So as the title states, I'm just sitting here in frozen thought just wondering what, if anything else is being changed.
As we all know our Top DPS spec was nerfed on PTS which wasn't ahead by much, and now I sit here wondering where to go. We now have our gimmick specs that require us to shift every 10 seconds to reach maximum output. This isn't that bad of an idea, but where it lies is where it is flawed. 20 points into our 1 an only tank soul that should be filled with mitigation and deflect improvements. To me, that just seems like bad design.
So now with current changes on test shard, we have 3 dps specs that will keep us raiders our raid spots but those seriously don't *FLASH* out to me as the true Rogue meaning.
Where the issue was! Our 51mm, yeah it was a little far fetched for a ranged build so I do agree with the drop to it's dps. Not by as much as what is happening though. Just the change to the synergy crystal would of made it more in line with other callings.
Where the issue sits NOW! Our rogue melee builds. A good bit of an under achiever..Plain and Simple. They need to be brought up to compensate. So this is why I am asking if there are any improvements coming. Numerous people have done countless hours of testing to see what melee build will do what. And imo and lots of others, there just not performing like they should. You guys know it, we know it.
March 1st, 2011.. The day I picked up the game, installed it and got to the character selection screen. I looked at each of the classes, reading each soul and finally picked rogue. I knew what the rogue meant. I knew(or thought) it had an established meaning in the MMO world. From patch to patch, it seems as though the Rift Rogue has lost its way. Each calling has an identity, however I believe you have tarnished the rogues. It doesn't perform in any area as well or better than another calling. Which the case seems, for each other calling..they have something they excel in.
All in all, many have spoken..but none seem to be heard!
Bookmarks