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Thread: Brainstorm your buffs to Rogues here:

  1. #1
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    Default Brainstorm your buffs to Rogues here:

    I'm gonna roll with NB for my list of possible changes:

    -Get rid of Nightrage and just buff the base damage of Blazing Strike and Flame Thrust by 40%
    -Make Improved Blazing Strike add to your total crit % and have it affect Flame Thrust as well
    -Triple Smoldering Blades DoT damage and allow Melted Skin to proc off it too
    -Allow movement (for the rogue) while channeling Dusk to Dawn, increase it's damage by 25%, and lower the energy cost to at least 50
    -Primal Strike deals death damage instead of physical and increase the proc rate of Primal Death or the % dmg bonus of it
    -Twilight Force costs 40 energy, does slightly more damage (less than Dusk Strike), and awards 2 CPs
    -Dusk Strike's damage slightly increased
    -Give Living Flame a low fire damage shield mechanic like Poison Malice in addition to the pulsing AoE
    -Make SoD an off GCD buff (still on 30 sec cooldown) with the same buff effect that consumes 1-5 stacks of Heat Retention instead of CPs to boost the proc on each attack
    -Better Fiery Spike gear scaling and add a small direct damage proc that goes off when Fiery Spike runs its full duration

    There should also probably be a small exhaustion mechanic added to each of our damage reductions if our damage is boosted this much. I'm thinking something relatively short like being unable to use one for an amount of time equivalent to the duration of the reduction (IE, Blackout is 6 secs of immune followed by 6 secs of being unable to use twilight shelter, cleanse soul, etc).

    Anyhow, what do you guys got?

  2. #2
    Champion Skyline's Avatar
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    Quote Originally Posted by rennlc View Post
    I'm gonna roll with NB for my list of possible changes:

    -Make Improved Blazing Strike add to your total crit % and have it affect Flame Thrust as well
    -Allow movement (for the rogue) while channeling Dusk to Dawn, increase it's damage by 25%, and lower the energy cost to at least 50
    -Primal Strike deals death damage instead of physical and increase the proc rate of Primal Death or the % dmg bonus of it

    -Twilight Force costs 40 energy, does slightly more damage (less than Dusk Strike), and awards 2 CPs
    -Give Living Flame a low fire damage shield mechanic like Poison Malice in addition to the pulsing AoE
    -Better Fiery Spike gear scaling and add a small direct damage proc that goes off when Fiery Spike runs its full duration
    I agree 100% with these and the ones in pink I have been asking for since Beta.

    If any of these were added I would easily re-sub.

    But I don't see any of these happening any time soon.
    Last edited by Skyline; 08-17-2011 at 03:32 AM.

  3. #3
    Ascendant charliekelly's Avatar
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    move nightrage to scourge, many problems solved.

  4. #4
    Rift Chaser Muzzel's Avatar
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    Bring Sabotuer back to what it was seeing as cabalist are sab without effort now.

    Make dex 75% ap and str 25%

    Make Weapons use 2 weapons instead of one(if its not already which im sure it isnt).

    Fix valor or rogues so we can be useful in pvp rather then have not much to do, currently only QQ about rogues in pvp is from warriors cuz we can dot them up and hide..Not really pvp if we can only win by hiding and only against one class.

    Now that Mages and clerics and 2h Warriors etc have whetstones give one to Rangers/Marksman.

    Get rid of Cloudy and make it a snare instead. Remove snares from Dimished returns. Oh wut I chopped your feet off 2 times and now your immune to dismemberment?

    Better Synergy Crystals(you can get the bd one and get 1% ap for 20 stacks per crit (which given in a raid is about 200 or less or just get the rank 8 one and get 200 ap constantly. derp derp) Better Greaters.

  5. #5
    Rift Disciple Zenora's Avatar
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    Some Talent in the Bladedancer tree that on there is a chance on crit to make your next off-hand ability to be instant and cost no energy. But, put it high in the bladedancer tree to give the dancer some burst damage.

  6. #6
    Rift Disciple Zenora's Avatar
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    along with
    Blade Hustle Increases the duration of Rythmic abilites by 2, 4, 6s and decreases there cd time by 10s, 20s, 30s.
    Counterbalance decreases exhaustion time by 10s and the energy cost of rhythmic abilities by 10.

