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Thread: 1.6 Rogue Tanks VS 1.6 Warrior Tanks

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    Default 1.6 Rogue Tanks VS 1.6 Warrior Tanks

    Alright everyone, I was able to receive information from our Warrior Tank today and I've decided to share it with the community. The purposes of this thread is a Stat by Stat Analysis between two similar geared tanks (1 rogue & 1 warrior) for patch 1.6. I did not include Magical Mitigation for the time being but may add it in the future. Contrary to popular beliefs, our Passive Physical mitigation is practically identical to warriors but they have considerably more block than we do.

    **Skip to section 1.3 for Stat by Stat comparison if you don't want to read through everything**

    1.1 Complete Warrior Stats
    1.2 Complete Rogue Stats
    1.3 Stat Summary
    1.4 Result Summary
    1.5 Deflection Facts
    1.6 Personal opinion
    1.7 Feedback
    1.8 Thanks


    1.1 Complete Warrior Stats

    Warrior Tank: Puddn

    Standard Equipment as of 2011/11/19

    All HK Relic armor pieces excluding gloves
    Akylios Mace
    Vlad Shield
    Optimal Tanking Jewelry / Trinket
    Synergy Crystal for stat purposes
    Near Optimal Planar Focus

    Planar Focus Stats

    54 Str
    46 Dext
    148 End
    61 Block
    34 Parry
    34 Dodge

    Full Warrior Gear listed below

    Left Slots

    Head: http://rift.zam.com/en/item/AFD9ED6D...Tempered-Skull
    Shoulders: http://rift.zam.com/en/item/CDDAA28A...Shoulderplates
    Chest: http://rift.zam.com/en/item/C9A9DB4C...ed-Battleplate
    Gloves: http://rift.zam.com/en/item/ADD6E2E9...ed-Battlegrips
    Belt: http://rift.zam.com/en/item/CCBCD9B0...-Tempered-Will
    Legs: http://rift.zam.com/en/item/EEC4F6BF...pened-Leggings
    Feet: http://rift.zam.com/en/item/C6BEC0DD...Tempered-Boots

    Right Slots

    MH: http://rift.zam.com/en/item/93C0A341...ptide-Bludgeon
    Sheild: http://rift.zam.com/en/item/84DBE9B3...-Engine-Casing
    Ranged: http://rift.zam.com/en/item/8EA2D7C8...1/Thunder-Shot
    Neck: http://rift.zam.com/en/item/A3B3D6D2...d-Quill-Gorget
    Ring1: http://rift.zam.com/en/item/CE91B5BA.../Nautilus-Ring
    Ring2: http://rift.zam.com/en/item/B6C791C1...n-Rivet-Signet
    Trinket: http://rift.zam.com/en/item/BEF19D83...ind%27s-Breath
    Crystal: http://rift.zam.com/en/item/D99CB4C1...Reaver-Crystal

    Essences (not in the zam database yet)

    Maelow's Stump
    Suspended Resolve
    High Water Surge
    Smoldering Hold
    Icy Tempest
    Deathly Rituals

    SPEC FOR TEST

    38 RV / 20 Warlord / 8 Paladin
    http://rift.zam.com/en/stc.html?t=0c...thh0V0z.EE.x0R

    Our Warrior tank uses this spec for Raid Utilities when we raid (This is NOT the best physical mitigation spec but it's not like it would make much of a difference with his gear level. He could have an slightly more Mitigation and up to 5% more block if he was deep enough into Paladin but he'd lose mitigation going that high in Paladin)

    This spec also provides him with 2 Warrior Unique Raid utilties & we don't have to bring a BM warrior with Enraged Companion to gimp DPS.

