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Thread: Dodge cap

  1. #1
    Rift Disciple
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    Default Dodge cap

    What is the dodge cap, and also, does the 5% dodge from BD (passive) and 5% dodge from the BD finisher count towards the cap at all?

  2. #2
    Banned Shadowprison's Avatar
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    GL hitting it, but its 20%. More likely to hit 15-18%

    Better off playing a Justicar cleric if you want avoidance, as they will hit 20% parry and dodge passively with 3/3 in devout deflection.



    P.S. The +% is not subject to dodge cap, so 5% + 5% above the cap.
    Last edited by Shadowprison; 12-09-2011 at 12:35 PM.

  3. #3
    Sword of Telara
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    It's 20% from dex, but I don't know if the +5% from Bladedancer can raise it to 25%.

    Side-Steps forces the cap to be temporarily raised.

  4. #4
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    K so it sounds like the 20% cap if only from gear, and that blade dancer passive 5% and the finisher 5% can both go over the cap.

  5. #5
    Plane Walker
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    Afaik, passive buffs count towards the cap, and only buffs can break it.

  6. #6
    Ascendant Ianto Jones's Avatar
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    Can anyone actually confirm that it's 20%? I've never seen a character sheet where it's capped, like parry does, and I've seen as many posts saying "there is no dodge cap" as I've seen saying there is one. My DPS gear isn't good enough to hit it atm.

  7. #7
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    It tells me 23,98% without any buffs ( 1012 dodge rating )

    I don't think there is a dodge cap
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  8. #8
    Ascendant Anuhart's Avatar
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    On my mit/avoid dps solo cleric I fly past 20% dodge, via rating.

    Parry caps at 20% from rating but not dodge.

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  9. #9
    Shadowlander Rangda's Avatar
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    I'm at 24.05% just sitting in Meridian. The last time that I remembered to check what % I was at during a raid was about a month ago, it was something like 34%(with an endurance vial, not dex). I've gotten a few upgrades since then. The 34% would have been false blade inclusive.

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  10. #10
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    Quote Originally Posted by Pink Freud View Post
    It's 20% from dex, but I don't know if the +5% from Bladedancer can raise it to 25%.

    Side-Steps forces the cap to be temporarily raised.
    Dodge cap is above 20%. I'm sitting in meridian right now in a spec to max Dex. BD to 5/5 ambi (no dodge talents), 5 in sab, and rest in Bard. Currently at over 25% dodge just from rating. I haven't even hit a soft cap yet. I'm at 1.1k something rating.

    I'm not sure anyone really knows what the soft/hard cap on dodge is for stat contribution but I'd imagine like everything else it is in the range of 40-45% which pretty much everyone is about 1K dex short of hitting.
    Last edited by Durango; 12-10-2011 at 06:56 AM.

  11. #11
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    I think that the dodge cap is larger than 20% from rating alone.

    Doing some testing, I reached around 34.4% dodge (29.4base +5% dodge from bd), and 9.9% parry chance.

    Results:
    hits: 685 (55.3%)
    dodges: 390 (.315%)
    parries: 124 (10%)
    misses: 40 (3.2%)
    total: 1239 (100%)

    Adding dodges and parries you have about 41.4%, with the expected value being 1-(1-.344)(1-.099)=.409

    Conclusions:
    Dodge cap appears to be larger than a rumoured 20%, also rolls appear to be multiplicative, parry first, ie: the roll for parry is done, then if the attack does not parry, the roll for dodge is then done.
    Apparently the cap for parry is 20% which has been tested, i cannot confirm this as I cant get that high (my cleric has too many blues).


    Testing notes:
    build: http://rift.zam.com/en/stc.html?t=0MTV_.V.xV0V
    lightning glyph and mighty potion of agility is used.
    gear was chosen between dps+tank to maximise dodge
    aggroed 7ish melee fairies outside sanctum.
    used python to extract number of hits/misses/dodges/parries (would have used a parser but couldn't find one to track these stats)
    Last edited by wingedarr0w; 12-10-2011 at 09:09 AM.

  12. #12
    Sword of Telara
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    Wouldn't the level difference make an impact?

    Be interesting to see if you reached similar number with a pack of lvl 50 mobs.

  13. #13
    Banned Shadowprison's Avatar
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    Pretty sure dodge is calced first, because Trollicars parry more than they dodge.

  14. #14
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    Quote Originally Posted by Pink Freud View Post
    Wouldn't the level difference make an impact?

    Be interesting to see if you reached similar number with a pack of lvl 50 mobs.
    That was a concern but Adamswat in:
    http://forums.riftgame.com/rift-gene...iscussion.html
    did a similar test looking for a parry cap, also repeated trials for differing monster levels with similar results.

    I think that mob levels will mainly affect the amount of "misses", not dodge/parry numbers.

    Quote Originally Posted by Shadowprison View Post
    Pretty sure dodge is calced first, because Trollicars parry more than they dodge.
    Well it does not matter which is calc'd first, mathematically it just means that it is multiplicitive, parry being checked first just means that the percentage for parry is closer to the expected amount. "Trollicars" should parry more than they dodge because the raw percentage is taken for parry, which the leftovers are then checked for dodge.
    Last edited by wingedarr0w; 12-10-2011 at 07:12 PM. Reason: typos

  15. #15
    Ascendant Anuhart's Avatar
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    Quote Originally Posted by Shadowprison View Post
    Pretty sure dodge is calced first, because Trollicars parry more than they dodge.
    Yup, it's quite apparent really.

    What's strange though is how apparent.
    If I was 'hit' 100 times with 20% parry, then I parry 20 attacks.
    80 attacks then go through the dodge roll, if I had 20% dodge, I dodge 16 attacks.

    However even with more than 20% dodge, the ratio appears to be a lot more in parry favor than a 5:4 ratio.

    Are there base figures before the stat figures?
    Last edited by Anuhart; 12-11-2011 at 12:59 AM.

    Quote Originally Posted by View Post
    You obviously know nothing about Laethys, have you tried him?
    I don't log in anymore.

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