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Thread: Dunsparrow's Official 1.5 Wishlist

  1. #1
    RIFT Fan Site Operator Dunharrow's Avatar
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    Default Dunsparrow's Official 1.5 Wishlist

    I'm calling it the Dunlist. The goal is to make every soul at least somewhat viable in PvP and PvE as well as removing stupid abilities. Further, the goal was to remove unintended cross-soul synergy and not create any additional synergy, which can have a deleterious effect on game balance.

    Riftstalker
    • Planar Switch - This ability is now passive and causes combo points from the original target to transfer to the current target when any builder is used.
    • Phantom Blow - Now deals significantly more threat than Planar Strike and has a 6 second cooldown, in addition to current functionality.
    • Boosted Recovery - Now a 40-point root ability. Increases incoming healing by 10% and an additional 2% for each point spent in Riftstalker above 40 (for a max of 30%).

    Nightblade
    • Nightrage - This buff is now triggered by Scourge of Darkness instead of Dusk to Dawn. It now lasts 30 seconds (down from 60) and can no longer be purged.
    • Enkindle - Critical hits from fire damage abilities and procs now deal 33/66/100% of weapon damage as fire damage over the next 10 seconds. This effect stacks up to 3 times.
    • Primal Strike this ability now deals Death damage instead of physical damage.
    • Primal Death - Now increases all Death damage dealt by 2/4/6%
    • Enhanced Weapon Enchantments - Removed
    • NEW Branch Ability - Fiery Speed (requires 3 points in Fire and Death Attunement) - Using a Fire damage ability now increases your movement speed by 3% for 6 seconds. Stacks up to 5 times.
    • NEW Branch Ability - Darkness Falls (requires 1 point in Fiery Speed) - Your Fire-based Finishers increase the damage of your next 3 Death damage abilities by 100%.

    Bladedancer
    • Deadly Dance - Now only affects Bladedancer abilities.
    • Turn the Tide - Removed
    • NEW Branch Ability - Ride the Tide - Your Quick Strike has a 50/100% chance to immediately reset the cooldown on Precision Strike.
    • Contra Tempo - Removed
    • NEW Branch Ability - Matched Tempo - Your Quick Strike and Precision Strike critical hits have a 50/100% chance to add an additional combo point.
    • Dancing Steel - Removed
    • NEW Branch Ability - Sling Blades - Lash out at an enemy within 20m with both weapons, dealing weapon + X physical damage and increasing movement speed by 20% for 10 seconds. Awards 2 combo points. 20 second cooldown.

    Bard
    • Power Chord - Cooldown increased to 10 seconds. Now immediately refreshes the duration of all active motifs.
    • Coda of Fury - Removed.
    • NEW Branch Ability - Coda of Resurgence - Plays a coda that uses combo points to place a buff on nearby allies that heals them the next time they take damage. Amount healed is increased by attack power. 20 second cooldown.
    • Defeaning Music - Removed.
    • NEW Branch Ability - Muse - Place a buff on an ally that causes all of the bards overhealing and all the bard's self-healing to heal the Muse target for 20/40/60/80/100% of the healed amount. Last 30 minutes. Only one target may have Muse and only one Muse may be present on any player.

    Ranger
    • Master Huntsman - Your Dire Wolf's Maul now reduces healing to the target by 10/20/30/40/50%. Your Razorbeast's armor and threat generation is increased by 10/20/30/40/50%. Your Raptor's Bloodied Blow now has a 10/20/30/40/50% chance to strike twice.
    • Killing Focus - Increases your damage with all weapons by 2/4%.
    • Diffuse - When active. Causes 30% of all damage dealt to the ranger to be transferred to the pet. No cooldown. Unlimited duration.
    • Feral Aggression - Always active. Increases the damage dealt by the ranger's pet by 100%.
    • Pin Down - Removed.
    • NEW Root Ability - Advanced Pet Training - Your Dire Wolf may now stealth when not in combat. From Stealth, it may cast the Pounce ability which causes it to leap to a target within 20 meters. Your Raptor gains an additional 20% of the Ranger's attack power. Your Razorbeast takes 10% less damage.
    • Opportunity - Now works for all finishers.
    • Doubleshot - Now works for all auto attacks.
    • Blood Rage - Now increases the pet's critical hit chance by 5/10/15% instead of damage.
    • Improved Trick Shot - Removed. Functionality now incorporated into Trick Shot.
    • NEW Branch Ability - Improved Shadow Fire - Your Shadow Fire no longer has a cast time.

