Bladedancer: I like the changesJust want to notify everyone about the upcoming changes. We hope to push these to the test server in a week.
Bladedancer
Blade Finesse: Functionality has been changed. It now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks with melee weapons.
Combat Expertise: Functionality has been changed. It now increases the Attack Power bonus of your Combo Point generating abilities by 5-25%. This bonus is applied only to attacks with melee weapons.
Combat Culmination: Functionality has been changed. Your Finishers cause Physical attacks to ignore 1-3% of your target's armor per Combo Point for 10 seconds.
Ranger
King of the Jungle: It now increases pet damage by 20%, up from 10%. For every point in the Ranger’s soul above 21, it increases pet damage by 6%, up from 3%.
Feral Aggression: Increases Crit Hit chance and also pet damage by 100% for 15 seconds. Cooldown is reduced from 2 mins to 1 min.
Pin Down: Cooldown is reduced from 3 mins to 1 min.
Diffuse: Cooldown is reduced from 3 mins to 1 min.
Assassin’s Poisons and Nightblade Weapon Enchantments
Assassin: The Attack Power contribution to the damage from poisons has been increased.
Assassin: Leeching Poison: The Attack Power contribution to the healing from Leeching Poison has been increased.
Nightblade: The Attack Power contribution to the damage from weapon enchantments has been increased.
These changes are not yet final and will be subjected to change based on feedback and parses.
Ranger: meh... I would like to see pet scales with AP.
Nightblade: I like the change. But I also would like to see an interrupt added to the sole tree.
![]()


119Likes

Rogues definitely needed a small boost.

Bookmarks