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Thread: Rogue problems and fixes

  1. #1
    Shadowlander
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    Post Rogue problems and fixes

    at the moment energy starvation, tanking, DPS, and survivability is a big problem with Rogue.

    but what can be done to fix it? what changes would you make to fix the problem, but not break the class at the same time?

  2. #2
    Rift Chaser
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    Personaly in 10 + years of mmo i never seen rogue energy starve like in this game.I know ppl will say tablet + energy reduction is should be ok bla blah but its really not actualy.I do feel it can be improve a little.

  3. #3
    Champion
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    Quote Originally Posted by ChrisCC29 View Post
    at the moment energy starvation, tanking, DPS, and survivability is a big problem with Rogue.

    but what can be done to fix it? what changes would you make to fix the problem, but not break the class at the same time?
    What seemed to be the aim of Trion was to make fighters better consistent frontline-ers and rogues more sporatic (CD dependent) the only thing is they made every defensive/offensive CD a 2 minute CD so to try to balance the game out they ended up with things like blackout.. and twilight shelter.. slip away.. if they cut near all the CDs to 30-45 secs, made them worse and maybe of GCD the class would be alllooottt better. This is the BIGGEST problem with bladedancer because they didn't even give the soul good defensive CDs to begin with... most of all BD should have a bunch of off GCD abilites that cost little to no energy that give decent buffs to stats/dps/dodge/miss exc. for around 5 secs... 2 max active at a time.. it would actually make the soul have a blade-dancing feeling

    Even with assassin stealth, if they just lowered out of stealth consistent dps, then added a 12 point move that costs 50-75 energy, the rogue reenters stealth, he gets no bonuses to hiding (so if someone is near and looks right at him for a sec or 2 he gets spotted), doesn't break on dmg and lasts for 7, maybe 10 secs, 15-20 sec CD, the soul would be allot better to play... (maybe make it worse then the 31 pointer buffs it up to around the numbers i said)

    Energy starvation.. increase overall regen by 3-5 if they're lazy or if they're not just make each soul have a passive +() to energy cap +() to energy regen for each 5 points in the soul (for example assassin's passive would have a high energy cap buff, near no regen; bladedancers would be the opposite) then of cource tag on a -x to energy cap -x to energy every level, so starting at lvl 1 people can have 100 energy and 20 energy/sec regen and lvl 50s wont have like a bajillion energy/sec
    Last edited by garethh; 09-10-2011 at 11:15 AM.

  4. #4
    Rift Disciple
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    Rogue CP builders cost 30 or 40 energy (40 for 2CPs like Puncture.)
    Rogue finishers cost 20 energy at 5 CP. (40, 34, 30, 24, 20.)
    Rogues regain 20 energy per second, and have a 1s GCD.

    Spamming 30-energy cp builders gives an effective GCD of 1.5s (30/20=1.5) 40 energy builders give a 2s eGCD, but give 2 CP in that time. They are more energy efficient.

    Let's assume the rogue always uses 5 point finishers and 30-energy CP builders. Spamming 5 cps costs 150 energy, + finisher = 170 energy. If rogues had infinite energy, this would take minimum 6 1-seconds of GCD. 28.33 energy used per GCD. It takes the rogue 1.42 seconds to regen this energy, so the eGCD is 1.42.

    Bard fervor reduces energy costs by 13%. 30-energy abilities cost 26.1 with fervor, 20-energy finishers cost 17.4.

    So now the 6-second rotation costs 147.9 energy. That's 24.65/second/cycle, for a 1.23 eGCD. (Warriors become almost totally unconstrained here, with their GCD=1.5 and their eGCD=1.52.)

    I'm not sure the exact energy per second given by elder tablets, and don't really have the time to test it myself right now.

  5. #5
    Champion
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    Quote Originally Posted by SoAnIs View Post
    Rogue CP builders cost 30 or 40 energy (40 for 2CPs like Puncture.)
    Rogue finishers cost 20 energy at 5 CP. (40, 34, 30, 24, 20.)
    Rogues regain 20 energy per second, and have a 1s GCD.

    Spamming 30-energy cp builders gives an effective GCD of 1.5s (30/20=1.5) 40 energy builders give a 2s eGCD, but give 2 CP in that time. They are more energy efficient.
    if you use 2, 2 combo point generating moves, a 1 point, then a finisher (40-40-30-20) your averaging 32.5 energy/sec wich is actually more than the normal 5 builder-finisher rotation (30-30-30-30-30-20) wich is 28.3 energy per second

    (in simple terms you lose 2 about energy/sec whenever you use a 2 combo point generating move)
    dmg wise they probly are more effiecient, but energy wise you will run out faster...

    the bard 13% less energy buff makes the 30 energy move go down to 25.5 and actually drops 5 combo point-finisher rotation to an average of 24.1 energy/sec making energy last practically twice as long

    gaining 20 energy/sec
    -you will lose 4.1/sec with the bard buff up
    [-20% dmg/sec when out of energy]

    -without the bard buff you lose 8.3/sec
    [-41% dmg/sec when out of energy]

    imo its a bad mechanic and if anything the bard buff should drop to 5% and rogues themselves should be able to maintain their energy threw varying energy costs in moves or some other change but ultimately not have to relying so much on 1 of 2 buffs (chloros have a 10% less energy cost buff) to do decent sustained dps
    Last edited by garethh; 09-10-2011 at 01:02 PM.

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