I've played many other games that include two types of poisons for rogues and I'd like to suggest two new types for rogues:
Crippling Poison - Reduces movement speed by 30% for 5 seconds
Necrotic Poison - Reduces healing by 30% for 10 seconds
I was looking at the talent trees last night and noticed that with many classes (mages, clerics, etc) you have the same type of ability in many trees. This allows you to vary up your souls. With rogues, we are forced to play MM and Nightblade souls for the heal debuffs and such and I think it would allow players to have a varied playstyle and not have "everyone" as a MM if you created some additional poisons.
PS. Please keep in mind, that in order to use these, rogues would have to make a trade off , ie , not using their leeching (healing) poison or their additional "damage/crit" poisons. So it's not a pure buff to a rogue, it' just for a more varied option of playing styles and maybe choosing other souls besides MM/NB.
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