    Marksman
    • Penetrating Shots - Removed.
    • NEW Branch Ability - Sureshot - Your Swift Shot critical hits now have a 20/40/60/80/100% chance to add an additional combo point to the target.
    • Collateral Damage - Removed.
    • NEW Branch Ability - Gutshot - Your critical hits with Finishers now reduce healing taken by the target by 25/50%.
    • Improved Swift Shot - Your Swift Shot effect is no longer removed when you use a finisher.
    • NEW Branch Ability (26 point) - Fast Hands, Steady Feet - Your Rapid Fire Shot no longer has a cooldown when you are under the effect of a pedestal.

    Saboteur
    • Saboteur physical damage abilities are no longer considered poisons and thus are no longer improved by poison damage abilities or removeable by poison cures.
    • Time Bomb - Now deals significantly more damage to the primary target but no longer deals area effect damage.
    • Barbed Trap - Weakens the target, causing charges to deal additional physical damage over time when detonated. Lasts 60 seconds.
    • Debilitating Trap - Now reduces healing done to the target by 50% for 10 seconds.
    • Charge Booster - Removed.
    • Land Mines - Now takes the places of Charge Booster.
    • NEW Branch Ability (31 point) Subverting Trap - Places a trap on the ground which causes the rogue to be stealthed if he is not in combat. If the rogue leaves the trap radius, the rogue will be unstealthed after 10 seconds. If the trap is triggered when the rogue is visible, the rogue will be immediately stealthed for 10 seconds. 45 second cooldown.
    • The Trapper - No longer removes the cooldown of traps. Now allows all traps to be cast instantly and while moving. Allows placing one of each type of trap simultaneously.
    • Silent Setup - When using Charges, Traps and Land Mines, the Saboteur now has a 33/66/100% chance of not adding threat or unstealthing.
    • Improved Blast Charge - Now increases the damage of Blast Charge by 25/50%.
    • Residual Shrapnel - Now affects Blast Charge as well as Shrapnel Charge.
    • High Explosives - Now increases Charge damage by 50%
    • Booby Trap - Now causes the target to be incapacitated for 45 seconds (8 seconds pvp). Any damage caused will removed the effect. Shares diminishing returns with stun/silence effects.

    Assassin
    • Fine as is.

    Infiltrator
    • Sleight of Hand - Now removes all dispelable effects on the target. Cooldown increased to 2 minutes.
    • Grip Like Steel - Now takes the place of Pardon the Interruption.
    • Pardon the Interruption - Now takes the place of Evading Thoughts. Now gives finishing moves a 20/40/60/80/100% chance to interrupt spell casting.
    • Evading Thoughts - Now takes the place of Grip Like Steel. Reduces the damage taken from spell effects by 5/10%.
    • Theft of Thought - All the rogue's finishing moves now burn mana equal to 50% of the damage dealt.
    • Take Cover - Now reduces damage taken from AOE effects by 10/20/30/40/50%.
    • Step Into the Shadows - Cooldown reduced to 2 minutes.
    • Brush It Off - Finishing moves now have a 20% chance per combo point to remove all negative player effects.
    • Ignore Pain - Cooldown reduced to 2 minutes.
    • Anathema - No longer dispelable.
    • Cloudy Poison - Now gives a chance on hit to restore 10 energy to the rogue. Only procs on players.
    • Countering Strikes - When the rogue is the victim of a critical hit, his damage is increased by 4/8/12/16/20% for 10 seconds.
    • Ambush - Removed
    • NEW Branch Ability - Overpower - The rogue instantly gains 5 combo points on his current target and regains 100 energy. 2 minute cooldown.
    Last edited by Dunharrow; 09-04-2011 at 02:24 AM.

  2. #2
    RIFT Guide Writer Zyzyx's Avatar
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    dunsparrow best sparrow!
    Last edited by Zyzyx; 09-04-2011 at 02:34 AM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  3. #3
    RIFT Guide Writer Zyzyx's Avatar
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    Change your theft of thought change to ap bonus to mana drained

    make sab charge booster the original one.

    Give other souls aoe damage.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  4. #4
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    My Rogue wishlist for 1.5:
    • Move Bard to the Mage class, make it a glass cannon healer/nuker/buffer based on intelligent study of the technical ways music and magitech work together and synergy with other Mage souls. It's already more a caster type soul.
    • Fine-tune for synergy with chloro for aoe healing power or necro for deathdealing nuke power.
    • Add two-handed musical instrument or two to loot tables, with Bard-specific extra on-proc abilities so other Mage souls don't walk around with lutes or other instruments. How cool would that be?
    • Have 6 motifs, one for each element. All instants.
    • Make cadence a veil-type buff: Cadence of Melody all motifs attack as singletarget damage+minor group buff (except life just heals, and death just does damage). Cadence of Harmony all motifs attack as mutitarget, slightly lower damage than singletarget, starting at up to 5 enemies.
    • Place weak aoe healing at 18 points in, and use talents MUCH higher in the tree to amplify the damage and healing power of Bard spells, plus make Harmony reach out to up to 10 targets instead of 5.
    • Have less Codas and make them either healing or nukes, with 10-15s cooldowns so that most of Bard damage is done through weaving Motifs as attacks.
    • Make the heal (Coda of Life) start at 20s cooldown and 1/3 the healing of Flourish, but increase drastically at 51 Bard root ability to be equal to Flourish and 10s cooldown (because Flourish is at 16 Chloro so will not be achievable by 51 Bard)
    • Verses are channeled abilities for 6-10s and can be interrupted. Here is where debuffs go, or major buffs to the party, along with a small amount of damage. These are learned deeper in the Bard tree, say around 36-44.

