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Thread: 1.5 Rogue Roundup - PvP and PvE

  1. #1
    RIFT Fan Site Operator Dunharrow's Avatar
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    Default 1.5 Rogue Roundup - PvP and PvE

    1.5 is here. I have a brief wrap up of what you can expect, what you should do and what works and doesn't in PvE and PvP. First, the obvious:

    Planar Attunement

    AKA "So you thought you were done leveling" this basically requires you to earn tons of experience to get marginal upgrades that are nonetheless necessary for min/maxers. I'm not thrilled with the system and before you ask, no one has seen the 2nd/3rd tiers. There are 6 elements and you have to max the first tier in an element before you can unlock the 2nd tier. My guess is the 2nd tier isn't even implemented yet. Its a very long grind.

    Chronicles

    You got that chronic-what? -cles of hammerknell! Hooray for 2 player instances. They're easy and although I hated the idea of them, they're actually pretty entertaining and give Attunement points, yeah! Good for running with a noob friend that you just forced to level to 50. Gogo casual content.

    Sourcestones

    All your Crystal Sourcestones were just converted to Inscribed. Grats. Prices were tweaked and so were rewards for Rift dailies. Experts give 6 inscribed, Raids give 10 and there's a new weekly for 25. Costs were increased as well and you can now buy gear and synergy crystals with Inscribed (60 each) which work with your Raid 1 gear.
    PvE Specs
    Whet your whistle, your DPS just went up. Here are the parses I made. All parses were 5 min with fervor and the same gear (no greater essences or synergy crystals) unless otherwise noted. No other buffs or stones, etc. Bear in mind that some talents have changed, but the points are in the correct location. Just waitin on Zam to update. Thanks to Geriatrix and Bloatality for theorycrafting and Woetoyou for bardbotting it up after he went to bed.

    Deep Nightblade - 1550 DPS
    38 NB / 18 Sin / 10 MM
    This is a relatively fun spec, and the synergy crystal is pretty good for it. Run the macro and Scourge every CD. Make sure to use Dusk to Dawn right after a finisher. You need the time to regen energy while it channels.

    cast Dusk Strike
    cast Puncture
    cast Twilight Force
    cast Primal Strike
    cast Fiery Spike

    Full Marksman - 1650 DPS
    51 MM / 15 Rang / 0 whatever
    Finally, a viable ranged spec. The Shadow Fire greater essence (100 AP) is amazing for this and so is the synergy crystal. This is more than likely what I will be raiding as. The reason for no Head Shot is you basically have to choose between 2/2 Head Shot and 3/3 Exposure, and if you don't max Exposure, you will overwrite the warrior's armor debuff with your inferior one. With 3/3 yours is better. This also simplifies the rotation, as you no longer have to mess with Head Shots for the 5% damage. Use Bull's Eye with Deadeye Shot.

    cast Empowered Shot
    cast Shadow Fire
    cast Crippling Shot
    cast Piercing Shot
    cast Quick Shot

    cast Rapid Fire Shot
    cast Deadeye Shot

    Blinkblade - 1650 DPS
    25 Sin / 21 BD / 20 RS
    This is a fairly complex spec and with skill, patience and practice it may be tops. However its simply too complex to run successfully in raids, especially since I am raid leader. It likely won't be used on much progression by anyone but will top meters on Murdantix, so people will claim its good. If you're interested, check out the thread by the spec's creator.

    Dundancer - 1600 DPS
    26 Sab / 20 BD / 20 Sin
    If you fear change, fear not. Dundancer still rocks the house and is solidly competitive. You need to make a few changes though, to grab improved blast charge. You'll also need another macro or two, since Expose Weakness is now off the GCD. Otherwise, your rotation and skills are largely unchanged. Swap in Shrapnel for AOE (and prepare to be disappointed).

    cast Blast Charge
    cast Expose Weakness
    start attack

    cast Precision Strike
    cast Keen Strike
    cast Expose Weakness
    PvP Specs
    Marksman may not prove viable in its new form, but that's not stopping me from rockin' out. We'll see how NB does too. Gunblade variants could be promising as well. Followup posts are a certainty.

    Full Marksman
    51 MM / 15 Inf / 0 whatever
    The spec hasn't changed, but the play style has. Gone is Improved Hit and Run. We'll see how bursty the spec can be without the go-to burst ability. Damage is up overall and Silver Tip Munitions go nicely with Focused Intent. New strafe aint bad either. *Not responsible for deaths by warrior when mashing Hit and Run fails to produce results.*

    Nightstalker
    38 NB / 18 RS / 10 Inf
    Nightblade is back. I think this spec will kick ***, but I haven't been able to test it. I also think every damn person in the universe is going to have RS in their builds. Joy.

    cast Dusk Strike
    cast Twilight Force
    cast Primal Strike
    cast Fiery Spike

    Teleporting Sniper
    38 MM / 18 RS / 10 Inf
    I almost wish I was joking. This build could annoy the crap out of people, and has better survivability than 51 MM. Not sure if the burst will be there, but you have a lot of tools at your disposal. Didn't I see this in the Rogue preview for Rift like 5 months ago?

  2. #2
    Rift Chaser Drathmar's Avatar
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    Why no 32ass/19bd/15mm up there, it parses at least as high as sabdancer (if you use 3x deadly strike between impales... or don't clip impale), is simple, and unlike the NB build doesn't require the crystal.

  3. #3
    RIFT Fan Site Operator Dunharrow's Avatar
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    Quote Originally Posted by Drathmar View Post
    Why no 32ass/19bd/15mm up there, it parses at least as high as sabdancer (if you use 3x deadly strike between impales... or don't clip impale), is simple, and unlike the NB build doesn't require the crystal.
    There are a few specs around that level, including 51 ranger, however they are all inferior to the specs listed due to rotation issues or simply they require more work for the same amount of damage. This is a summary not an exhaustive list of every spec.

  4. #4
    Shadowlander TwilightTeth's Avatar
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    thanks dun good summary
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    Telaran
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    Dundancer - 1600 DPS
    26 Sab / 20 BD / 20 Sin
    If you fear change, fear not. Dundancer still rocks the house and is solidly competitive. You need to make a few changes though, to grab improved blast charge. You'll also need another macro or two, since Expose Weakness is now off the GCD. Otherwise, your rotation and skills are largely unchanged. Swap in Shrapnel for AOE (and prepare to be disappointed).

    cast Blast Charge
    cast Expose Weakness
    start attack

    cast Precision Strike
    cast Keen Strike
    cast Expose Weakness
    Thank you for the summary

    Can I have more specification (or a link) to know why I need point in blast charge and why I gonna be disappointed

    They changed the PTS so much time
    Last edited by Arkan24; 09-28-2011 at 05:45 AM.
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  6. #6
    General of Telara Asaomar's Avatar
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    Quote Originally Posted by Dunharrow View Post
    Deep Nightblade - 1550 DPS
    38 NB / 18 Sin / 10 MM
    This is a relatively fun spec, and the synergy crystal is pretty good for it. Run the macro and Scourge every CD. Make sure to use Dusk to Dawn right after a finisher. You need the time to regen energy while it channels.

    cast Dusk Strike
    cast Puncture
    cast Twilight Force
    cast Primal Strike
    cast Fiery Spike
    is there a post anywhere on the forums with all the rotations/macros/etc for this spec?

    also, thank you for compiling the info for us

    *edit*
    also, for the 51 mm spec, which of the new enchants did you use in the spec?

    when i was on test i was mainly looking at the tank changes so i really didn't have a chance to look at any of the new dps related ones...
    Last edited by Asaomar; 09-28-2011 at 05:52 AM.
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  7. #7
    Shadowlander
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    Awesome. Still leveling my rogues, but I always enjoyed the hell out of ranged. Will have to get that range spec a try when I ding 50!

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    Rift Chaser Drathmar's Avatar
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    Quote Originally Posted by Dunharrow View Post
    There are a few specs around that level, including 51 ranger, however they are all inferior to the specs listed due to rotation issues or simply they require more work for the same amount of damage. This is a summary not an exhaustive list of every spec.
    32sin/15mm/19bd is easy rotation... 1 button + impale and deadly strike for finishers. I found it simple to use.

    However as you said, not an exhaustive list here, maybe I will just make a guide of it later if someone else doesn't cause it parses about the same as the dundancer/sabdancer without crystals, should pull ahead with t1 BD crystal since much easier to keep up and build stacks as well.

  9. #9
    Rift Disciple
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    Empowered Shot over Shadowfire for 51mm pve?

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    Ascendant Gunzip's Avatar
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    I'm playing MM, and thats that
    Quote Originally Posted by Muspel View Post
    I believe Assassin DoTs are uncleansable.

    It's still a terrible PvP spec compared to Marksman, though.

  11. #11
    Champion of Telara
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    Dundancer - 1600 DPS
    26 Sab / 20 BD / 20 Sin
    If you fear change, fear not. Dundancer still rocks the house and is solidly competitive. You need to make a few changes though, to grab improved blast charge. You'll also need another macro or two, since Expose Weakness is now off the GCD.
    You didn't have Imp Blast Charge in 1.4? Lol@bads.



    Also:

    SUP ASAOMAR.

  12. #12
    Shadowlander
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    First of all, thanks for the builds, and overall round up.

    Second, arrrrgggghhh! So many builds! So many guides! I mean, Hoko has his 12331235134 posted just this morning, and the other one's floating around, and there are too many options. I have 4 roles (can't be bothered to grind out the last handful of platinum to buy that 5th) and have them split as so:

    1: Bard / Support
    2: Solo Content
    3: Tank
    4: Team Content/AoE

    This is my way of playing. Right or wrong, I will adapt to a better method later, still learning the mechanics of the game. With all these builds floating around now, I have just a couple of questions to get my through the early learning stages of 1.5 (I had just started getting used to playing the game in general, now they up and change things!).

    In your (everyone!) opinion, what is 'best' (before the entire community gets involved) build for:

    1: Solo content (Damage, general survivability, Ranged or Melee)
    2: Team Content/AoE [Ranged] (Good ST Damage and AoE for dungeons, raids, etc)
    3: Team Content/AoE [Melee] (Good ST Damage and AoE for dungeons, raids, etc)


    Surely I can't be the only one looking at all these guides/builds/suggestions and asking the same questions.

  13. #13
    Rift Chaser Mellik's Avatar
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    Quote Originally Posted by EasymodeX View Post
    You didn't have Imp Blast Charge in 1.4? Lol@bads.



    Also:

    SUP ASAOMAR.
    Congrats EasymodeX! 1,052 Troll posts and counting...

    I mean really. If you are only posting to say "Nana nana boo boo! You suck.", why bother?

    Anyway, thanks to Dun for being helpful to the Rogue community.

  14. #14
    RIFT Fan Site Operator Dunharrow's Avatar
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    Quote Originally Posted by EasymodeX View Post
    You didn't have Imp Blast Charge in 1.4? Lol@bads.
    If you did, you're the bad.

    Quote Originally Posted by Calandric View Post
    First of all, thanks for the builds, and overall round up.

    Second, arrrrgggghhh! So many builds! So many guides! I mean, Hoko has his 12331235134 posted just this morning, and the other one's floating around, and there are too many options. I have 4 roles (can't be bothered to grind out the last handful of platinum to buy that 5th) and have them split as so:

    1: Bard / Support
    2: Solo Content
    3: Tank
    4: Team Content/AoE

    This is my way of playing. Right or wrong, I will adapt to a better method later, still learning the mechanics of the game. With all these builds floating around now, I have just a couple of questions to get my through the early learning stages of 1.5 (I had just started getting used to playing the game in general, now they up and change things!).

    In your (everyone!) opinion, what is 'best' (before the entire community gets involved) build for:

    1: Solo content (Damage, general survivability, Ranged or Melee)
    2: Team Content/AoE [Ranged] (Good ST Damage and AoE for dungeons, raids, etc)
    3: Team Content/AoE [Melee] (Good ST Damage and AoE for dungeons, raids, etc)


    Surely I can't be the only one looking at all these guides/builds/suggestions and asking the same questions.
    1. The Cuisinart spec (from the rogue bible) is still your best bet for solo PvE (riftstalker/bladedancer). Its better now than ever with the reflective shield and what not.
    2. Marksman - Fan Out spam is really, really good. Every target is hit by both of your munitions on every shot.
    3. Nightblade - Yep. Weapon Flare is solid AOE damage. You don't really need this spec but if you're just bored, it will work well.
    Last edited by Dunharrow; 09-28-2011 at 07:39 AM.

  15. #15
    Rift Chaser Drathmar's Avatar
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    Quote Originally Posted by Dunharrow View Post
    If you did, you're the bad.



    1. The Cuisinart spec (from the rogue bible) is still your best bet for solo PvE (riftstalker/bladedancer). Its better now than ever with the reflective shield and what not.
    2. Marksman - Fan Out spam is really, really good. Every target is hit by both of your munitions on every shot.
    3. Nightblade - Yep. Weapon Flare is solid AOE damage. You don't really need this spec but if you're just bored, it will work well.
    Marksman fan out spam does not hit every target with munitions anymore as munitions now have a 1 second ICD.

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