    Hopefully this would make the Rhythmic abilities better at higher bd.

  7. #7
    RIFT Guide Writer Zyzyx's Avatar
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    Make SoD's damage added to your next finisher instead of spread out over 10 attacks.

    Return charge booster to adding double the charges.
    Last edited by Zyzyx; 08-17-2011 at 06:33 AM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  8. #8
    General of Telara
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    Give NB a gap closer ^^. Ride a surf board of fire to an enemy anyone?
    Last edited by Vitto; 08-17-2011 at 06:37 AM.

  9. #9
    RIFT Guide Writer Zyzyx's Avatar
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    Oh yeah make leaching poison worth something. Maybe a 400-500 heal instead what 50?

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  10. #10
    Champion Skyline's Avatar
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    Quote Originally Posted by Zyzyx View Post
    Oh yeah make leaching poison worth something. Maybe a 400-500 heal instead what 50?
    Quote Originally Posted by Zyzyx View Post
    Make SoD's damage added to your next finisher instead of spread out over 10 attacks.

    Return charge booster to adding double the charges.
    I agree with the Leeching Poison idea, but adding all of SoD's damage to the next finisher would definitely make it a 1 shot kill ability... to any class.
    I wouldn't mind that at all but from the way Trion works, it would be small buff followed by huge nerf.

    btw, you wouldn't happen to be Zyzyx from the DAoC VN Boards would ya?
    Last edited by Skyline; 08-17-2011 at 06:55 AM.

  11. #11
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    I'm gonna roll with NB for my list of possible changes:
    1. Get rid of Nightrage and increase the AP coefficient of Blazing Strike and Flame Thrust to match (untalented) Deadly Strike.
    2. Increase the AP bonus of DtD to +200%.
    3. Primal Strike deals death damage instead of physical and increase the proc rate of Primal Death to 45%.
    4. Increase the AP bonus of Twilight Force to +100%, or add +25% AP bonus per rank of Improved Twilight Force.
    5. Increase the AP bonus of Dusk Strike to +100%.
    6. Reduce the Energy cost of Living Flame to 50.


    For BD ...

    1. Move the 51 point ability to 44 points. Move the 44 point ability to 38. Add a new 51 point ability called "Dance Dance Machine" or "Infinite Dance Works" (or something more Telara-appropriate) which does the following:

    - Removes Exhaustion. Resets all BD ability cooldowns. Cooldown of 4 minutes.

    2. Reduce the Energy cost of Dancing Steel by 10.

  12. #12
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    My 2 cents for improving the melee souls:

    1) Nerf Deadly Dance to about half its current value, but applies to Compound Attack as well.
    1a) Combat Culmination - Replaced with Wild Striking - Increases the number of targets Twin Strike can hit by 1/2/3.
    1b) Compound Attack - increase maximum number of targets to 4, remove the scaling with more targets.
    1c) Dauntless Strike - Replaced with Swift Slash - Usable only after using Twin Strike. Strikes up to 4 enemies in front of the Bladedancer for xx damage, an additional 100% bonus from AP is applied to this attack. Generates 1 combo point.
    1d) Double Coup - Effect applies to Twin Strike / Swift Slash as well.

    This slots BD as more of a potential primary soul for melee AOE dps.


    2) Advanced Flanking - Also improves damage bonus from AP to Assassin abilities by 15/30/45% when used from behind.
    2a) Leeching Poison - Change from Health to Power returned.

    Making up for the loss of Deadly Dance by increasing Assassin's damage potential from behind (likely would need tweaking), as well as giving them an option to potentially be less energy starved.

    3) Primal Death - Moved to Tier 3 (Swap with Fire and Death Attunement), proc chance increased to 33/66/100%.
    3a) Melted Skin - Proc changed: Increases the Nightblade's elemental damage by 1.6% per point spent in Nightblade above 12, to a maximum of 40%

    Focusing the Nightblade further on elemental damage with a Warrior-like scaling mechanic on Hellfire Blade's proc.
    Last edited by Volatile1; 08-17-2011 at 10:15 AM.

  13. #13
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    Good stuff in here. Lets keep it going.

    -Make all tracking abilities increase damage to and reduce damage taken by 5% against whatever your tracking skill tracks.

