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  Click here to go to the first Rift Team post in this thread.   Thread: Upcoming Rogue changes for 1.7

  1. #541
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by DTM300 View Post
    I agree. I will say that synergy crystals brought a new dimension to the game, but the underlining changes that it brought were not good. The glaring differences are apparent (just look at the %age of crystals used in raids).

    The issue (if even an issue at this point), will be what they do with the next tier of crystals. If they are different buffs, it might work out ok. If they just add a 6p bonus to the new gear, the glaring differences/issues will still be there.

    If you removed all crystals right now, which class would be top dps and by how much? You could gauge the crystals dps gain by doing this, but sadly it changes entire rotations and specs as a result.

    I still think it needs to be done as an overall look. If it's not done, the only remedy will be the new crystals being more balanced by adding different bonuses, period.
    Several of the things the crystals change should have been simply changes made to the souls. Instant empowered/shadowfires etc. Other crystals are just too powerful which make souls that have bad crystals like sab promote players to stop using their favorite specs/souls.

    Personally, I would have preffered if the synergy crystals were just stat bonuses like the dungeon and pvp crystals. Perhaps even quality of life things as well. Fundamentally changing the dynamics of the gameplay by equiping a single item just seems odd to me.
    Last edited by Zyzyx; 01-19-2012 at 03:07 PM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  2. #542
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    Quote Originally Posted by Zyzyx View Post
    Several of the things the crystals change should have been simply changes made to the souls. Instant empowered/shadowfires etc. Other crystals are just too powerful which make souls that have bad crystals like sab promote players to stop using their favorite specs/souls.

    Personally, I would have preffered if the synergy crystals were just stat bonuses like the dungeon and pvp crystals. Perhaps even quality of life things as well. Fundamentally changing the dynamics of the gameplay by equiping a single item just seems odd to me.
    Set bonus' were a mistake. I said it when they were first implemented.


    Any gear we get in ID, unless it has a set, has to make up for the loss of the set and that goes AGAINST the changes they're making with 1.7. Edit: And unless gear dropped of bosses counts towards the set, which is a fat chance, not much of it will be used becauswe we have to keep 4 piece.
    Last edited by Koe; 01-19-2012 at 03:47 PM.
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  3. #543
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    Quote Originally Posted by Gaaz View Post
    Yes because we all know MM has crappy damages now...
    I was going to reply that you were wrong but people who actually know the state Rogues are in did it for me.
    Quote Originally Posted by Gyle View Post
    A rogue can top the parse on every boss in HK if they use the right spec, and it's been that way for months.

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    Quote Originally Posted by Koe View Post
    Set bonus' were a mistake. I said it when they were first implemented.


    Any gear we get in ID, unless it has a set, has to make up for the loss of the set and that goes AGAINST the changes they're making with 1.7. Edit: And unless gear dropped of bosses counts towards the set, which is a fat chance, not much of it will be used becauswe we have to keep 4 piece.
    Set bonuses can work I really like how EQ2 handled them in shadow odyessy they were runes that could go on certain armor pieces the catch was you had about 20 different choices so it was up to the player to customize their set bonuses.

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    Quote Originally Posted by Nadili View Post
    Set bonuses can work I really like how EQ2 handled them in shadow odyessy they were runes that could go on certain armor pieces the catch was you had about 20 different choices so it was up to the player to customize their set bonuses.
    What you are describing sounds more like socketed gear. This allows for a larger variety of customization. I'm not opposed to that but it would add another "layer" to gear.

    Right now, plaque gear is always BiS up to 4p due to the crystals. You can mess with a few pieces due to only needing 4, but there is no gear that will touch a set bonus vs. no set bonus.

    Plaque gear is obtained over time, not exactly from a big achievement. They kind of tried to fix that with having hexed pieces upgrade the gear even more... But the fact still remains that the set piece bonus > *.

    A couple of fixes could be add sockets to dropped gear, add set bonuses/crystal to dropped dungeon gear sets, or buff the stats from dropped gear so that it's noticeably better than plaque gear to warrant use of it (won't happen).

    Kind of makes that part of raiding boring, where you know it's time that will give you plaques, not drops from beating a boss. I believe 90% of the armor boss drops are useless in HK. That just screams bad design.

  6. #546
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    Yup, most of the gear in ID wont be used because we need to keep the 4pc. And theres no telling if the crystals for the new set will even be worth it unless Trion keeps the same exact bonuses which I think would be kinda lame.
    Last edited by Vindicit; 01-19-2012 at 05:18 PM.