    Enraged Essence
    http://rift.zam.com/en/ability/13964...nraged-Essence

    Cutting Distraction (5% Armor Reduction)
    http://rift.zam.com/en/ability/77412...ng-Distraction

    SELF BUFFED STATS

    67.85% Armor ==> 13,720 Armor

    Additive Mitigation
    3% Imbued Armor
    7% Power of the masses
    9% Binding of death
    19.8% Gifts
    38.8% Additive Total

    80.32% Total Passive Mitigation ==> 1-[(1-0.6785)*(1-0.388)]

    18.64% Dodge (There is a 3 % from Warlord that I'm accounting 100% uptime in here, base dodge is 15.64%)
    9.37% Parry

    70.36% Block % with Aggressive Block
    56.9% Block Amount

    19,279 Health PA excluded. (He's at 19,999 Health With 45 Endurance from PA's and has more points than me so I am excluding PA's)
    19,577 Health With Max Health Gear PA Excluded

    Note: All the stats above are self buffed only

    ************************************************** ************************************************** ************************************************** ****************************

    1.2 Complete Rogue Stats

    Rogue Tank: Muffintop

    Standard Equipment as of 2011/11/19

    All Tank Relic Armor pieces excluding Belt & Head
    2x Midnight Ripper
    Undertow Riffle / Nautilus cannon (depending on fight but usually Undertow Riffle for the added Mitigaton)
    Optimal tanking Jewelry (1 of my ring is Dext heave for more Mitigation)
    RS Synergy Crystal
    Near Optimal Planar Focus (Dext & End heavy)

    Planar Focus Stats

    84 Dext
    139 End
    43 Parry
    47 Dodge

    Full Rogue Gear Listed Below (I have Endurance heavy alternative for none physical bosses, the Dext on some pieces provides Max Phys Mitigation)

    Left Slots

    Head: http://rift.zam.com/en/item/BBC0EFD1...Blackened-Hood
    Shoulders: http://rift.zam.com/en/item/DEC0C5DB...lker-Spaulders
    Chest: http://rift.zam.com/en/item/F28BFFE9...-Stalker-Tunic
    Gloves: http://rift.zam.com/en/item/C9E2C5E3...Stalker-Gloves
    Belt: http://rift.zam.com/en/item/E4EAA58E...Blackened-Cord
    Legs: http://rift.zam.com/en/item/8DADEEA0...lker-Legguards
    Feet: http://rift.zam.com/en/item/B489DE90...-Stalker-Boots

    Right Slots

    MH: http://rift.zam.com/en/item/C7D1972E...idnight-Ripper
    OH: http://rift.zam.com/en/item/C7D1972E...idnight-Ripper
    Ranged: http://rift.zam.com/en/item/A0D9D59D...Undertow-Rifle
    Neck: http://rift.zam.com/en/item/AB8B81B3...-of-the-Fallen
    Ring1: http://rift.zam.com/en/item/A3D786CF...-of-Lost-Souls
    Ring2: http://rift.zam.com/en/item/81E0DAF5...rowned-Diamond
    Trinket: http://rift.zam.com/en/item/E9AEC8F7...f-Lashing-Rain
    Crystal: http://rift.zam.com/en/item/CABA82C2...talker-Crystal

    Essences (some not in zam database so I will just list them all)

    High Waters
    Smoldering Eye
    Blazing Gem
    Flowing Waters
    Smoldering Hold
    High Water Surge

    SPEC FOR TEST

    51 RS / 8 BD / 7 Ranger
    http://rift.zam.com/en/stc.html?t=0M...uRdqkkR.x0d.xb

    I still go with this spec on nearly everything, the only alternative I currently use is 51 RS / 8 Rng / 7 Brd
    for fights Sicaron / Garau in HK. The data from my max health was using 51RS/8Rng/7Brd.

    Physical Wellness is my only unique Raid utility.
    http://rift.zam.com/en/ability/13983...sical-Wellness

    SELF BUFFED STATS

    59.01% Armor ==> 9356 Armor (included Guard phase & Guard steel duh)

    Passive Mitigation Explained below

    Additive
    6% Exceptional Resilience
    6% Phantom Blow
    4% Bolster
    19% Shadow Guard (5613 unbuffed armor / 400 + 5%)
    35% Additive Total

    Multiplicative
    35% Rift Guard

    82.68% Total Phys Mitigation ==> 1-[(1-0.5901)*(1-0.35)*(1-0.35)]

    Note about Shadow Guard: I had tested this on the PTS and it prorates to 5600 armor in my case (my base armor is 5613), This is also the higest value possible you can obtain with Shadow guard with the current equipment in the game. The 2 relic tank items I am not wearing would not make me exceed 6000 base armor.

