+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 15 of 21
Like Tree16Likes

Thread: Idea for a New MM buff

  1. #1
    Rift Disciple Mushy2000's Avatar
    Join Date
    Apr 2011
    Posts
    135

    Default Idea for a New MM buff

    It would be one of the arrow buffs that we have.

    It's called

    Point Blank
    Increases Damage and Threat Generation by 20% when you are 0 meters away from the enemy. Reduces effects by 1% for each meter the rogue is from the enemy.

  2. #2
    RIFT Fan Site Operator Dunharrow's Avatar
    Join Date
    Feb 2011
    Posts
    2,665

    Default

    What a great idea. In the spirit of this thread, here is my contribution:

    Infinity Shot: Fire an arrow straight up and away from the planet, into a gravity slingshot around the sun, causing it to accelerate beyond the speed of light and back in time before returning to earth to kill the unborn fetus of your current target. This creates an alternate timeline in which your current target does not exist, but has no effect on the current timeline or the battle, and is therefore useless. Awards 1 combo point in the alternate timeline.

  3. #3
    Rift Disciple
    Join Date
    Feb 2011
    Posts
    141

    Default

    Art of Sniping: Concentrate with high power at original place and increase rate to hit enemy's vital spot. [30 Seconds]
    (You cannot move from the spot unless you remove your buff or the timer ends)

  4. #4
    Koe
    Koe is offline
    Ascendant Koe's Avatar
    Join Date
    Jan 2011
    Posts
    3,198

    Default

    MM doesn't need a buff.
    Free music! It's legal!
    DISCLAIMER: Some songs may have been taken down.

  5. #5
    Banned
    Join Date
    Feb 2011
    Posts
    1,856

    Default

    Quote Originally Posted by Dunharrow View Post
    What a great idea. In the spirit of this thread, here is my contribution:

    Infinity Shot: Fire an arrow straight up and away from the planet, into a gravity slingshot around the sun, causing it to accelerate beyond the speed of light and back in time before returning to earth to kill the unborn fetus of your current target. This creates an alternate timeline in which your current target does not exist, but has no effect on the current timeline or the battle, and is therefore useless. Awards 1 combo point in the alternate timeline.
    This would make rogues useful in the alternate time line. This will never be implemented.

  6. #6
    Champion of Telara Nnnxia's Avatar
    Join Date
    Mar 2011
    Posts
    1,303

    Default

    Crossfire: For 15s your Deadeye Shot becomes instant cast and costs 30% less energy.
    Last edited by Nnnxia; 12-19-2011 at 08:40 AM.

  7. #7
    Ascendant Zaros's Avatar
    Join Date
    Feb 2011
    Posts
    7,411

    Default

    • Repelling Shot
    Functionality changed. NOW IT ACTUALLY WORKS LOLWUT
    ~Quiescent

  8. #8
    RIFT Fan Site Operator Dunharrow's Avatar
    Join Date
    Feb 2011
    Posts
    2,665

    Default

    Quote Originally Posted by Zaros View Post
    • Repelling Shot
    Functionality changed. NOW IT ACTUALLY WORKS LOLWUT
    I shoot you with Infinity Shot.

  9. #9
    Prophet of Telara Berzz's Avatar
    Join Date
    Jul 2011
    Posts
    1,149

    Default

    New Ability: Arrow of ****estorm
    Is not affected by the global cooldown, fires an arrow that kills every enemy within a 100000mile radius. For every 1000 damage done, it adds a stacking buff of 10,000 health to the rogue. This ability has a 4.23 second cooldown.

  10. #10
    Rift Master youkiddingme's Avatar
    Join Date
    Apr 2011
    Posts
    629

    Default

    Well to be honest I like to see a trap arrow. That allows a person to launch a sab trap at a preselected range. That would be cool.

    As a ammo buff. The coolest thing ever is a arrow that freezes you solid for 15 sec. Have it porc. Make sure it cant be used in fan out. That way itís not over powered in pvp.

    Anther ammo buff would be darkening death. This is a curse ammo that reduces the target attack and spell power by 5%. Yea I like to see this on an mm.

    Finisher called true shot. Itís a range finisher that hits more than one target with flame damage. Fan out and light fury is good. But a nice range finisher to hit more than one target would be great.

    The last thing I think would be great for mm. Is an increase to general dps by 10%. The abilities just need a little bump. This would go a long way.
    Let freedom ring and all trolls hide under the bridge

  11. #11
    Plane Touched Cerium's Avatar
    Join Date
    Oct 2011
    Posts
    258

    Default

    Flaming Shot:
    The Marksman fires an shot that does a random amount of damage based off the day of the week and the current patch number. Concurrent to the shot being fired a post is made on the boards complaining about class imbalance, Calling for a dev response, posting parses and crunched numbers, or just making fun of someone's sig. Only generates a combo point if the Marksman already has max combo points.
    Quote Originally Posted by BrianMorin View Post
    The more people play Rift and subscribe, the more time and money we have to continue to evolve the game....

    "Cerium, glowers at you dubiously -- looks like he would wipe the floor with you!"

  12. #12
    Rift Disciple Ashnon's Avatar
    Join Date
    Feb 2011
    Posts
    148

    Default

    Ancestral Recoil:

    Fires a shot that goes back in time and kills the targets grandfather forcing the character to re-roll. 1 min cooldown.

    PvP only of course.
    Last edited by Ashnon; 12-19-2011 at 02:52 PM.
    Ashnon - 60 Rogue

  13. #13
    Ascendant Shinkirou's Avatar
    Join Date
    May 2011
    Posts
    1,471

    Default

    Quote Originally Posted by Mushy2000 View Post
    It would be one of the arrow buffs that we have.

    It's called

    Point Blank
    Increases Damage and Threat Generation by 20% when you are 0 meters away from the enemy. Reduces effects by 1% for each meter the rogue is from the enemy.
    This is a good idea, and i have seem similar things implemented in other games. Why? Well it's logical, a ranged attack hurts more at pointblank than 100m away, and also, it gives range classes a chance when they have a warrior hacking their face off. Damage output might need to be balanced a little, MMs tend to destroy anything in cloth or leather, and get rolled by the more sturdy of opponents. Yes they recently got an armor pen buff, but i haven't gotten a good chance to test it in pvp, and it kind of widens the gap of good targets for a MM. (Helps some with chain/plate, but gives you 500+ dps on the squishies)

  14. #14
    Plane Walker Alder's Avatar
    Join Date
    Jun 2010
    Location
    NJ
    Posts
    396

    Default

    Besides making Crossfire useful for something other than annoying your melee and tanks, MM is fine.

  15. #15
    Rift Disciple Mushy2000's Avatar
    Join Date
    Apr 2011
    Posts
    135

    Default

    Quote Originally Posted by Alder View Post
    Besides making Crossfire useful for something other than annoying your melee and tanks, MM is fine.
    This buff could be used in all classes so it would be a great addition to the tanking soul it would make up for lack of defense on the rogue since they are outputting 20% more dps since they are always on the target
    Last edited by Mushy2000; 12-19-2011 at 04:15 PM.

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts