I posted this as a rebuttal to a thread in the cleric forum where someone wanted to reduce rogue damage by 20% to each target we had our healing debuff applied to. Five targets = 0% damage output by the rogue. I felt that was extreme. Here's my reply.

Instead of reducing the damage a rogue can do (which I find unrelated to the amount of debuffs they spread about) change the formula of heals received.

Currently, healing received by the rogue is 50%, or 1/2, of what the target receives. Instead, change it to 1/2^x where x=number of players with the debuff applied and ranges from 1-Infiniti. This would make ST debuffing unchanged (1/2^1 is still 1/2), but would quickly and significantly decrease the amount received on multiple targets.

Assume all targets receive equal healing. i.e. two targets would have 2(1/2^2)=2(1/4)=1/2,

3 targets = 3(1/2^3)=3(1/8)=3/8 (that is a total amount, not a per target amount. Target would be 1/8 healing received)

4 targets = 4(1/2^4)=4(1/16)=1/4 etc.

Formula is X(1/2^X)

It would still be viable if people are spamming aoe heals, but if people are focusing heals on 1-2 targets, then you would benefit more from ST rather than AOE.

Currently, healing received is calculated X(1/2). 2 targets = 1, 3 targets = 3/2, 4 targets = 2. Compare these numbers with my formula and you will see the dramatic difference, and maybe some balance.

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