+ Reply to Thread
Results 1 to 15 of 15

  Click here to go to the first Rift Team post in this thread.   Thread: Guardian Phase/Improved Guardian phase/Great Fortitude

  1. #1
    Banned Swiftly's Avatar
    Join Date
    Jan 2011
    Posts
    2,066

    Default Guardian Phase/Improved Guardian phase/Great Fortitude

    How are these %'s added?

    Right now Guardian phase gives +30% endurance, and at 51pts Riftstalker, Improved adds 5%+25%.

    base stats at 50points w/o guardian phase

    buff less 1048endurance
    Guardian phase 1313
    Imp Guardian Phase 1579

    0/0/0 916 Endurance

    Math on how these bonus's add - ((916x0.60) = 549.6) + ((916x0.15) = 137.4) = 1603, but wait. I have only 1579 endurance on the stat sheet. Some something somewhere, isnt getting added right. My guess its the +1.5% from Improved Guardian phase, or Guardian phase and Great Fortitude have some weird way of adding together.

    Can we get any official word on this, Allion? OR maybe perhaps you're doing what Zinbik did to Clerics, and just making Guardian Phase a flat +% Maximum Health buff.

    Also, our crystal (+45endur) isnt effected by these +%'s because its considered a buff, and not added to base stats.

  2. #2
    Ascendant
    Join Date
    Aug 2011
    Posts
    2,248

    Default

    Not that I think there might be a problem with endurance from PA, but how much endurance from PA do you have?

  3. #3
    Rift Master
    Join Date
    Feb 2011
    Posts
    636

    Default

    Quote Originally Posted by Adastra View Post
    Not that I think there might be a problem with endurance from PA, but how much endurance from PA do you have?
    I don't think PA's count on any stat boosts at all. So +1 Endurance will only ever be +1. I could be wrong though
    Quote Originally Posted by Gyle View Post
    A rogue can top the parse on every boss in HK if they use the right spec, and it's been that way for months.

  4. #4
    Banned Swiftly's Avatar
    Join Date
    Jan 2011
    Posts
    2,066

    Default

    Quote Originally Posted by Adastra View Post
    Not that I think there might be a problem with endurance from PA, but how much endurance from PA do you have?
    Wow really. I have +32 from PA's.

  5. #5
    RIFT Guide Writer Gyle's Avatar
    Join Date
    May 2011
    Posts
    2,009

    Default

    Quote Originally Posted by Petgroup View Post
    I don't think PA's count on any stat boosts at all. So +1 Endurance will only ever be +1. I could be wrong though
    ^This, the PAs count as buffs the same as the 3 piece bonuses do as far as i know. They should not figure in to the guardian phase calculation.
    Hastati (50 warrior), Tsar (50 cleric), Tsaritsa (50 Mage)
    Guides: 51 Bladedancer, Bloodstalker, Nightblade
    DPS Rogue <Trinity>
    5/8 ID; HK Conqueror

  6.   This is the last Rift Team post in this thread.   #6
    Rift Team
    Join Date
    Jun 2010
    Posts
    203

    Default

    The % bonuses to Endurance are all additive from its base value and items. It excludes PA bonuses.

  7. #7
    Plane Walker TroubleMagnet's Avatar
    Join Date
    Feb 2011
    Posts
    460

    Default

    Any chance we can get the bonus from guardian phase changed from endurance to max health like clerics are getting? Without this change we will be behind both other tanks in total HP.
    Dummy Foundry rocks. CQ blows. Energy is meh. MORE ROLE SLOTS! Burma shave.

  8. #8
    Ascendant
    Join Date
    Jan 2011
    Posts
    3,105

    Default

    Quote Originally Posted by Swiftly View Post
    Wow really. I have +32 from PA's.
    yes. warrior tanks get bonuses off PA, rogue tanks don't.

  9. #9
    Champion
    Join Date
    Jun 2011
    Posts
    575

    Default

    Any chance we can get the bonus from guardian phase changed from endurance to max health like clerics are getting
    Except with the recent changes to % of health...Cleric Tank health has gone down considerably. Careful what you ask for.
    [CENTER]
    Cleric Tank - Trinity - 100k HP Club
    3/3 IG | 4/5 PB

  10. #10
    Ascendant
    Join Date
    Aug 2011
    Posts
    2,248

    Default

    Quote Originally Posted by Swiftly View Post
    Wow really. I have +32 from PA's.
    To be honest, I never paid attention to my 0/0/0 and naked/base stats in this game.

    @Ailion and other replies - Thanks, I did not know that.
    Last edited by Adastra; 02-16-2012 at 05:33 AM.

  11. #11
    Plane Walker TroubleMagnet's Avatar
    Join Date
    Feb 2011
    Posts
    460

    Default

    Quote Originally Posted by EchoesIE View Post
    Except with the recent changes to % of health...Cleric Tank health has gone down considerably. Careful what you ask for.
    Really? Did they lower the percentage? Unless I have suddenly become bad at math your total health should be higher with +maxhealth% than with +end%. Unless you already have a lot of +maxhealth% that is, so it might hurt our ranger/bard spec but otherwise it should be a gain.
    Dummy Foundry rocks. CQ blows. Energy is meh. MORE ROLE SLOTS! Burma shave.

  12. #12
    Rift Chaser
    Join Date
    Apr 2011
    Posts
    363

    Default

    Quote Originally Posted by Ailion View Post
    The % bonuses to Endurance are all additive from its base value and items. It excludes PA bonuses.
    What's the point of having PA stats if they don't work like actual stats?

  13. #13
    Plane Walker TroubleMagnet's Avatar
    Join Date
    Feb 2011
    Posts
    460

    Default

    Ok, to be clear I'm asking for a change from +end% to +maxhealth% while the percent stays the same. Clerics should be rather unhappy with their percentage dropping from 90% to 60%. The goal here should be to bring all the tanks in the same trier gear and PAs to approximately the same (raid buffed) health, right now warriors are ahead for no good reason.
    Dummy Foundry rocks. CQ blows. Energy is meh. MORE ROLE SLOTS! Burma shave.

  14. #14
    Rift Master
    Join Date
    Feb 2011
    Posts
    636

    Default

    Quote Originally Posted by Sumelar View Post
    What's the point of having PA stats if they don't work like actual stats?
    To fall further behind in PA scaling compared to the other 3 classes. I'm aware of the reply someone will make to that and if you can't figure out what I mean, gg.
    Quote Originally Posted by Gyle View Post
    A rogue can top the parse on every boss in HK if they use the right spec, and it's been that way for months.

  15. #15
    Champion of Telara Nnnxia's Avatar
    Join Date
    Mar 2011
    Posts
    1,303

    Default

    Quote Originally Posted by Sumelar View Post
    What's the point of having PA stats if they don't work like actual stats?
    Should treat PA stats like vials, they are like just a final additive over your stats.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts