Dedicated to the Rogues who stuck it out: http://www.youtube.com/watch?v=IKoxTymkUTU
Dedicated to the Rogue QQers and Haters: http://www.youtube.com/watch?v=owzhYNcd4OM
We really just need to wait and see. Honestly, I'm frustrated with how poorly Trion communicates. It seems that with just a little effort they could have released an in depth synopsis of what they intended to do with the class, along with a breakdown of how they intended to do it in each tree. Unless they are in fact just flying by the seat of their pants and have no real clue what they are doing, but are just pulling levers to see what happens. Even if they just came out and said that, it would be better than this non-sense of waiting around for some little tidbit to leak out of the PTS by a concerned player. Really poor form imo. Bad business is bad.
They went to the tremendous effort to increase our survivability and gave us a heal debuff. Why in the hell, after doing that would they decide they wanted to make Marksman obsolete for anything besides buffing lol ranger dps builds. Take a look at the other changes and think a bit more about it. Decreased cooldowns on all our major casted attacks. 10% less energy cost. And quotes by the Devs saying that they aren't done yet. Just chill out and take some more time to read. Change doesn't always mean for the worse. Honestly if things in this game stay the same for too long I will get bored. So changing up how I go about murdering people just keeps me interested. If I have to push button 2 more than before and I no longer have button 5, but my overall damage is higher because they made button 1 that much better than I don't really care. Good players roll with the punches, and good pvpers will kill you regardless. Focus more on theorycrafting builds for the next patch. Work them out for yourself and don't listen too much to the forums.
Last edited by Anathemus; 09-17-2011 at 04:31 AM.
You know what, I don't mind this being changed, as now I won't need to go 38 into MM to feel like I am truly getting the most out of MM for a PvP build. While it was amazing burst, we now have electrified munitions (which does a significant amount of damage), and a good deal of our early talents have good synergy with melee trees.
Anyways, do you understand how insane the burst would be with H&R + Electrified Munitions would have been? I know I woulda boosted it higher and went MM/NB and Scourge of Darkness + H&R + Electrified Munitions.
Last edited by Conundrum; 09-17-2011 at 04:58 AM.
I would not miind sseeing a passive that gives you a chance of using instance shots to make shots with cast times instant cast, and then have your cast time shots like splitter or empowered shot make deadeye shot instant. THis would give a version of the old hit and run back to tthe mm while also giving alittle more dps and such to the pve side as well.
Whats the QQ about?
I just logged on, in full HK gear, Deadeye shot hits for 700 more with the exact same spec.
Everything hits physical WAY more, what the hell are you crying about?
EM got nerfed, in full HK gear and whetstones and MM crystal from 1.1k to ~800, very logical it was OP before.
4.2-4.4k Deadeye Shot everytime now instead of 3.7k-3.8k
1.8k Empowered Shot from 1.4k etc etc
Parsing 1.9k with just pressing 2 buttons, the 2 macro's, no bard buffs no anything.
Spec is still okay, let them finish and see what they will change extra.
Sorry, but I disagree. I have tried many specs and the damage output is def increased. Most builds went to 44MM, and combined it with 15 and 12inf along with deep Sin and even tried ranger.
With the increased damage to auto attacks the ranger tree is more appealing. I am not a fan of the pets but I was impressed with the MM/Ran/Sin.. I had 49% crit with 980ap in r8 gear. I was getting 4 digit crits test dummy with quick shot and strafe?
I run 19/32/15 mm/nb/inf now and that build didnt see the improvments the others did.
There are still a few more specs I wanted to try but MM is FAR from dead.
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