  7. #547
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    Just another thing.

    Please increase Combat Culmination to 25% and Vivacity to 20%.
    It's my birthday soon.

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    Quote Originally Posted by Atheres View Post
    Just another thing.

    Please increase Combat Culmination to 25% and Vivacity to 20%.
    It's my birthday soon.
    Yes please. I really want to play BD. Despite the optimism, I have a feeling post 1.7 nothing will change. Everyone will be playing Sin-RS for melee and MM for ranged, all it will do is make bad specs not as bad.

    If anything, the patch will solidify sin-RS as the best ST build... BD changes seem too little imo. NB is now easier but the dps will lag behind.
    Last edited by Mayi; 01-19-2012 at 06:06 PM.
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  9. #549
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    Quote Originally Posted by Atheres View Post
    Just another thing.

    Please increase Combat Culmination to 25% and Vivacity to 20%.
    It's my birthday soon.
    No thanks, BD is no fun. Builds that rely on cooldowns are lame.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  10. #550
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    Quote Originally Posted by Durango View Post
    On top of that, MM scales horribly, about the only build that scales worse than MM or ranger.
    Hu?

    Quote Originally Posted by Mayi View Post
    Everyone will be playing Sin-RS for melee and MM for ranged
    Nah, MM = crappy damages and nobody should play it...ever...And AP scaling issues are because of MM crystal nerf...

    "A dagger in the dark is worth a thousand swords at dawn..".

  11. #551
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    Quote Originally Posted by Gaaz View Post
    Hu?



    Nah, MM = crappy damages and nobody should play it...ever...And AP scaling issues are because of MM crystal nerf...
    em doesn't scale with ap what are you talking about, and mm damage is pretty bad in pve, in fact I'm pretty sure its cleric-tier.
    do you even raid? I find it hard to believe reading your posts

  12. #552
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    Quote Originally Posted by Mayi View Post
    Yes please. I really want to play BD. Despite the optimism, I have a feeling post 1.7 nothing will change. Everyone will be playing Sin-RS for melee and MM for ranged, all it will do is make bad specs not as bad.
    Completely agree. "All" that developmental work will be an utter waste of time. 2 Months of work for an end result that's still behind everyone else. Not to mention, PA fixes for Rogues are 6 months away, if that is even done correctly. 1.7 is still aways away but sorry, I have zero point zero faith things are done to bring us in line with everyone else.

    If PA/Marks were account bound, I'd be raiding on my Cleric. What's even funnier is if I decided cold turkey to play my Cleric right now, I could pass my Rogue's PA's mark in a week. I bet if Trion did a query of every classes PA's, they would see Rogues were in the same spot their dps is. Dead freakin last. By a wide margin.
    Last edited by Petgroup; 01-19-2012 at 07:25 PM.
    Quote Originally Posted by Gyle View Post
    A rogue can top the parse on every boss in HK if they use the right spec, and it's been that way for months.

  13. #553
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    Quote Originally Posted by Petgroup View Post
    Completely agree. "All" that developmental work will be an utter waste of time. 2 Months of work for an end result that's still behind everyone else. Not to mention, PA fixes for Rogues are 6 months away, if that is even done correctly. 1.7 is still aways away but sorry, I have zero point zero faith things are done to bring us in line with everyone else.

    If PA/Marks were account bound, I'd be raiding on my Cleric. What's even funnier is if I decided cold turkey to play my Cleric right now, I could pass my Rogue's PA's mark in a week. I bet if Trion did a query of every classes PA's, they would see Rogues were in the same spot their dps is. Dead freakin last. By a wide margin.
    The way it seems to me, Trion will always have warriors > rogues in both dps and tanking. Clerics can at least have amazing aoe dps and heal.
    Last edited by Felwin; 01-19-2012 at 08:06 PM.

  14. #554
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    Quote Originally Posted by Felwin View Post
    The way it seems to me, Trion will always have warriors > rogues in both dps and tanking. Clerics can at least have amazing aoe dps and heal.
    If this is true... I wish they'd just come out and say it. Then people can make informed class decisions instead of the 'who's getting buffed next' system we have now.
    I rite a gooded guide for rouges.

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  15. #555
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    Quote Originally Posted by Mayi View Post
    If this is true... I wish they'd just come out and say it. Then people can make informed class decisions instead of the 'who's getting buffed next' system we have now.
    quoting this because it makes alot of sense

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

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