explosives, just the actual bomb hit.
    Not Time Bomb... Earth Dmg.
    Misterwar <-Virus-> 5/11 Warborne <Yakisoba> 5/11 Warborne <Apotheosys> 0/11

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