agreed debuffs need to be bombsWhile not the biggest problem at the moment, I did want to circle back around the debuff issue to make sure it did not get lost in the rest of the noise. While it is an improvement that Embers/Splinter are now AoE, we're still stuck in a situation where we have devote 6 GCD to apply a debuff. To put in perspective, if it was your job to maintain these then you would have to chew up 1/5 of the duration of each debuff to keep it up, all the while doing less damage (both from the base damage and from those charges not being affected by Residual). Looking at Piercing and Lighting Fury, Rangers and MM can apply a debuff in one GCD that is actually a DPS gain for them just from a pure dmg standpoint. Why should Sabs have to do significantly less damage with such a high "apply time" to apply debuffs that are in the same range as other Souls that can apply them faster?
Possible ways to address:
This goes back to the stated goal in 1.5 of "More utility without giving up the majority of their DPS to get it, bringing them closer in line to the flexibility that other callings have."
- Increase the debuff amount to make it worth the time investment (which means Sab would have to have the highest Armor Debuff and % Increase to non-Physical Dmg in game by a significant amount)
- Change the charges to apply 5 stacks of debuffs at once and then put them on CD
- Change these to Bombs that either do no damage and have no CD or have Annihilation range damage and have a CD. (This is my personal favorite of this set of options)