Nope 25 vs 5. You see combat culmination gives you 5 energy per cp on mob when it dies. Since you need rift scavenger heals anyways and should be leaving 5 cps on the target when you kill it 5x5=25 energy. If that same point is in combat efficiency it gives you 1 energy per combo point when you use a finisher. That means that talent point in CE is only giving you 5 energy more. While my build obviously has 2 points in CE and I definitely think it is useful cc is good too. I use an average of 1 or 2 finishers per pack of mobs. We could argue over details and say its 50-60 energy vs 10 ,but it's close enough. Combat culmination is really good and deserves putting at least one point in your bd/sin/rs build.
Maybe you should try specs before immediately discounting them. I use the best specs I can and don't understand how you can say 50+ zone content doesn't matter.
Poisons all depends on how much they buff them. total they are roughly 500 DPS currently. Non-AP based damage is roughly 150-200 DPS total, which leaves 300 DPS from AP in a BS build. Figure about 1.4-1.5x the %AP contribution increase in DPS so for +50% increase and assuming ~1700 buffed AP, we are looking at around 120-130 DPS increase. Will hopefully have better numbers tomorrow, this is all from memory.
Because I can already handle getting PAs better than you apparently. Putting points into CC is a PA per hour loss.Maybe you should try specs before immediately discounting them. I use the best specs I can and don't understand how you can say 50+ zone content doesn't matter.
I just want to emphasize again:
DO NOT BUFF ASSASSIN UNTIL EW IS FIXED!
Buff the healing of the poison, sure, but the damage does not need to be buffed.
You have 1 point left over, and I prefer either Sprint, Blade Tempo, Ambidextrous, or Physical Trauma.