Overall there are some great changes on the horizon for rogues in 1.7 ,but some problems still remain.
1. Saboteur is still extinct as a soul. I know many people still feel resentment at being forced into sabdancer for so long ,but some of us really enjoy the style of the saboteur soul. In its current state using saboteur is a detriment to your raid in the amount of damage you bring to your raid. Hopefully some large changes can be made in time to make this soul viable in time for 1.7.
The easiest fix here is to change the rogue synergy crystal to effect residual shrapnel and high explosives two of the largest damage contributers of the soul. Currently the saboteur synergy crystal is easily one of the worst synergy crystals in the game.
2. Rogue AoE dps is pitiful. Perhaps any solution to saboteur or the change to compound attack will change this.
I recommend changing fan out to a combo point generator and crossfire to an aoe finisher. Ranger's Concussive blast should be adjusted into a more useful aoe finisher as well, even if it needs to lose its interrupt capability. Nightblade could use a new finisher for this purpose as well.
3. Marksman was overnerfed in 1.6. Marksman came in 1.5 and amazed us all that it could do competitive dps with other callings after long being the red headed step child of the rogue callings. 1.6 reduced the synergy crystal bonus of EM and removed the proc from IQS.
The synergy crystal should be returned to 50% bonus to EM damage since daglar has stated that the devs felt the iqs and em relationship was too powerful.
4. Leeching poison still not strong enough. I'd love for this to become an alternative to rift scavenger instead of a supplement while leveling or grinding pve. Due to ICD and poor scaling(yes even after the two buffs). Something similar to salvation or BoEA.
Obviously any changes would need to be done in such a way so as to not make leeching overpowered in pvp.
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