    Dodge 27.68% With False blade up
    Parry 6.89%

    589 Dext
    48.59% Deflect Chance with new 20% bonus from 1.6.
    44.96% Deflected Amount

    Self Buffed Health
    16,102 Health (With Dext Gear & PA was excluded)
    17,718 Health (With HP Gear & PA was Excluded)
    19,401 Health (With HP Gear & Max health spec (51RS / 8Rng / 7Brd) & PA was Excluded)

    Note: All the stats above are self buffed only, I used a mighty endurance flask + food buff (45 more End) to compensate for the Aspect of the Fallen hero Warrior buff since it is overidden by Archon buff in raids and that's we'd be getting the same endurance boost in a raid environment.

    ************************************************** ************************************************** ************************************************** ****************************

    1.3 Stat Summary (Self buffed only)

    Rogue tank Summary

    82.68% Phys Miti
    48.59% Def/Block Chance
    44.96% Def/Block Amount
    34.57% Dodge/Parry Combined
    16,102 Standard Gear health (Dext Heavy)
    17,718 End heavy instead of Dext
    19,401 Max Health (51RS/8Rng/7Brd Spec/End heavy Gear)

    Warrior Tank Summary (He was not an optimal mitigation spec but fairly close)

    80.32% Phys Miti
    70.36% Def/Block Chance
    56.9% Def/Block Amount
    28.01% Dodge/Parry Combined
    19,279 Standard Gear health
    19,577 Max Health

    1.4 Result Summary:

    Phys Mitigation is similar between the 2 classes, Warriors mitigation could be slightly higher with a different spec.
    Warriors have a 21.77% lead on Block Chance & 11.94% Block Amount on Rogues
    Rogues have 6.56% more Doge/Parry than warriors do
    Warriors have between 3,000 more health that rogues do with Dext Heavy gear. This gap is reduced to about
    1,500 when wearing Endurance heavy gear but at the same time I lose 1% dodge, 3.25% chance to block & 2.96% block amount
    About equivalent health with Max HP gear & 51 RS / 8 Rng / 7 Brd spec. 6% dodge, 3.25% chance to block, 2.96% block amount & Abilities from BD lost by going this spec.

    These results were between a Rogue & a Warrior with practically identical gear levels.

    Refer to Sebb's post below for details about specs that provide better physical mitigation for warriors (his test was with Raid T1 Gear).

    http://forums.riftgame.com/rift-gene...need-know.html


    ************************************************** ************************************************** ************************************************** ****************************

    1.5 Deflect Calculation Fact

    Since there is a lot of confusion about the way Deflection works, I'm reposting the information that I had gathered during the PTS here.

    Chance to deflect Soft Cap = 45%, you need 926 Dext to reach this
    Chance to deflect Hard Cap = 60%, you need 2983 Dext to reach this
    My self buffed dext with Dext oriented tank gear = 589

    Note: The hard cap is believed to be 60% although it was never actually tested since it's far from being reachable.

    (This formula was originally done by Mok, I simplified it to make it more understandable for people who don't have programming knowledge.
    The Diminish returns to the chance Deflect is believed to be 45% (it's either 45 or 50 but in the current tests we believe it to be 45).

    IF (Dext <= 926) ==> Deflect chance % = Dext * 0.0486
    With 500 dext ==> 500 * 0.0486 = 24.3% chance to deflect

    IF (Dext > 926) ==> Deflect chance % = ((Dext - 926) * 0.00972 ) + 45
    With 2000 dext ==> (2000-926)*0.00972 + 45 = 55.45% chance to deflect

    Deflected amount = Dexterity / (Dexterity + 721)

    With 500 Dext ==> 500/1221 = 40.95% deflect Amount

    With 2000 Dext ==> 2000 / 2721 = 73.50% deflect Amount

    So with the new 20% more deflection added with patch 1.6. With 2000 Dext (Very unrealistic Number) I'd have 75.45% chance to deflect.