    Replace the support role in Rogue class with Monk: two-dagger fighting style. Wholenesses, Meditations, Stances, and Mantras to buff yourself and your party, kickass moves that complement the rest of the Rogue souls far, FAR better than Bard ever did, and does real damage at 51 points like any other of the Rogue souls in 1.5 tuning. Some self-healing, or a Stance that converts part of damage taken to self-healing.

    Think about it.
    Last edited by Leiralei; 09-04-2011 at 03:10 AM.
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  5. #5
    Plane Touched
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    your overpower still sux. 5 instant combo points isn't enough to justify 21 points in inf. u get basically the same skill -the energy from 21 bard..

    the theft of thought change is a nice idea.

  6. #6
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    TaldList >> Dunlist.

    Assassin:
    1: Rewording of Murderous Intent. Increases the damage of Assassin combo building abilities by 0.25/0.50% (Max of 25%) of the points spent in the Assassin soul.
    2. Murderous Intent and Silent Footsteps swap places in the assassin soul tree.
    3. Enduring Brew: Instantly heals the rogue for 1% of their max health for every point spent in the Assassin soul tree (Max of 50%) on a 2 minute cooldown.
    4. Blinding Powder: Now effects 2 other enemies within 7 meters of the target.
    5. Blinding Powder and Enduring Brew swap places in the Assassin soul tree.

    Nightblade:
    1: Primal Strike has been changed to deal death damage.
    2. Primal Death has been renamed to Improved Death and has been reworked. It now increases the damage of Nightblade finishers by 0.5 / 1.0% (Max of 40%) and Nightblade combo building abilities by 0.25 / 0.5% (Max of 20%) for every point spent in the Nightblade tree.
    3. Nightrage has been removed from Dusk to Dawn.
    4. Nightstalker has been renamed Lust for Death.
    5. New ability, Nightstalker, that replaces Enkindle. Allows you to be concealed until canceled and increases movement speed while concealed by 10/20/30%.
    6. In addition to its normal effects, Lingering Flame now causes your Fiery Chains and and Weapon Flare to burn for 20/40/60/80/100% of your weapon damage over 6 seconds.

    Blade Dancer:
    1. Rhythms no longer cause exhaustion. Rhythms have been divided into two categories, Offensive and Defensive. Only one Rhythm of each category can be active at a time and activating a new one will overwrite the old one. Side Steps and Sprint are now Defensive Rhythms. All other are considered Offensive Rhythms. All Rhythm cool-downs have been increased to 1 minute.
    2. Reprisal is now triggered when your target dodges, parries, or blocks your attack. This ability can not be dodged, parried, or blocked.
    3. Strikeback is now triggered when you dodge, parry, or are missed by an enemy attack.
    4. Turn the Tide is now triggered when your enemy dodges, parries, or blocks your attack.
    5. Contra Tempo is now triggered when you crit. This may only occur once every 6 seconds.
    6. Counterbalance has been reworked, it now increases the critical damage done by Blade Dancer attacks by 0.66% for every point spent in the bladedancer soul (Max of 30%).
    7. False Blade now has a range of 20 meters.
    8. Deadly Dance has been reworked, it now increases the AP contribution of your next 3 combo point generating abilities by 7/14/21% per combo point.

    Ranger:
    1. Enduring now also increases the movement speed of your pets by 5/10/15/20/25%.
    2. Master Huntsman now also gives your pets a 12/24/36/48/60% chance to resist movement impairing effects.
    3. Improved Escape artist has been replaced by Jungle Warfare, which allows all Ranger abilities to be used in melee.
    4. DoubleShot has been reworked. It now gives your quickshot a 6/12/18/24/30% chance to make the next Spilnter Shot or Shadow Fire ability used within the next 10 seconds to be instant cast.
    5. All pets stats now scale with rogues dexterity stat.

    Marksman:
    1. Empowering Shot has been changed to an instant cast ability.
    2. Penetrating Shots has been reworked. It now converts 20/40/60/80/100% of your physical ranged attack damage into air damage.

