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  Click here to go to the first Rift Team post in this thread.   Thread: [BUG] Strafe recalculates +range on movement

  1. #1
    Qan
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    Default [BUG] Strafe recalculates +range on movement

    Some of you may have noticed that Strafe cancels on a few fights when you move.
    These include:
    Akylios Stingers
    Laethys P2 & P3
    Maelforge P1
    High Priest Arakhurn

    The reason is that the range at which you can hit the bosses is designed to be artificially larger than normal.

    For example:
    On Laethys P2 & P3 you have an extra ~10m.
    A Ranger can hit Laethys while being ~40m back.

    This extra range that is given to players causes Strafe to bug out.
    While standing still the extra range allows Strafe to be used at 35m + extra.
    When you move, Strafe seems to recalculate the range and realizes you aren't within 35m and cancels itself.
    --------------------------------------------------------------------------------------------------------

    Another bug with Strafe (very minor):
    When it is active at the same time as a friendly Wild Growth it shows (Immune: Wild Growth) on the screen.
    Last edited by Qan; 06-05-2012 at 12:28 PM.
    Rogue DPS BiS | Critical Hit | Soft Cap: 1187 | Hard Cap: 3163
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  2. #2
    Ascendant Rounded's Avatar
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    Quote Originally Posted by Qan View Post
    Another bug with Strafe (very minor):
    When it is active at the same time as a friendly Wild Growth it shows (Immune: Wild Growth) on the screen.
    From what I gathered from ACT, you are immune to WG heals(!) during strafe.

  3. #3
    Qan
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    Quote Originally Posted by Rounded View Post
    From what I gathered from ACT, you are immune to WG heals(!) during strafe.
    It's possible, it's easy to test as well.
    Just lose some HP and have a chloro use WG while using Strafe.
    I haven't looked through ACT to see if this is the case.

    My first impression is that, since WG snares nearby enemies and Strafe makes you immune to snares, it's notifying you that you are immune to your raid member's WG snare effect.
    Last edited by Qan; 06-06-2012 at 01:28 AM.
    Rogue DPS BiS | Critical Hit | Soft Cap: 1187 | Hard Cap: 3163
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  4. #4
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    Quote Originally Posted by Rounded View Post
    From what I gathered from ACT, you are immune to WG heals(!) during strafe.
    From as far as I could tell, this is a bug with Wild Growth in general. Another way to reproduce:

    - Have the chloro pop Wild Abandon on you.
    - Have the chloro (or any chloro for that matter) cast wild growth.
    - You will see that you have lots of "Immune" popping up on your screen.
    --BC

  5. #5
    Ascendant
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    Yeah, I noticed this issue with Strafe and came to the same conclusion. First noticed it on Ochrin at the EI invasion when I would be using Strafe and then having to move due to his gold piles.
    White Fang

    Adastra@Greybriar

  6. #6
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Qan View Post
    It's possible, it's easy to test as well.
    Just lose some HP and have a chloro use WG while using Strafe.
    I haven't looked through ACT to see if this is the case.

    My first impression is that, since WG snares nearby enemies and Strafe makes you immune to snares, it's notifying you that you are immune to your raid member's WG snare effect.
    The snare only applies to enemies (as with the damage increase); the heal only applies to allies. If you're getting an immune message it's probably the heal.

  7. #7
    Qan
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    Quote Originally Posted by TheGrinnz View Post
    The snare only applies to enemies (as with the damage increase); the heal only applies to allies. If you're getting an immune message it's probably the heal.
    Confirmed.

    Strafe blocks healing from Wild Growth.
    Fix please.
    Rogue DPS BiS | Critical Hit | Soft Cap: 1187 | Hard Cap: 3163
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  8. #8
    Shadowlander ESFS's Avatar
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    Also happens on Grugonim tower phase.

  9. #9
    Qan
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    Any word on a fix for this?
    Rogue DPS BiS | Critical Hit | Soft Cap: 1187 | Hard Cap: 3163
    Retired | ANet: Qan.4672 | Steam: qankriegor

  10.   This is the last Rift Team post in this thread.   #10
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    The bug where you are immune to Wild Growth while strafing will be fixed for 1.9

  11. #11
    RIFT Guide Writer
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    Quote Originally Posted by Ailion View Post
    The bug where you are immune to Wild Growth while strafing will be fixed for 1.9
    Its alive!

  12. #12
    Rift Chaser Sharpshooter's Avatar
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    Nope its not. Zombie apocalypse is here :s
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