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  Click here to go to the first Rift Team post in this thread.   Thread: Saboteur changes for 1.8

  1. #586
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Zaros View Post
    I'd like to throw this out there: Charges need to be uncleansable if you intend for Sab to be even borderline viable for PvP.
    I'd like to throw this out there: Sab needs a way to heal itself if you intend for sab to be even borderline viable for solo PVE.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  2. #587
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    Quote Originally Posted by Zyzyx View Post
    I'd like to throw this out there: Sab needs a way to heal itself if you intend for sab to be even borderline viable for solo PVE.
    I want to throw it out there that Daglar said "Not going to happen." All the issues with rogues and you waste effort on something that "you" have clearly been told was not going to happen...

    Have fun.

  3. #588
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    Quote Originally Posted by Zyzyx View Post
    I'd like to throw this out there: Sab needs a way to heal itself if you intend for sab to be even borderline viable for solo PVE.
    broken record much? leeching+scavenger has worked fine for me for months now...

    I haven't been on pts for the sab changes at all, and I realllllly hope we end up with sabo being the rogue SC/cab. Seems like they are moving in this direction somewhat. If the raid debuffs in sabo are being used as a reason to limit it's dps potential, they should just be scrapped imo.
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  4. #589
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    Default After 1.8 PTS In-Progress #1 updates

    Parsed with relic gear bag, exquisite whetstone x2, no PA. Results confirmed by parsing with fervor the [A] > [A] > [B] rotation for 51 / 10 sin / 5 rs.

    51 / 10 Sin / 5 RS (no crystal)

    Parsed:

    Skill - Tooltip - Damage over 10x of rotation

    Time Bomb - 828 - 81.8 (57% HE, 42% TB)
    Frag Bomb - 882 - 80.8 (60% HE, 39% FB)
    Chem Bomb - 994 - 41.7
    Ca x5 > D - 446 - 173 (90% Ca, 9% D)
    Sh x5 > D - 363 - 131 (89% Sh, 11% D)
    Sp x5 > AB - 516 - 246 (68% Sp, 19% HE, 13% AB)
    Bl x5 > AB - 396 - 225 (62% Bl, 23% HE, 15% AB)

    By skill:

    Skill - damage per usage

    tb - 1.1452
    fb - 1.0504
    ab - 1.066
    cb - 1.39
    he - 1.5542
    ca - 1.038
    sh - 0.777267
    sp - 1.1152
    bl - 0.93
    det - 1.557

    Rotations: (DPS on three targets)

    Rotation - DPS

    Ca x5 > Det - 2.88333
    Sh x5 > Det - 2.18333
    Spike x5 > AB - 4.1
    Blast x5 > AB - 3.75
    TB > FB (clipped) - 5.6247

    [A]: TB > FB > CB > Sp x5 > AB > Bl - 3.62754
    [B]: TB > FB > CB > Ca x5 > Det > Bl - 3.34764
    Ca x5 > Det > Bl x5 > Det - 2.52858

    [A] > [A] > [B] - 3.44094

    51 / 10 Sin / 5 RS

    Parsed:

    Time Bomb - 936 - 89.1 (54% HE, 45% TB)
    Frag Bomb - 993 - 81.2 (54% HE, 46% FB)
    Chem Bomb - 1123 - 45.2
    Ca x5 > D - 464 - 187 (93% Ca, 7% D)
    Sh x5 > D - 363 - 149 (89% Sh, 11% D)
    Sp x5 > AB - 516 - 284 (70% Sp, 15% HE, 15% AB)
    Bl x5 > AB - 396 - 246 (68% Bl, 17% HE, 15% AB)

    By skill:

    tb - 1.3365
    fb - 1.24507
    ab - 1.42
    cb - 1.50667
    he - 1.6038
    ca - 1.1594
    sh - 0.884067
    sp - 1.32533
    bl - 1.1152
    det - 1.309

    Rotation:

    Ca x5 > Det - 3.11667
    Sh x5 > Det - 2.48333
    Spike x5 > AB - 4.73333
    Blast x5 > AB - 4.1
    TB > FB (clipped) - 6.27804

    [A]: TB > FB > CB > Sp x5 > AB > Bl - 4.23313
    [B]: TB > FB > CB > Ca x5 > Det > Bl - 3.68913
    Ca x5 > Det > Bl x5 > Det - 2.7725

