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Thread: RS Tank Buffs?

  1. #1
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    Default RS Tank Buffs?

    I'm not sure how out of date this is now, but it seems pretty current.

    http://forums.riftgame.com/rift-gene...ion-1-0-a.html

    The parses and analysis here really paint a poor picture for RS vs the other two tanks in HK. Are there any plans to improve our performance on the high end?

    Deflection seems a nice introduction but still far and away a far cry from real blocking. Our avoidance is the poorest of the three tanks on average, as is our total mitigation.

  2. #2
    RIFT Community Ambassador the_real_seebs's Avatar
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    Curious, what's the numerical difference between deflection and blocking?
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    From what I gathered from his post, blocks can fully block the damage of a blow, or seem to more often.

    I'm a returning player so I dont fully understand the math, but it seemed very thorough and the conclusions were rang more than once. In the best case a RS was taking 40-50% more physical damage than a Warrior/Cleric. The issue did not seem squarely with deflection, but compounded by a number of factors.


    @ Allion: Maybe we could receive something in place of our currently 'useless' capstone power(i say this respectfully and constructively. I do not see a real world use case for Planar Switch). Mayhaps a new power to throw on rotation to boost our mitigation or a temporary buff that increases our tankyness somehow.

    How about changing it to allow us to convert current CP's on a target to health, ala rift scavenger, without the target having to die. Give it a longer CD. Giving us the ability to self heal would probably be pretty boss

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    Quote Originally Posted by Duske View Post
    From what I gathered from his post, blocks can fully block the damage of a blow, or seem to more often.

    I'm a returning player so I dont fully understand the math, but it seemed very thorough and the conclusions were rang more than once. In the best case a RS was taking 40-50% more physical damage than a Warrior/Cleric. The issue did not seem squarely with deflection, but compounded by a number of factors.


    @ Allion: Maybe we could receive something in place of our currently 'useless' capstone power(i say this respectfully and constructively. I do not see a real world use case for Planar Switch). Mayhaps a new power to throw on rotation to boost our mitigation or a temporary buff that increases our tankyness somehow.

    How about changing it to allow us to convert current CP's on a target to health, ala rift scavenger, without the target having to die. Give it a longer CD. Giving us the ability to self heal would probably be pretty boss
    That sounds so far off when I look at how much our rogue tank takes in damage on Sicaron -- he only takes a bit more damage, not a whopping 40-50%.
    Maza the Mage <Damaged PvPness>
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    Quote Originally Posted by Hunt55511 View Post
    That sounds so far off when I look at how much our rogue tank takes in damage on Sicaron -- he only takes a bit more damage, not a whopping 40-50%.
    Its 40-50% more than a Cleric or Warrior tank, not 40-50% of his health.

    The underlying point is, mitigation wise (presuming the numbers from 1.6 were not totally changed in 1.7 somehow) the RS is behind the Cleric or Warrior Tank by a sizeable amount. The damage in question also ignores parry/dodge, but that works for the RS benefit since with HK gear an RS is going to be behind a cleric/warrior tank in terms of total avoidance from parry/dodge.

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    Quote Originally Posted by Duske View Post
    Its 40-50% more than a Cleric or Warrior tank, not 40-50% of his health.

    The underlying point is, mitigation wise (presuming the numbers from 1.6 were not totally changed in 1.7 somehow) the RS is behind the Cleric or Warrior Tank by a sizeable amount. The damage in question also ignores parry/dodge, but that works for the RS benefit since with HK gear an RS is going to be behind a cleric/warrior tank in terms of total avoidance from parry/dodge.
    No, I'm saying it's clearly not 40-50% more damage taken. It isn't even close to that much -- at best, averaging on a Sicaron fight, our guild rogue takes about 10-20% more damage than I do depending on RNG. And comparing anything to a warrior tank is a bad idea because warrior tanking is broken. If you compared yourselves to cleric tanks you would notice you have better physical damage reduction.
    Maza the Mage <Damaged PvPness>
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    Ascendant Ianto Jones's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    Curious, what's the numerical difference between deflection and blocking?
    They are an identical mechanic. The difference right now is that Warriors have more +block talents and gear with +block on it. My Warrior counterpart has 71%+ block with similar gear in raids, and I scrape about 53% deflect. We have been told, however, that itemisation in future content will include gear with +deflect stats.

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    The issue is: you pulled up the 1.5 thread. Go back to posts for 1.6 mitigation to see where we currently stand. Also Ianto, I'm pulling just a tad under 60% deflect raid buffed using only the relic dps gloves for non-tank items. I have lightning glyph and +39 dexterity from PA, and generally use fortification vials over powersurge or endurance.
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    It's the glyphs. I use whetstones because threat scaling is **** and I'm a conscientious objector to a PA system that's broken for RS (and I also hate onslaughts).

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    Quote Originally Posted by Ianto Jones View Post
    It's the glyphs. I use whetstones because threat scaling is **** and I'm a conscientious objector to a PA system that's broken for RS (and I also hate onslaughts).




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    Ah well, kudos then. Thought id get an answer.



    I still feel planar switch is useless and needs to be looked at however...

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    Isz
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    I have tanked up to R1 stuff and not once have I been told that they would rather have a war tank. If this problem really only surfaces at R2 content and up then I just haven't seen it.

    Just wanted to say that I have never felt gimped as a rogue tank.

    Edit: Agree planar switch is not very good for a 51.
    Last edited by Isz; 02-06-2012 at 01:43 PM.

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    Quote Originally Posted by Duske View Post
    Ah well, kudos then. Thought id get an answer.



    I still feel planar switch is useless and needs to be looked at however...
    It was made purely for RS DPS hybrids.
    Maza the Mage <Damaged PvPness>
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    Isz
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    Quote Originally Posted by Hunt55511 View Post
    It was made purely for RS DPS hybrids.
    51 point RS dps hybrids?

    I have never seen one. The dps abilities just end in the tree above like 25 or 30 IIRC.

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    Quote Originally Posted by Isz View Post
    51 point RS dps hybrids?

    I have never seen one. The dps abilities just end in the tree above like 25 or 30 IIRC.
    Oh wait, my bad. I confused the ability "Planar Reversal" with Planar Switch .

    Yeah, Planar Switch is horribad.
    Maza the Mage <Damaged PvPness>
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