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Thread: What to debuff as a MM in PVP?

  1. #1
    Rift Disciple
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    Default What to debuff as a MM in PVP?

    Can someone help me make a list?

    Rogues
    Vamperic munetions
    Fell blades
    ?

    Warrior
    Destroyer's bearing
    ?

    Mage
    ?

    Cleric
    ?

  2. #2
    Champion
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    I mostly purge health bars.

  3. #3
    Qan
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    Rift Master Qan's Avatar
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    Warriors: Planar Blade
    pisses them off
    Rogue DPS BiS | Critical Hit | Soft Cap: 1187 | Hard Cap: 3163
    Retired | ANet: Qan.4672 | Steam: qankriegor

  4. #4
    Ascendant Puzzlebox's Avatar
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    Riftblade:

    Avatar of Water - 10% Damage Reduction. It's pretty much 200 extra valor.
    Planar Blade - prevents us from chain Rift Walking. Also energy starves us if it's off. Yes, Qan is right. We get really pissed when it's purged.
    Blade of Elemental Affinity: It's the self-heal mechanic. We heal for a % of what we crit for. It's attained at 44RB. Which means that if you purge it, they're going to be all kinds of dead without a pocket heal. 44RB is a huge investment in DPS without defensive compensation.
    Avatar of the Rift - massively boosts our damage. 51 RB talent. Same logic as BoEA. 51RB's are all kinds of squishy. Purge em and dead em.

    Void Knight:

    Void - 5-20% Magic Reduction.
    Fusion of Flesh - PAY ATTENTION TO THIS ONE. This is becoming increasingly prevalent in 1.5 and on because of Warrior's switching to heavy defensive specs (and I've been pushing a 38VK build on the Warrior boards since 1.4). It's going to be a black and green icon with 5 charges. Every time they are hit by a magic/elemental ability, they heal for 20% of their max HP. So I typically full heal. If you go against a 38VK in the open world, wait to see FoF, then purge it off. They'll cry.

    Note: Good warriors will re-apply buffs after getting them purged. They'll typically be buried under 10 stacks of Ravenous Strength/Ravenous Defense. I don't know how ya'll can deal with it. Ask good MM's.

    Those are the big ones. Everything else is just slight boosts to damage/survivability here and there (atleast off the top of my head).
    Last edited by Puzzlebox; 11-13-2011 at 09:38 PM.
    r40 puzzlybox <rise of mayhem> whoo whoo
    r40 pizzabox wheeeeeeeee

    puzzlebox + apoth = <3 http://www.youtube.com/watch?v=lL4L4Uv5rf0

  5. #5
    Plane Touched
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    I like to purge anything that looks like it's trying to run an NB/RS build; in fact, I'll take low damage in a warfront just to make them cry and rage, when I spend most of my time eliminating every buff that makes them do anything remotely useful. Other than that, anything with a blue bar gets my love, and Anathema.

  6. #6
    Ascendant Puzzlebox's Avatar
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    Oh, and the one thing to be careful of against good Warriors with 11 VK.

    You can kite/purge them all you want. But they'll prime an Earth Burst into a Spell Sunder. The way it works is, they use a "Burst" spell that's a finisher. It'll give a buff to the Warrior where the next attack they use will proc the Burst. Earth Burst is the snare/root. For some reason, the game lets you proc Earth Burst off of Spell Sunder. Which is the purge.

    Which is 35m range.

    So effectively, Warriors will be able to root/snare you from 35m out every 15 seconds (both Purge and Earth Burst are on 15 second CD...I think) if DR is not a factor (which it probably will be in a WF).
    Last edited by Puzzlebox; 11-13-2011 at 10:10 PM.
    r40 puzzlybox <rise of mayhem> whoo whoo
    r40 pizzabox wheeeeeeeee

    puzzlebox + apoth = <3 http://www.youtube.com/watch?v=lL4L4Uv5rf0

  7. #7
    Plane Touched
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    Quote Originally Posted by Puzzlebox View Post
    Oh, and the one thing to be careful of against good Warriors with 11 VK.

    You can kite/purge them all you want. But they'll prime an Earth Burst into a Spell Sunder. The way it works is, they use a "Burst" spell that's a finisher. It'll give a buff to the Warrior where the next attack they use will proc the Burst. Earth Burst is the snare/root. For some reason, the game lets you proc Earth Burst off of Spell Sunder. Which is the purge.

    Which is 35m range.

    So effectively, Warriors will be able to root/snare you from 35m out every 15 seconds (both Purge and Earth Burst are on 15 second CD...I think) if DR is not a factor (which it probably will be in a WF).
    I think every warrior I saw in every warfront I was in with you was running an RB variant build, regardless of which faction they were.

  8. #8
    Rift Disciple RiftWarden's Avatar
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    I will also purge a Warlock Armor.
    Tracker - P40 Rogue on Seastone (defiant) - 51 MM / 15 NB / 0 RS
    .
    “You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist.” - Friedrich Nietzsche

  9. #9
    Ascendant Puzzlebox's Avatar
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    Quote Originally Posted by RiftWarden View Post
    I will also purge a Warlock Armor.
    Also Shadow Life and Neddra's Essence
    r40 puzzlybox <rise of mayhem> whoo whoo
    r40 pizzabox wheeeeeeeee

    puzzlebox + apoth = <3 http://www.youtube.com/watch?v=lL4L4Uv5rf0

  10. #10
    Rift Disciple
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    Thanks for the good info guys.

  11. #11
    Plane Touched
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    Quote Originally Posted by Puzzlebox View Post
    Also Shadow Life and Neddra's Essence
    And the Dom ability... I think it's Multiple Personalities?

    IF I see 5 wraiths, I must eradicate!

  12. #12
    Ascendant
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    Quote Originally Posted by Puzzlebox View Post
    Also Shadow Life and Neddra's Essence
    I love purging those, especially when a mage thinks he's safe and runs in the middle of the pack thinking he can tank it for a few seconds.


    Quote Originally Posted by tCOperator View Post
    And the Dom ability... I think it's Multiple Personalities?

    IF I see 5 wraiths, I must eradicate!
    Yup, that's almost #1 on my purge list. I almost wonder just how frustrated they are afterwards.

  13. #13
    Rift Disciple
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    Cleric:
    Healers Covenant
    Orbs of the Stream/Tide
    Soothing stream stacks, you can purge em twice as fast as they can put it up
    Overload (big scary demon)
    Shields (Ward of the Ancestor), any shield you can see purge it
    Serendipity, if this is up and ur assisting against a high ranked healer, purge this

    Basically if you see a lot of blue **** on their bars. eradicate spam, totally destroys 28/38 sent/wards especially

    Mage:
    Warlock armor
    Shadow Life/Neddras Essence
    Intensify Elements
    Heat Wave (big dps cooldowns)
    Split personality as mentioned above
    Pyromancer's Armor/Glyph of Power
    Ground of Strength
    Archon auras, if you see a <4min duration on 5 buffs close together, spam

    purge purge purge yay
    Last edited by Chastity; 11-14-2011 at 06:28 AM.

  14. #14
    Sword of Telara
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    Purge until they only have consumables left

  15. #15
    Rift Master
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    I prioritize objective carriers and healers if I feel like they won't die otherwise. As for anything else, it's usually better to just kill them. Purging takes so long it's usually only worth doing it on targets that are being/should be focus fired to.


    But yeah there's a handful of buffs that are worth purging fast, like warlock/chloro skills since it'll murder most of the sustain they have.

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