    Between 400 & 700 Dext is what your going to see in most cases now wearing tank gear, this is depending on gear & spec as some specs give you
    slightly higher base dext but sacrificing health / abilities by doing so.

    ************************************************** ************************************************** ************************************************** ****************************

    1.6 Personal Opinion

    In all honesty were in the best position we've been since Rift was launched. (This is my personal opinion) I feel that the new warrior changes in 1.6 just made them too powerful. Warriors don't shoot me for saying this as it is strictly my opinion but I feel Reaver is too strong especially when compared to other tank callings. There could probably be some minor adjustments on the other souls but I simply don't understand warriors enough to comment on this. I also really don't like the fact that I'm force to lower my health to gain mitigation through dexterity. Doing this I end up being 3K health below our warrior tank with similar gear levels. To keep the game fun and challenging, I'd much prefer rogues didn't receive minor buffs to be closer to where warriors are now. Instead I'd prefer warriors to be toned down (I'm fine with them better the best tanks but not to the degree they are now) closer to where the other tanks are.

    I don't have any reliable data to evaluate cleric tanks for the time being but from what I've seen so far they really need improvements on their AOE threat. We beat them on Mitigation a little at the current time but they also have >20% more block than us so I'd say we're fairly close in physical damage taken than they are. We beat them on Magical mitigation for sure but they have the ability to heal at the same time. Threat aside, I feel that Clerics & Rogues are close to the level they should be.

    ************************************************** ************************************************** ************************************************** ****************************

    1.7 Feedback

    I know it's hard to do and I've gone overboard in the past myself but keep this thread constructive. I apologize for some of my weaker moments over the last few days I just hit the breaking point a few days ago. One thing that I will say is that Trion really needs better communication with the Rogue community.

    ************************************************** ************************************************** ************************************************** ****************************

    1.8 Thanks

    Ailion for the Riftstalker changes in 1.6.
    Devious
    Gery
    Gyle
    Hellebron
    Hoko
    Ianto Jones
    Jereome
    Khuj
    Koe
    Kryptyx
    Kublakan
    McWaffles
    Mok
    Paikis
    Radak
    Sebb
    Swiftkiss
    Taemek
    Tatterdemalian
    Threx
    Zyzyx
    Voodoo guild members
    Rogue Community & anyone that I may have missed
    Last edited by Muffin911; 11-25-2011 at 01:24 AM.

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    EDIT: Nevermind, you edited the post. *resumes reading*
    Last edited by Zaros; 11-19-2011 at 09:39 PM.
    ~Quiescent

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    you misspelled my name

    It seems they did a good job fixing rogue tanking. I'll be really impressed when I hear how you tank estrode or solo tank sicaron!
    Last edited by Zyzyx; 11-19-2011 at 09:41 PM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

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    It might help to list the warriors equipment as well, if you really want to compare. The word comparable is very subjective

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    Thank you for all the hard work Muffin.

    Now devs pay attention and give us a more realistic way to reach our caps in deflect.

    Several ideas have been or are: dex+dodge+parry, +block gives deflect. Redo all rogue tank gear.

    Those are the ones I know of. I favor the first one as it is both the easiest to implement and seems to make the most sense.

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    Quote Originally Posted by Daayou View Post
    It might help to list the warriors equipment as well, if you really want to compare. The word comparable is very subjective
    It's listed there, not sure I understand what u mean. I was editing it for the last hour or so it may of been added when you were looking at it.

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    Quote Originally Posted by Zyzyx View Post
    you misspelled my name

    It seems they did a good job fixing rogue tanking. I'll be really impressed when I hear how you tank estrode or solo tank sicaron!
    Fixed

    I think our warrior tank will solo tank Sicaron this coming week.
    Last edited by Muffin911; 11-19-2011 at 09:47 PM.