    [A] > [A] > [B] - 3.87046

    46 / 20 Sin / 0 RS

    Time Bomb - 718 - 60.2 (59% HE, 41% TB)
    Frag Bomb - 769 - 60.6 (58% HE, 41% FB)
    Chem Bomb - 896 - 45.0
    Ca x5 > D - 465 - 210 (93% Ca, 7% D)
    Sh x5 > D - 350 - 182 (89% Sh, 11% D)
    Sp x5 > AB - 517 - 290 (79% Sp, 10% HE, 11% AB)
    Bl x5 > AB - 388 - 266 (62% Bl, 23% HE, 15% AB)

    By skill:

    tb - 0.822733
    fb - 0.8282
    ab - 1.06333
    cb - 1.5
    he - 1.18393
    ca - 1.302
    sh - 1.07987
    sp - 1.52733
    bl - 1.09947
    det - 1.47

    Rotation:

    Ca x5 > Det - 3.5
    Sh x5 > Det - 3.03333
    Spike x5 > AB - 4.83333
    Blast x5 > AB - 4.43333
    TB > FB (clipped) - 4.25229

    [A]: TB > FB > CB > Sp x5 > AB > Bl - 4.02041
    [B]: TB > FB > CB > Ca x5 > Det > Bl - 3.51041
    Ca x5 > Det > Bl x5 > Det - 3.22233

    [A] > [A] > [B] - 3.68041
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  5. #590
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    Notes from above:
    • First a parse note I meant to include -- to limit variables, I was parsing without Golem Inductor.
    • 51 sab / 10 sin / 5 rs parses higher than 46 sab / 20 sin / 0 rs.
      • This isn't the optimal build necessarily, but just a 51 sab that I could parse with the fewest variables to worry about.
      • 46/20 does higher charge damage but much, much less on bombs & HE and loses out in AE as a result.
    • The most recent PTS changes... (compared to http://forums.riftgame.com/rift-gene...ml#post3659896)
      • Spike > AB is doing 14% less damage.
      • Ca > Det is doing 10% less damage.
      • Chem Bomb's DPS is up 20% (matching extended duration).
      • Blast seems to be doing more damage, this could be noise or a parse error previously.
      • Shrapnel, TB, FB appear unchanged.
      • Detonate does not appear to be significantly changed from my testing.
    • The crystal is a ~400 DPS gain on 3 targets.
    • A pure charge rotation (Ca x5 > Det > Sh x5 > Det) is a significant DPS loss, even in 46/20.

    Other thoughts...
    • Energy issues are fixed relative to other rogue souls. Sab is not starved with fervor.
    • 10-sec rotations still feel weird. Blast is only being used in the AE rotation because I can't find anything better to do. (It's not AE damage.)

    ST theorycraft numbers will arrive soon.
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  6. #591
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    Also, I think this is a bug, but Chemical Bomb doesn't appear to gain any DPS from 46 Sab -> 51 Sab. It should gain additional AP modifier from Trench Warfare.
    Oif - Mage | Bagel - Rogue | Duirin - Cleric
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  7. #592
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    Default Correction!

    I made a stupid mistake in the earlier numbers with calculating HE. Here is some improved data ... (only giving summary for now because I want to check tomorrow for other silly mistakes.)

    51/10 sin/5 rs (no crystal)


    TB > FB (clipped) - 6.79035
    [A]: TB > FB > CB > Sp x5 > AB > Bl - 3.86067
    [B]: TB > FB > CB > Ca x5 > Det > Bl - 3.58077
    [A] > [A] > [B] - 3.67407

    51/10 sin/5 rs

    TB > FB (clipped) - 7.4809
    [A]: TB > FB > CB > Sp x5 > AB > Bl - 4.4737
    [B]: TB > FB > CB > Ca x5 > Det > Bl - 3.9297
    [A] > [A] > [B] - 4.11103


    46/20

    TB > FB (clipped) - 5.14025
    [A]: TB > FB > CB > Sp x5 > AB > Bl - 4.198
    [B]: TB > FB > CB > Ca x5 > Det > Bl - 3.688
    [A] > [A] > [B] - 3.858

    I'll do some more checks tomorrow, so take these now with a grain of salt.
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  8. #593
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    Quote Originally Posted by Beckmann View Post
    Parsed with relic gear bag, exquisite whetstone x2, no PA. Results confirmed by parsing with fervor the [A] > [A] > [B] rotation for 51 / 10 sin / 5 rs.

