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  Click here to go to the first Rift Team post in this thread.   Thread: Saboteur changes for 1.8

  1. #1276
    Rift Disciple mich's Avatar
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    Quote Originally Posted by Ailion View Post
    Cooldown of Frag Bomb still stays at 15 sec.
    And what about our energie regen ?

  2. #1277
    Ascendant batou079's Avatar
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    Soooo, how bout that Sab AoE?

    lol our rogues were hitting 30k++ on HK mobs the other night.

    I'd say sabs are MORE than useful again. hehe.

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  3. #1278
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    Quote Originally Posted by batou079 View Post
    Soooo, how bout that Sab AoE?

    lol our rogues were hitting 30k++ on HK mobs the other night.

    I'd say sabs are MORE than useful again. hehe.
    Spiking up there? Highest I hit was 15k. No way to sustain it.
    The first issue I would like feedback on is the Power Regeneration. I have tweaked it to a point but I need feedback on it from actual players (You guys) in a real world environment to fine tune it. The value is not final and will likely need to be changed. The goal is to minimize the use and need for Tablets and make players who do not use them more viable without completely removing the use of the Tablets in game

  4. #1279
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    Quote Originally Posted by DTM300 View Post
    Curious here:

    Did Annihilation get changed from spike and blast being made AE to detonating all types of charges?

    Does it still effect multiple targets with spike and blast? I don't remember if it still spreads them. Thanks.
    That was definitely changed when Shrapnel Bomb was put in place.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  5. #1280
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    Quote Originally Posted by DTM300 View Post
    Curious here:

    Did Annihilation get changed from spike and blast being made AE to detonating all types of charges?
    Correct.

    Does it still effect multiple targets with spike and blast? I don't remember if it still spreads them. Thanks. Do you mean if you have 5 blast charges on mob A and 5 blast charges on mob B that the bomb detonates all charges on both mob A and B when it goes off? If so, no, it does not. If what you meant is simply if Anni bomb spreads any charges, no it doesn't.
    Hopefully I helped answer your questions. Kinda burned out from college stuff atm so my comprehension is kinda terrible at best.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

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    Quote Originally Posted by Vyxagallanxchi View Post
    Hopefully I helped answer your questions. Kinda burned out from college stuff atm so my comprehension is kinda terrible at best.
    That is what I was asking, yes.

    Does frag?

    So if I place 5 spike charges on 5 different targets that are close by, I have to frag one, tab, annihilate another, carpet bomb, and tab to each stack to detonate them?

    Basically, even with pre-loading charges on mobs, is it pointless vs. just caltrop charging?
    The first issue I would like feedback on is the Power Regeneration. I have tweaked it to a point but I need feedback on it from actual players (You guys) in a real world environment to fine tune it. The value is not final and will likely need to be changed. The goal is to minimize the use and need for Tablets and make players who do not use them more viable without completely removing the use of the Tablets in game

  7. #1282
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    Quote Originally Posted by DTM300 View Post
    That is what I was asking, yes.

    Does frag?

    So if I place 5 spike charges on 5 different targets that are close by, I have to frag one, tab, annihilate another, carpet bomb, and tab to each stack to detonate them?

    Basically, even with pre-loading charges on mobs, is it pointless vs. just caltrop charging?
    Yes that Combined Arms functionality has been reverted.
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  8. #1283
    Champion Coffande's Avatar
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    I have to say shrapnell bomb is pretty underwhelming.
    I never got more than 0,5% - 1% DPS oput of it.

    What's the point of this passive?
    Rogue

  9. #1284
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    Quote Originally Posted by Coffande View Post
    I have to say shrapnell bomb is pretty underwhelming.
    I never got more than 0,5% - 1% DPS oput of it.

    What's the point of this passive?
    If you're doing the standard sab rotations, you're never going to get higher than a 1pt Shrapnel bomb. If you were to use a different rotation where you put 5 combo points on a mob, then use frag bomb as a finisher, you'll see higher damage from it.
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  10. #1285
    Champion Coffande's Avatar
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    Quote Originally Posted by Thoon View Post
    If you're doing the standard sab rotations, you're never going to get higher than a 1pt Shrapnel bomb. If you were to use a different rotation where you put 5 combo points on a mob, then use frag bomb as a finisher, you'll see higher damage from it.
    5CP Shrapnell Bomb hits for 150ish every 10 seconds. (in a typical AoE rotation)
    Against 3 targets that's ~50ish DPS.
    Since i pull about 7k DPS against 3 dummies, it pretty much is 0,5-1% of my DPS.

    Does your shrapnell bomb hit for more?
    Rogue

  11. #1286
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    Shrapnel Bomb is terrible. I have no idea why it was added to the game. Personally, I completely ignore it.

    Edit: The only purpose it serves is to confuse Shrapnel Bomb & Shrapnel Charge.
    Last edited by Beckmann; 04-27-2012 at 03:33 PM.
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  12. #1287
    Ascendant Mirimon's Avatar
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    Shrapnel bombs irl, are used by non Genaeva conforming entities, as it's soul purpose is to cause severe injuries and maiming of a large number of troops. The U.S. itself had devices and still has others similar to this: The "bouncing betty" which propels itself up to about torso level then detonates a circular fragmentating spread, launching shrapnel to all around. The M18 Claymore mine is still trained on and used. It essentially takes a package with c-4 layered at the back and covers that c-4 on one side with metal pellets, another crude and hastily made version of this is the improvide "grape shot" charge, which any sort of small metal bits like nails and such are stuffed onto the end. Even our grenades are designed for "shrapnel" in the common fragmentation grenade, which is different from a standard HE grenade.

    in terms of AOE damage such as this IRl shrapnel does most of the work, and on rare occasions would you see something like a feul-air bomb (hm.. that would be a neat sab ability... or the sab summons a swarm of constructs (he gets the ingredients to make this happen by scrapping constucts) that run to his enemies then all detonate for a massive amount of damage)

    sab is pretty decent in raiding, and having at least one is handy.

  13. #1288
    Plane Walker Enaki's Avatar
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    Quote Originally Posted by Beckmann View Post
    Shrapnel Bomb is terrible. I have no idea why it was added to the game. Personally, I completely ignore it.

    Edit: The only purpose it serves is to confuse Shrapnel Bomb & Shrapnel Charge.
    I look at Shrapnel Bomb as a bonus, kind of like a weapon proc. The ability to explode charges with Frag and Anni is the real point of the abilities.

    That said while it could be tweaked up a bit I think the bigger issue is that we have to spend a point per bomb for it. I'd rather roll the ability for both into Demolition Specialist and take the other point and have it set off an AE for any unexploded charges (and Time Bombs if we're really lucky) when a mob dies.

    Massive DPS increase? Probably not, but it would be a nice Quality of Life change.
    Last edited by Enaki; 04-28-2012 at 01:52 PM.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  14. #1289
    Sword of Telara Gynxz's Avatar
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    Shrapnel Bomb Is the Dev's way to Troll Zyzyx's by eliminating the only way sab could heal pre 1.8.

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