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    RIFT Guide Writer Sebb's Avatar
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    You are missing that the warrior should be keeping Call To Entrench up, which gives the 6% Entrenchment caller buff. Increases passive mitigation additively to everything else. You tank should also be keeping Call To Battle Up. The two with the warlord syn crystal give additional mitigation. I don't have any details on uptime though, it may not be 100%, but should be above 50%.

    I'm shocked by the dodge value... I've never seen a warrior tank that high.

    As far as I'm aware, his spec gives within error, max mitigation. The WL variant of 38 RV will exceed the VK variant as armor goes up and with the 4 pc warlord crystal. Your tank can give you more details on that crystal than I can.

    Lastly, I concur that reaver is too strong. The disgusting this is that the first iteration was stronger in that it gave more mitigation for less points in reaver. We brought their attention to it (mainly because 3 soul hybrid was way too powerful), and they changed it to what it is today. I put this in some other post, but it's a ridiculous balance for them to pretend like they can hit with current setup. You can't create a mitigation soul (RV), and an avoidance soul (PL) that you can combine hand and hand.

    I'd really like to see what the cleric data looks like. If they want to bring the 3 callings together, they need to have similar avoidance and similar mitigation. The paladin tree is extremely off base in that you can get 20% block with 6 points spent. But at the same time, going 26+ points gives you only 25%. WTF is that? At first glance, the answer is simple - spread out the paladin tree blocking. This would make rogues and warriors have similar block/deflect values. But this raises a different discrepancy in which rogues will have higher dodge/parry avoidance, and be able to keep scaling upward in deflect, whereas warriors are already block capped and have low levels of dodge/parry due to itemization differences.

    Really tough problem to solve. The easiest solution is for warriors to have one tank soul only really. Good luck with your continual efforts.
    Last edited by Sebb; 11-19-2011 at 10:49 PM.
    Seb - R40 OP PVP Warrior
    Solo Tanking Akylios - But I hate tanking Plutonus.
    New WF Idea for Rift
    SAVE THE VK!!!

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    Quote Originally Posted by Sebb View Post
    You are missing that the warrior should be keeping Call To Entrench up, which gives the 6% Entrenchment caller buff. Increases passive mitigation additively to everything else. You tank should also be keeping Call To Battle Up. The two with the warlord syn crystal give additional mitigation. I don't have any details on uptime though, it may not be 100%, but should be above 50%.

    I'm shocked by the dodge value... I've never seen a warrior tank that high.

    As far as I'm aware, his spec gives within error, max mitigation. The WL variant of 38 RV will exceed the VK variant as armor goes up and with the 4 pc warlord crystal. Your tank can give you more details on that crystal than I can.
    Yes, what I was going to say. He should be doing 5/5 Dramatic presence and getting entrench and using it with the warlord crystal. The reaver / paladin crystals are not really needed (threat wise) anymore, so the mitigation from warlord crystal is a bonus. Also why has he spec'd 5/5 Intimidating for a physical mit build?

    Tip on the points in reaver for puddin too, 3/5 PFTM is enough (so far from what I've seen, do correct if you're not seeing 100% uptime with 3/5, not tested 2/5... may also be viable??) I'd also recommend picking up tempered will. HK trash and molinar to name a few it'll help you on. (Also new ROTP 10man)

    In pala, i'd personally take armor > block in this current tier of content. Your dodge value is high as sebbs said, probably due to you stacking some of the dex heavy t2 raid essences? Again, waying in with my personal opinion but i think only Maelow's Stump, Suspended Resolve and Deathly Rituals are worth it from T2 vendor essences. I also got a dex/parry fire t2 essence from t2 raid rift. But im saving that for fire res source machine, aka a rainy day.

    As they say take 38 reaver and you win, but I think any build can be optimized and it comes down to difference of play style and opinion, so don't take what i say to heart, I'm sure you won't!

    P.s glad someone has the same relic mace as me and you're not rocking the rogue tanking sword! ;)
    A remnant of special olympics world first hammerknell - 27th July 2011 - Best raid ever to be opened. I was a mighty warrior tank. Had many friends and was appreciated in the community.

    Looking back at RIFT is bittersweet. Ah damn.

