I'm calling it the Dunlist. The goal is to make every soul at least somewhat viable in PvP and PvE as well as removing stupid abilities. Further, the goal was to remove unintended cross-soul synergy and not create any additional synergy, which can have a deleterious effect on game balance.
Riftstalker
- Planar Switch - This ability is now passive and causes combo points from the original target to transfer to the current target when any builder is used.
- Phantom Blow - Now deals significantly more threat than Planar Strike and has a 6 second cooldown, in addition to current functionality.
- Boosted Recovery - Now a 40-point root ability. Increases incoming healing by 10% and an additional 2% for each point spent in Riftstalker above 40 (for a max of 30%).
Nightblade
- Nightrage - This buff is now triggered by Scourge of Darkness instead of Dusk to Dawn. It now lasts 30 seconds (down from 60) and can no longer be purged.
- Enkindle - Critical hits from fire damage abilities and procs now deal 33/66/100% of weapon damage as fire damage over the next 10 seconds. This effect stacks up to 3 times.
- Primal Strike this ability now deals Death damage instead of physical damage.
- Primal Death - Now increases all Death damage dealt by 2/4/6%
- Enhanced Weapon Enchantments - Removed
- NEW Branch Ability - Fiery Speed (requires 3 points in Fire and Death Attunement) - Using a Fire damage ability now increases your movement speed by 3% for 6 seconds. Stacks up to 5 times.
- NEW Branch Ability - Darkness Falls (requires 1 point in Fiery Speed) - Your Fire-based Finishers increase the damage of your next 3 Death damage abilities by 100%.
Bladedancer
- Deadly Dance - Now only affects Bladedancer abilities.
- Turn the Tide - Removed
- NEW Branch Ability - Ride the Tide - Your Quick Strike has a 50/100% chance to immediately reset the cooldown on Precision Strike.
- Contra Tempo - Removed
- NEW Branch Ability - Matched Tempo - Your Quick Strike and Precision Strike critical hits have a 50/100% chance to add an additional combo point.
- Dancing Steel - Removed
- NEW Branch Ability - Sling Blades - Lash out at an enemy within 20m with both weapons, dealing weapon + X physical damage and increasing movement speed by 20% for 10 seconds. Awards 2 combo points. 20 second cooldown.
Bard
- Power Chord - Cooldown increased to 10 seconds. Now immediately refreshes the duration of all active motifs.
- Coda of Fury - Removed.
- NEW Branch Ability - Coda of Resurgence - Plays a coda that uses combo points to place a buff on nearby allies that heals them the next time they take damage. Amount healed is increased by attack power. 20 second cooldown.
- Defeaning Music - Removed.
- NEW Branch Ability - Muse - Place a buff on an ally that causes all of the bards overhealing and all the bard's self-healing to heal the Muse target for 20/40/60/80/100% of the healed amount. Last 30 minutes. Only one target may have Muse and only one Muse may be present on any player.
Ranger
- Master Huntsman - Your Dire Wolf's Maul now reduces healing to the target by 10/20/30/40/50%. Your Razorbeast's armor and threat generation is increased by 10/20/30/40/50%. Your Raptor's Bloodied Blow now has a 10/20/30/40/50% chance to strike twice.
- Killing Focus - Increases your damage with all weapons by 2/4%.
- Diffuse - When active. Causes 30% of all damage dealt to the ranger to be transferred to the pet. No cooldown. Unlimited duration.
- Feral Aggression - Always active. Increases the damage dealt by the ranger's pet by 100%.
- Pin Down - Removed.
- NEW Root Ability - Advanced Pet Training - Your Dire Wolf may now stealth when not in combat. From Stealth, it may cast the Pounce ability which causes it to leap to a target within 20 meters. Your Raptor gains an additional 20% of the Ranger's attack power. Your Razorbeast takes 10% less damage.
- Opportunity - Now works for all finishers.
- Doubleshot - Now works for all auto attacks.
- Blood Rage - Now increases the pet's critical hit chance by 5/10/15% instead of damage.
- Improved Trick Shot - Removed. Functionality now incorporated into Trick Shot.
- NEW Branch Ability - Improved Shadow Fire - Your Shadow Fire no longer has a cast time.
Marksman
- Penetrating Shots - Removed.
- NEW Branch Ability - Sureshot - Your Swift Shot critical hits now have a 20/40/60/80/100% chance to add an additional combo point to the target.
- Collateral Damage - Removed.
- NEW Branch Ability - Gutshot - Your critical hits with Finishers now reduce healing taken by the target by 25/50%.
- Improved Swift Shot - Your Swift Shot effect is no longer removed when you use a finisher.
- NEW Branch Ability (26 point) - Fast Hands, Steady Feet - Your Rapid Fire Shot no longer has a cooldown when you are under the effect of a pedestal.
Saboteur
- Saboteur physical damage abilities are no longer considered poisons and thus are no longer improved by poison damage abilities or removeable by poison cures.
- Time Bomb - Now deals significantly more damage to the primary target but no longer deals area effect damage.
- Barbed Trap - Weakens the target, causing charges to deal additional physical damage over time when detonated. Lasts 60 seconds.
- Debilitating Trap - Now reduces healing done to the target by 50% for 10 seconds.
- Charge Booster - Removed.
- Land Mines - Now takes the places of Charge Booster.
- NEW Branch Ability (31 point) Subverting Trap - Places a trap on the ground which causes the rogue to be stealthed if he is not in combat. If the rogue leaves the trap radius, the rogue will be unstealthed after 10 seconds. If the trap is triggered when the rogue is visible, the rogue will be immediately stealthed for 10 seconds. 45 second cooldown.
- The Trapper - No longer removes the cooldown of traps. Now allows all traps to be cast instantly and while moving. Allows placing one of each type of trap simultaneously.
- Silent Setup - When using Charges, Traps and Land Mines, the Saboteur now has a 33/66/100% chance of not adding threat or unstealthing.
- Improved Blast Charge - Now increases the damage of Blast Charge by 25/50%.
- Residual Shrapnel - Now affects Blast Charge as well as Shrapnel Charge.
- High Explosives - Now increases Charge damage by 50%
- Booby Trap - Now causes the target to be incapacitated for 45 seconds (8 seconds pvp). Any damage caused will removed the effect. Shares diminishing returns with stun/silence effects.
Assassin
- Fine as is.
Infiltrator
- Sleight of Hand - Now removes all dispelable effects on the target. Cooldown increased to 2 minutes.
- Grip Like Steel - Now takes the place of Pardon the Interruption.
- Pardon the Interruption - Now takes the place of Evading Thoughts. Now gives finishing moves a 20/40/60/80/100% chance to interrupt spell casting.
- Evading Thoughts - Now takes the place of Grip Like Steel. Reduces the damage taken from spell effects by 5/10%.
- Theft of Thought - All the rogue's finishing moves now burn mana equal to 50% of the damage dealt.
- Take Cover - Now reduces damage taken from AOE effects by 10/20/30/40/50%.
- Step Into the Shadows - Cooldown reduced to 2 minutes.
- Brush It Off - Finishing moves now have a 20% chance per combo point to remove all negative player effects.
- Ignore Pain - Cooldown reduced to 2 minutes.
- Anathema - No longer dispelable.
- Cloudy Poison - Now gives a chance on hit to restore 10 energy to the rogue. Only procs on players.
- Countering Strikes - When the rogue is the victim of a critical hit, his damage is increased by 4/8/12/16/20% for 10 seconds.
- Ambush - Removed
- NEW Branch Ability - Overpower - The rogue instantly gains 5 combo points on his current target and regains 100 energy. 2 minute cooldown.
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