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Thread: The Rogue Easy Fixes Suggestion Thread - Trion Plz read

  1. #1
    RIFT Guide Writer Zyzyx's Avatar
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    Default The Rogue Easy Fixes Suggestion Thread - Trion Plz read

    To aid Ailion in making rogues a better class for all, I propose an "easy fix" thread to help make rogues better. This is an effort to consolidate ideas and make it easier for our rogue dev to fix certain mechanics in the rogue soul which people dislike.

    Rule #1: You can only change 1 thing about a particular skill or ability
    Rule #2: Above change must try to be as minimal as possible, preferably only modifying a single line of code.
    Rule #3: Keep one changed skill/ability per post.
    Rule #4: Keep comments to a minimum. If you must comment on another's change you must reply quote it and offer your proposed version and why it is better.
    Rule #5: Be reasonable in your requests. Be as concise as possible. Get straight to the point.
    Rule #6: If you like/approve of an idea, Like it!
    Rule #7: Keep Acronyms/Abbreviations like PS KS FB SoD RFS to a minimum unless widely understood
    Rule #8: Abide by the following format:

    Example:
    Soul: Nightblade
    Branch/Root: Branch
    Name: Lingering Flame
    Current: Applies a Fiery Spike on using Night blade finishers Blazing Strike and Flame Thrust only
    Change: Applies a Fiery Spike on using ALL Night blade finishers, including Scourge of Darkness
    Reason: Keeping up Fiery Spikes are unnecessarily tedious and simply not fun.

    Thanks.
    Last edited by Zyzyx; 11-06-2011 at 08:12 AM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  2. #2
    Ascendant Adnoz's Avatar
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    Soul: Nightblade
    Branch/Root: Branch
    Name: Dusk to Dawn
    Current: 60 Energy channeled spell required for the night rage buff
    Change: Night rage is applied from Scourge of Darkness, not Dusk to Dawn
    Reason: Having a 60 energy channel which does less damage than our builders apply an essential buff makes the tree feel very clunky, left waiting for energy and hoping the timers dont line up so that you end up with an unbuffed blazing

    (Gear)

  3. #3
    RIFT Guide Writer Zyzyx's Avatar
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    Soul: Rift stalker
    Branch/Root: Root
    Name: Shadow Stalk
    Current: The rogue plane shifts and appears behind the target. While in Guardian phase, the rogue plane shifts towards the target. This ability removes all control and movement impairing effects.
    Change: The rogue plane shifts towards the target. This ability removes all control and movement impairing effects.
    Reason: Falling into water that kills you instantly, accidentally ending up in front of a mob and getting cleaved, or behind a mob and getting tail lashed will all get you killed and that is simply not fun.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  4. #4
    RIFT Guide Writer Zyzyx's Avatar
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    Soul: Rift stalker
    Branch/Root: Root
    Name: Shadow Assault
    Current: The rogue plane shifts and deals a deadly attack from behind the target dealing weapon plus 64 to 67 physical damage. While in Guardian phase, the rogue plane shifts towards the target. An additional 100% attack power bonus is applied to this attack. This attack can never be dodged, parried, blocked or miss. This attack awards two combo points.
    Change: The rogue plane shifts towards the target and deals a deadly attack dealing weapon plus 64 to 67 physical damage. An additional 100% attack power bonus is applied to this attack. This attack can never be dodged, parried, blocked or miss. This attack awards two combo points.
    Reason: Falling into water that kills you instantly, accidentally ending up in front of a mob and getting cleaved, or behind a mob and getting tail lashed will all get you killed and that is simply not fun.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  5. #5
    Ascendant
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    Soul: Bard
    Branch/Root: Root
    Name: Fanfares (all 3)
    Current: Inceases Endurance/Strength and Dexterity/Intelligence and Wisdom by 52.
    Change: Increases the above stats by xx% of the Bard's Dexterity
    Reason: Despite being a line of abilities that require 5 points worth of talents to max out the Fanfares only amount to a teeny tiny +12 stat buff to the raid. This way it would let the buffs scale; the better the Bard's gear the stronger the stat buff becomes.
    Last edited by Kedon; 11-06-2011 at 08:36 AM.

  6. #6
    Plane Walker Odaman's Avatar
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    Soul: Bard
    Branch/Root: Root
    Name: Motif of Encouragement
    Current: Plays a Motif that causes up to 5 surrounding critters to follow the Rogue. Lasts 15 Seconds.
    Change: Plays a Motif that causes up to 5 surrounding critters and 1 enemy pet to follow the Rogue. Lasts 15 Seconds.
    Reason: This motif is currently only used for roleplaying. A short pet charm would make it slightly useful in pvp.