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    Quote Originally Posted by Muffin911 View Post
    It's listed there, not sure I understand what u mean. I was editing it for the last hour or so it may of been added when you were looking at it.
    Thanks!

    I just reread your original post and saw it there. For a second I thought I was not only dumb, but blind Yeah it was not there when I saw it.

    Keep up the great work. I still think Trion is listening. They just may not do what you or I want them to do.

    Our warrior did solo tank Sic this week. He is in 4 piece HK relic'd, rest drops on left side. Right side all HK except bow. Healers said it was rougher but we did one shot it and loot was handed out.

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    For the sake of comparison here are my stats as a cleric tank:

    Cleric tank:Bern

    Gear as of 20/11/2011

    All hk relic bar gloves and legs.
    mace of cursed souls//soul-theft aegis
    reinforced construct joint (i do have maddening touch from akylios which is better in these comparisons, however in raids im parry capped so it is worse, so will be using RCJ for the comparisons).
    Optimal jewelry/trinket
    optimal focus (from vendors..that I know of )

    Gear:
    Right side:
    Head:http://rift.zam.com/en/item/9FC6F1D5...-Peerless-Coif
    Shoulders:http://rift.zam.com/en/item/FADBE1C8...less-Spaulders
    Chest:http://rift.zam.com/en/item/E0CBE6FB...erless-Hauberk
    Gloves:http://rift.zam.com/en/item/A0EAC2A3...sed-Handguards
    Belt:http://rift.zam.com/en/item/FAE0BB9D...eerless-Girdle
    Legs:http://rift.zam.com/en/item/F7FCF9EC...-Hex-Legguards
    Boots:http://rift.zam.com/en/item/A28DC1F3...Peerless-Boots

    Right side:
    Weapon:http://rift.zam.com/en/item/8A9082C0...f-Cursed-Souls
    Shield:http://rift.zam.com/en/item/E0E1FCBF...ul-Theft-Aegis
    Wand/Ranged:http://rift.zam.com/en/item/F7ECE984...onstruct-Joint
    Neck:http://rift.zam.com/en/item/C8EEAE8E...-Crushing-Deep
    Trinket:http://rift.zam.com/en/item/A3D0C7D4...ifebound-Relic
    Ring1:http://rift.zam.com/en/item/E9E899D8...loomsteel-Ring
    Ring2:Ancient eth plated ring
    Asphodel's Justicar Crystal.


    focus:
    suspended resolve
    petrified resolve
    maelows stump
    high water surge
    deathly rituals
    grim rituals

    Spec for Test:
    http://rift.zam.com/en/stc.html?t=10...qesdqR.Mcd.Voz
    51 justicar, 7 shaman, 8 inquisitor (8 shaman 7 purifier has the most physical mitigation at the cost of 450hp. I've decided to just include the shaman/inq spec because Ive only used the purifer spec once since 1.6 hit and id like to see how it plays before commenting).


    Raid utility: Doctrine of loyalty, reparation, mandate healing.
    5 min combat res bringing the player back to life with 100% hp and 50% mana.


    Passive Physical Mitigation:

    Armour:17185 (72.56%)

    Additive:
    10% shield of Faith.
    3% thick skinned.


    76.13% Total Phys Mitigation ==> 1-[(1-0.72.56)*(1-0.13)]

    Avoidance

    (assuming life bound relic has proced, I am also adding a burning powerstone (+200 sp to 1 hand) to my stats since I will always generally have one on in raids. I am also not using courage of jaguar because it gets overwritten by archon aruas).


    parry-1022, 16.54%
    dodge-759 17.99%
    block-926, 64.95% chance to block //56.22% absorbed.

    (assuming life bound relic has proced, I am also adding a burning powerstone (+200 sp to 1 hand) to my stats since I will always generally have one on in raids. I am also not using courage of jaguar because it gets overwritten by archon aruas).

    HP including flask + food.

    in avoidance/block gear-17889 PA excluded.
    HP with health gear-18406 PA excluded.