    51 / 10 Sin / 5 RS (no crystal)

    [A] > [A] > [B] - 3.44094

    51 / 10 Sin / 5 RS

    [A] > [A] > [B] - 3.87046

    46 / 20 Sin / 0 RS

    [A] > [A] > [B] - 3.68041
    So still completely uncompetitive. Oh, and for reference, warriors are doing 6K+ on 3 dummy targets in one of their highest DPS ST specs.

    Sab still needs a roughly 2x DPS increase. It needs to be doing close to or slightly above 2K per target to be at all competitive. MM can currently do ~3.6 on 3 targets...

  9. #594
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    Quote Originally Posted by Durango View Post
    Current soul DPS viability:

    SC: 100%
    Cab: 100%
    Sab 0%

    stop worrying about fluff that only you care about and is for a soul that is currently non-viable.

    Sab can't dps!? News to me. Wrong, wrong, wrong.

  10. #595
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    Quote Originally Posted by Durango View Post
    So still completely uncompetitive. Oh, and for reference, warriors are doing 6K+ on 3 dummy targets in one of their highest DPS ST specs.

    Sab still needs a roughly 2x DPS increase. It needs to be doing close to or slightly above 2K per target to be at all competitive. MM can currently do ~3.6 on 3 targets...
    What's confusing me right now is 46/20 was parsing higher than this on the dummies before the last round of PTS changes. I am trying to figure out what's going on and why that would be. All I have so far is that Spike and Caltrop both appear to be doing less damage.
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  11. #596
    Ascendant Vyxagallanxchi's Avatar
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    Quote Originally Posted by Beckmann View Post
    What's confusing me right now is 46/20 was parsing higher than this on the dummies before the last round of PTS changes. I am trying to figure out what's going on and why that would be. All I have so far is that Spike and Caltrop both appear to be doing less damage.
    Less damage with a 20% damage increasing talent... maybe that talent is broken?
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  12. #597
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    Quote Originally Posted by Vyxagallanxchi View Post
    Less damage with a 20% damage increasing talent... maybe that talent is broken?
    That talent replaced a previous one that extended the duration by 50% and increased the total damage proportionally. So a 20% additive bonus is a significant nerf. At least that's my current reasoning.
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  13. #598
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    I have discovered a couple minor mistakes in my calculations. This means that with all of my suggestions and the previous skill values the DPS in 46/20 should have been...

    ST: Sp x3 > Det > Bl x2 > FB > Bl x3 > Det - 2.497

    [A] TB > FB > CB > Ca x3 > Det > Sh x2 > Det
    [B] TB > FB > CB > Ca x2 > Det > Sp x3 > AB

    AE: [A] > [A] > [B] - 5.897

    I'll be modifying my suggestions with new values from PTS right now and the corrected calculations to bring the ST DPS around 2.1k and the AE DPS around 6.2k.
    Oif - Mage | Bagel - Rogue | Duirin - Cleric
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  14. #599
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    Default Updated numbers

    Here are updated numbers for each set of data I have. The "speculation" section contains numbers and rotations if previous suggestions were implemented...
    • CB is buffed 50%.
    • FB has no CD.
    • Charges load 2 charges and 2 CP per GCD.
    • Spike charge is nerfed 20%.

    Mathematica Code

    Spoiler!


    Old 46/20

    Spoiler!


    46 / 20

    Spoiler!


    51 / 10 sin / 5 rs

    Spoiler!


    51 / 10 sin / 5 rs - no crystal
    Spoiler!


    Serrated Blades / Auto attack

    Spoiler!


    Summary










    RotationOld 46/2046/2051 / 10sin / 5rs51 / 10sin / 5rs
    AE4.333.864.113.67
    ST1.751.511.551.39
    Old 15-sec AE4.373.994.033.62
    Old 15-sec ST1.621.441.471.33
    Speculative AE6.085.525.565.03
    Speculative ST2.372.092.151.88

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  15. #600
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    These changes appear to have been a nerf in both AE and ST. The difference between the old 15-sec rotation and the new 10-sec rotation is minimal, so the nerf seems to come from reduced damage of Spike and Caltrop compared to their old 15-sec versions.

    51 sab / 10 sin / 5 rs appears to outperform 46 sab / 20 sin, although they are fairly close. Both specs get Serrated Blades so they should keep the same difference in ST.

    The changes I have proposed no longer bring the DPS up to where it needs to be. The ST DPS is perhaps reasonable (considering relic bag isn't BiS and it doesn't include Serrated Blades). I'll be working on tweaks to address this.
    Oif - Mage | Bagel - Rogue | Duirin - Cleric
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