    INF
    -Increase Penetrating Strikes to 15-20% at 5/5 and switch it to ignore valor instead of armor
    -Increase the chance of Focused Intent proccing to 15-20% per rank (up from 10)
    -Bring all 3-5 min CDs down to 2 minutes
    -Reduce Sleight of Hand's cool-down to 5-10 seconds, make it off GCD, make it no longer give a CP, and increase it's range to 30m
    -Countering Strikes procs when you take damage (instead of dodging)
    -Increase the damage and the amount of mana drained with Theft of Thought
    -Pardon the Interruption silences the target for 5 seconds when successfully interrupting a spell cast
    -Increase the duration of Evading Thoughts and have it add 1% to dodge per CP consumed as well
    -Expedited Wounds reduces the damage of DoT abilities by 50% instead of their duration
    -Grip Like Steel affects silence as well (or for an easier fix, just have silence not affect Bards)
    -Switch Take Cover's 15% less AoE dmg to 15% less chance to be critically hit
    -Improved Break Free also reduces the cool-down of Cleanse Soul
    -Anathema reduces the healing done by the target by 50%

    Bard
    -Cadence can be used on the move but you move 30-50% slower during it's duration (does not trigger or get affected by DR)
    -Power Chord refreshes all motifs and no longer generates CPs

    MM
    -Keen Eye affects the range of ALL ranged rogue abilities including cadence, fiery spike, etc. (does not stack with Saboteur range increases)
    -Quick Reload, Strafe, Static Shot, and Repelling Shot affected by Rapid Extrication
    -Rapid Extrication also reduces the cast time of Lightning Fury, Empowered Shot, and Deadeye Shot by 30% at 2/2

    BD
    -Make it so Douple Coup has Keen Strike causing Precision Strike and Quick Strike to have 100% crit instead of the other way around
    -Make Deadly Dance and Blade Finesse work for Compound Attack as well as Deadly Strike

    RS
    -Stalker Phase is reduced to a 10% damage increase but activates after ALL plane shifting abilities
    -Make Planar Switch generate a high amount of threat and cost 10 energy

    Ranger
    -Double shot instead causes auto-attacking to occur 50% faster at 5/5
    -Shadow Fire no longer has a buff component, instead has a 4 second stun, and all ranger abilities have 35% increased damage automatically
    -Splinter shot has no cool-down and it's damage is increased by 25%
    -Improved Escape Artist also makes Fleeting Instincts work in combat
    -New ability Improved Feral Instincts that increases player and pet crit % by 5 at 40 in ranger
    -Hasten Call and Escape Artist cool-downs reduced to 30 seconds
    -Diffuse cool-down reduced to 2 mins
    -Dire Wolf's Maul reduces healing by 50% at 5/5 Master Huntsman
    Last edited by rennlc; 08-17-2011 at 10:21 AM.

  14. #14
    Prophet of Telara Fiskerton's Avatar
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    Something like Disassemble, but it would remove the target's Chest armor instead. We can call it "Strip Chest". Hell, let's make a "Strip Helmet" "Strip Shield" and a "Strip Shoulders" too and put them all up high in the BD soul. They all have a small (maybe 1 second) cast time, but no cooldown. At 51 points, give them "Full Strip" which has no cast time, but a long cooldown.


    Then, just for ****s and giggles, let's rename Bladedancer to Stalker and give them "Plagiarize", which lets them copy the last skill they were hit with. That would make rogues more fun in pvp
    Last edited by Fiskerton; 08-17-2011 at 10:50 AM.
    ~ | Fiskerton | Fiskermage | Fiskerheals | Fiskerbear | ~

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  15. #15
    Rift Disciple Zenora's Avatar
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    Default This is what I would do... Though I'm sure testing would need to be done...

    Assasin

    --------------------------------------------------------------------------

    Assassinate gets a 170% bonus from AP
    Backstab gets a 130% bonus from AP
    Jagged Strike gets a 130% bonus from AP
    Physical Trauma Increases the duration of Jaggied strike and Impale by 4s. Increases the Damage of Puncture's bleed effect by 25%. Impale causes your next final strike to do 3% more damage per combo point lasts as long as target is impaled.
    Slip Away - if target breaks stealth the immunity goes away.
    Leaching posion now heals for 50% of the damage it deals.
    Increase the Damage Bonus from AP for Impale
    Double Cross - Add Imaple to this effect. Increase the damage of Savage Strike to 10-20-30% from behind.
    Add a stacking poision - at 26 points that does 55 water damage over 10s and stacks up to 5 times.
    Move Magnify pain down two the second row and have it only effect melee abilites and remove the healing it gives.
    Take clock and dagger and move it to where magnify pain was.

    --------------------------------------------------------------------------

    Bard

    --------------------------------------------------------------------------

    Triumphant Spirit now effects cadance

    --------------------------------------------------------------------------

    BladeDancer

    --------------------------------------------------------------------------

    Deadly Dance no longer effects Ranged Ablilites or Charges and is changed to 15% 30% 45% but is no longer effected by combo points.
    The number of attacks effected by Deadly Dance is now based on the number of combo points Deadly Stike uses.
    Deadly Dance is move to the 6th teir.
    Deadly Strike now get the flat 25% increasing talent added to it.
    Blade and Fury is moved to teir one. New ability is added to row one with 3 points. Quick and Precision strike now increase AP by 2% 4% and 6% for the next 10s.
    Turn of the Tides is now moved to teir 2.
    Improved False blade is now moved to teir 3.
    Sprint is removed from the Rythmic abilities list.
    Combat Culmination is now a teir 3 ability.
    Counterblance now decreases the energy cost of Rhymic abliites by 10 and exhastion by 10s.
    Blade Hustle also decreases Rhythmic ablities cds by 10, 20s, 30s.
    New ability is added to tear 4. Each off-hand ability now increases AP by an addition 1% stacks up to 10% and lasts 15s.
    New ability is added at 20 points in dancer. Attacks with both weapons which throws the opponent of balance.
    The bladedancer can now find weakspots in the enemys defenses and increases the dancers damage to target by 5% for 15s. CD 1min.
    Blade and Soul parity is now a 44 point ability.
    Dancing steel now recieves a 75% bonus from AP.
    51 point ability. Off-hand abilities have a 50% chance on crit to cause the next off-hand ability to be an instant cast and cost no energy.

    ---------------------------------------------------------------------------

    Marksman

    ---------------------------------------------------------------------------

    ...

    ---------------------------------------------------------------------------

    NightBlade

    ---------------------------------------------------------------------------

    Primal Death should be 33% 66% and 100% to do 50% extra death damge.
    Improved Blazing Strike should give 5% 10% boost in damage.
    Fiery Spike needs a 50% increase in damage out.
    Dusk Strike now get a 80% increase from AP
    SoD now 15 strikes
    Dusk to Dawn damage is increased by 25% and allows movement but is still channeled.
    Dark Malady is now 15s.
    Weapons flare and Fiery chains now awards one combo point.
    Damage of Smoldering Blades is now increased.
    Blackout is now changed to where all nightblade stealth moves can be used for 6s.

    ---------------------------------------------------------------------------

    Ranger

    ---------------------------------------------------------------------------

    Killing Focus now adds 20% extra damage on crit for all ranged attacks and 4% to ranged attacks.
    Pets now scale better and deal more damage.
    Pray on the week now does a 20% increase in damage.

    ---------------------------------------------------------------------------

    Riftstalker

    ---------------------------------------------------------------------------

    Improved Guardian Phase now is in the final teir.
    Planar Switch is moved down to where Improved Guardian Phase was.
    Improved Guardian Phase - Guardian Phase - boosts armor by 100%, damage done is reduced by 25%, Endurance by 50%, and Reduces all incoming damage by 5%.
    Improved Rift Guard changes rift Guard Can now absorb an extra 25% of your maximum hp.
    For every 50 points in Endurance Rift gaurd now aborbs 1% more damage and increases the total amount absorbed by 2% of your maxumium hp.
    Defer Death is removed. New ability - increases healing recieved by 20% for 20s cd 2 minutes.

    ---------------------------------------------------------------------------

    Saboteur

    ---------------------------------------------------------------------------

    Increase the damage of all traps.
    High Explosives in addition to the bleed damage. Add, on Fragmentation bomb your next set of charges do 10% more damage.

    I'm sure people are going to be like wth is this...
    Last edited by Zenora; 08-17-2011 at 11:00 AM.

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