    Summary:

    76.13% Total Phys Mitigation
    64.95% chance to block
    56.22% absorbed.
    34.53% combined dodge/parry avoidance.
    17889 hp in normal gear
    18406 hp in hp gear (at the cost of roughly 1% dodge, parry and 2% block).
    Last edited by Cobs; 11-20-2011 at 01:20 AM.
    Bern <Special Olympics> Cleric Tank.

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    Quote Originally Posted by Cobs View Post
    For the sake of comparison here are my stats as a cleric tank:

    Cleric tank:Bern

    Gear as of 20/11/2011

    All hk relic bar gloves and legs.
    mace of cursed souls//soul-theft aegis
    reinforced construct joint (i do have maddening touch from akylios which is better in these comparisons, however in raids im parry capped so it is worse, so will be using RCJ for the comparisons).
    Optimal jewelry/trinket
    optimal focus (from vendors..that I know of )

    Gear:
    Right side:
    Head:http://rift.zam.com/en/item/9FC6F1D5...-Peerless-Coif
    Shoulders:http://rift.zam.com/en/item/FADBE1C8...less-Spaulders
    Chest:http://rift.zam.com/en/item/E0CBE6FB...erless-Hauberk
    Gloves:http://rift.zam.com/en/item/A0EAC2A3...sed-Handguards
    Belt:http://rift.zam.com/en/item/FAE0BB9D...eerless-Girdle
    Legs:http://rift.zam.com/en/item/F7FCF9EC...-Hex-Legguards
    Boots:http://rift.zam.com/en/item/A28DC1F3...Peerless-Boots

    Right side:
    Weapon:http://rift.zam.com/en/item/8A9082C0...f-Cursed-Souls
    Shield:http://rift.zam.com/en/item/E0E1FCBF...ul-Theft-Aegis
    Wand/Ranged:http://rift.zam.com/en/item/F7ECE984...onstruct-Joint
    Neck:http://rift.zam.com/en/item/C8EEAE8E...-Crushing-Deep
    Trinket:http://rift.zam.com/en/item/A3D0C7D4...ifebound-Relic
    Ring1:http://rift.zam.com/en/item/E9E899D8...loomsteel-Ring
    Ring2:Ancient eth plated ring
    Asphodel's Justicar Crystal.


    focus:
    suspended resolve
    petrified resolve
    maelows stump
    high water surge
    deathly rituals
    grim rituals

    Spec for Test:
    http://rift.zam.com/en/stc.html?t=10...qesdqR.Mcd.Voz
    51 justicar, 7 shaman, 8 inquisitor (8 shaman 7 purifier has the most physical mitigation at the cost of 450hp. I've decided to just include the shaman/inq spec because Ive only used the purifer spec once since 1.6 hit and id like to see how it plays before commenting).


    Raid utility: Doctrine of loyalty, reparation, mandate healing.
    5 min combat res bringing the player back to life with 100% hp and 50% mana.


    Passive Physical Mitigation:

    Armour:17185 (72.56%)

    Additive:
    10% shield of Faith.
    3% thick skinned.


    76.13% Total Phys Mitigation ==> 1-[(1-0.72.56)*(1-0.13)]

    Avoidance

    (assuming life bound relic has proced, I am also adding a burning powerstone (+200 sp to 1 hand) to my stats since I will always generally have one on in raids. I am also not using courage of jaguar because it gets overwritten by archon aruas).


    parry-1022, 16.54%
    dodge-759 17.99%
    block-926, 64.95% chance to block //56.22% absorbed.

    (assuming life bound relic has proced, I am also adding a burning powerstone (+200 sp to 1 hand) to my stats since I will always generally have one on in raids. I am also not using courage of jaguar because it gets overwritten by archon aruas).

    HP including flask + food.

    in avoidance/block gear-17889 PA excluded.
    HP with health gear-18406 PA excluded.

    Summary:

    76.13% Total Phys Mitigation
    64.95% chance to block
    56.22% absorbed.
    34.53% combined dodge/parry avoidance.
    17889 hp in normal gear
    18406 hp in hp gear (at the cost of roughly 1% dodge, parry and 2% block).
    Thanks Cobs, I'll add this in there

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