  7. #7
    Soulwalker
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    Soul: Assassin
    Branch/Root: Branch
    Name: Blinding Powder
    Current: The Rogue throws sand at the enemy's eyes, causing the enemy to be confused for 10 seconds. Any damage on the enemy removes the effect.
    Change: The Rogue throws sand at the enemy's eyes, causing the enemy to be confused for 10 seconds. Removes all rogue bleeds and damage over time effects. Any subsequent damage on the enemy removes the effect.
    Reason: This would give assassins some needed group utility by being able to reset the fight when his target is focusing another player--a healer, for example.

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    Shadowlander
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    Soul: Saboteur
    Branch/Root: Branch (probably, wouldn't argue if it was root)
    Name: ?? (I bet Trion can think of something cooler than i could)
    Current: Does not exist
    Change: Chance on charge to apply an additional charge of the same type with a reasonable internal cool down
    Reason: EVERY OTHER rogue soul has an ability which generates multiple combo points. If sab is supposed to be bursty, it certainly should too!

  9. #9
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    Soul: Riftstalker
    Branch/Root: Root
    Name: Planar Attraction
    Current: Teleport targets to the rogue. AoE taunt for 3 seconds. 5 targets.
    Change: 10 targets. Also move to 14pts
    Reason: This is our ONLY AoE taunt. It affects half as many targets as the other tanks, and it's at 44 points instead of 14 points. To be fair, clerics have a taunt at 44 points also... but it is a targetted AoE taunt. They also get another one at 26pts.
    I'M RIFTSTALKING YOUR MUM!

    I've found that Warriors are like Feminists. They want equality when it suits them, but the rest of the time they want to be treated special.

  10. #10
    Champion Cinerus's Avatar
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    Soul: Riftstalker
    Branch/Root: Root
    Name: Planar Disruption
    Current: The Rogue attempts to interrupt the enemy's spellcasting. This ability is not affected by the global cooldown.
    New: The Rogue attempts to interrupt the enemy's spellcasting. This ability silences the enemy for 4 seconds on a successful interrupt. This ability is not affected by the global cooldown.
    Last edited by Cinerus; 11-06-2011 at 02:26 PM.
    - Kaboomium <The Unnamed> -

  11. #11
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by bluegiraffe View Post
    Soul: Saboteur
    Branch/Root: Branch (probably, wouldn't argue if it was root)
    Name: ?? (I bet Trion can think of something cooler than i could)
    Current: Does not exist
    Change: Chance on charge to apply an additional charge of the same type with a reasonable internal cool down
    Reason: EVERY OTHER rogue soul has an ability which generates multiple combo points. If sab is supposed to be bursty, it certainly should too!
    This should be:
    Branch/Root: Branch
    Name: Charge Booster 0/1
    Current: Using detonate with 5 combo points will fire off a booster charge dealing 50% weapon damage. The total damage dealt is increased by 15% for every point spent in saboteur over 21.
    Change: When applying a charge will apply 2 of the charge.
    Reason: This is what it was meant to be when the game was released.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  12. #12
    Shadowlander
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    Really?? That seems a lot better... Do you happen to know what the cool down/ chance was?

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    Ascendant Adnoz's Avatar
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    Quote Originally Posted by bluegiraffe View Post
    Really?? That seems a lot better... Do you happen to know what the cool down/ chance was?
    100%, no cooldown.

    (Gear)

  14. #14
    Ascendant Violacea's Avatar
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    Soul: Saboteur
    Branch/Root - 51 pt ability root
    Name: Rapid Setup
    Current: 1m reuse attaches 5 charges and 5 combo points to target
    Change: Greatly reduce reuse and make it non-gcd or only usable after a proc of some sort.
    Reason: Sab already doesn't synergize amazingly with other souls, 51 point is pretty underwhelming, albeit would be powerful if the ability to attach 5 charges/5cb was do-able more frequently. 51 spec with only 15 points remaining barley leaves you room to gather anything else amazingly powerful besides minor boosts to the Sab souls damage.

    ie. Dps'ing PvE stuff with 15 points in the PvP soul hardly feels different than most other 15 point combos with the other souls. Vice versa it sometimes feels like in PvE 15 points in the pvp soul hardly feel different than 15 points in other souls. Most of the damage already comes from the soul it self and others don't greatly enhance a 51 sab at all. If it's going to be as unique as it is, it's 51 should be much more powerful.
    Last edited by Violacea; 11-06-2011 at 04:56 PM.

  15. #15
    Shadowlander
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    100% no cool down is a bit op... i can see why they changed it, but not why they eliminated it.

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