    Riftstalker:
    1. Guarded Steel and Annihilate now have a 20 meter range.
    2. Scatter the Shadows replaces Planar Switch in the soul tree.
    3. New ability, Planar Charge, now available at 51 points in the root tree. Planar Charge grants 5 combo point to an enemy target within 20 meters on a 10 second cooldown.
    4. Improved Guarded Steel has been reworked. It now increases threat of all Riftstalker abilities by 30% and reduces spell damage taken by 10/20%.

    Bard:
    1. Motif's have been increased to 30seconds base.
    2. Bardic Inspiration now increases the duration of Motif's by 6/12/18/24/30 seconds.
    3. Motif of Encouragement has been removed. In its place is Hymn of Vitality which is a single target heal with a 10 second cooldown.
    4. The cooldown on Verse of Vitality has been reduced to 20 seconds.
    5. Verse of Captivation and Verse of Fascination swap places.
    6. Verse of Fascination is now instant cast.
    7. Street Smart has been removed. In its place is Marching Orders which allows Cadence to be channeled while moving.
    8. Invigorated Soul has been reworked. It now converts 20/40/60/80/100% of all damage done by any Bard ability into healing for up to 5 party and raid members.
    9. The range of all Codas has been increased to 30 meters.
    10. Deafening Music has been reworked. It now increases the damage of all Bard abilities by 0.1/0.2/0.3/0.4/0.5% of the points spent in the bard soul (Max of 25%).
    Last edited by Taldren; 09-04-2011 at 03:30 AM.
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  7. #7
    Rift Chaser Devious's Avatar
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    Talk about sweeping changes...

    Shame its totally necessary due to how bad we are at the moment. It's a sad time for rogues. Its hard to fathom all those changes in place.


    Something I noticed from Dunsparrow is I could pedestal, build up to 5 combos, rapid fire, instant 5 combo, rapid fire, and I'd still have 70 odd energy to burn. Bring on the 1shots!

    I'm also unsure if just having boosted recovery back as riftstalkers is enough. We NEED -something- |ANYTHING| to compare against spotters. Clerics have rez and heals and aoe interupts, what do we have? Why can't we have an interupt? or group shields? or f'in something!
    Last edited by Devious; 09-04-2011 at 04:49 AM.
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  8. #8
    Telaran Zariyn's Avatar
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    Quote Originally Posted by Dunharrow View Post
    Assassin
    • Fine as is.
    Lol, really? Maybe for PvP, but definitely not for PvE. Still sub-par DPS.

  9. #9
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    It would be a miracle if Trion implements even half of these suggestions.

  10. #10
    RIFT Guide Writer Hokonoso's Avatar
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    way too many nerfs in there. the poison change to charges is the biggest one, that was made in 1.0 for pvp balance and will stay, no amount of crying will change that. penetrating shots should not be removed, hell nothing should be removed, every ability we have sum1 uses and likes, just add new stuff if you want new stuff, dont say remove X for no reason, that's just silly.

    also your ranger changes are too extreme, you would make hoko spec invincible. could easily see 3500 dps with ur bd and ranger changes...
    Useful Rogue guides since I don't want to answer 50 billion questions anymore:
    Marksman, Ranger, Nightblade, Blink'Blade, Asstalker, Assdancer, and finally The Hoko Spec™
    Hoko, teaching noobs the way of rogue pve until 12/20/11.

  11. #11
    RIFT Guide Writer Hokonoso's Avatar
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    Hoko list is simple.

    remove murderous intent - change all rogue critical base dmg to 200% (up from 150%)
    remove deadly dance - increase damage of all rogue abilities by 50%
    unnerf serrated blades - now works with ranged again
    allow pet scaling - rogue pets now act like beastmaster and necromancer pets and have no artificial limits on their stats
    remove hit and run - no ranged abilities have a cast time anymore, 51 marksman no longer sucks
    change energy consumption rate - rogues now gain 25 energy per second instead of 20

    let these changes last for 4 months and then adjust the OP abilities downward where needed.
    Useful Rogue guides since I don't want to answer 50 billion questions anymore:
    Marksman, Ranger, Nightblade, Blink'Blade, Asstalker, Assdancer, and finally The Hoko Spec™
    Hoko, teaching noobs the way of rogue pve until 12/20/11.

  12. #12
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    Quote Originally Posted by Hokonoso View Post
    also your ranger changes are too extreme, you would make hoko spec invincible. could easily see 3500 dps with ur bd and ranger changes...
    Would be nice to be significantly more powerful than all other callings for a change, no? :P

  13. #13
    Prophet of Telara
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    Either by a high tree or deep root allow movement while channeling cadence, increase range to 30m of all bard attacks and finishers.

  14. #14
    Prophet of Telara
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    Too late to edit.

    Add something that has a chance to refresh motifs.

  15. #15
    Plane Touched
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    This Dunlist is a joke. Clearly someone hates playing sabdancer and would love for it to be ruined.

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