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Thread: Flag Runner Build

  1. #1
    Rift Disciple
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    Default Flag Runner Build

    The search on here sucks. What are the current flag runner builds? I've heard RS/BD/MM and some Bard/RS/??? builds. Can you please include some ZAM links?

    Thanks in advance

  2. #2
    Rift Disciple
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    http://rift.zam.com/en/stc.html?t=0M...dzz.xIxzuqdokk

    This is my personal choice pre-rank 5/6. Since you can no longer defer death to pick up a flag, it's useless now for the most part(for a flag runner). While running you want to strafe away at full speed spamming Swift Shot on anyone following you. You can add some decent damage with RFS or just finish with Rift Guard or Hasted Shot depending on the situation. If some melee are on you be sure to get 2-3 CP on them(planar switch is helpful here) and use Guarded Steel.


    http://rift.zam.com/en/stc.html?t=0M...V0z.xcx0hqbokk

    If you are rank 6 and want perma stealth go with this. Less speed(no 15 second run buff), but more mitigation. Also permastealth, cleanse soul, break free.
    Last edited by Equis; 07-12-2011 at 06:39 AM.

  3. #3
    Soulwalker
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    At R5 I use a build with minimum 16 MM for Getaway, 21 Bard for Improved Anthem of Competence, and 20 Inf up the defensive tree for 5/5 Fleet of Foot. The leftover points (I think that leaves 7?) I put into MM for Imp Repelling, Static, and Penetrating Shots.

    http://rift.zam.com/en/stc.html?t=1M...0VV00o.VVb0h0x

    The defensive Inf tree is great. Perma-stealth (with perma-25% speed, 30% with insoles), Cleanse Soul, 90s recast Break Free, dmg redux on AoE and stun/root/etc, -2s on stuns. I used to use RS instead of Inf at lower ranks, but I think I like this more. I'm not sure if it's better, but it's a nice change.

  4. #4
    Rift Disciple
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    Default

    thank you for the help

  5. #5
    Soulwalker
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    This is very good for running shards in Port Scion.

    http://rift.zam.com/en/stc.html?t=1M...gMzR.0VMfhcb0z

    You can set your memory capture inside port in stun elite and take the shard and tun out even with a full church you use shadow assault on the npc on the side by the door then run for one of the edges using shadow blitz to hit an npc near the edge of the centre area. useing your ports and on the double to escape.

    Works in Whitefall too as you can sit in stealth and grab it at a good time and hopefully meet your team in the middle or save your cds untill the enemie is near you then port run ahead.

  6. #6
    RIFT Guide Writer Flaymar's Avatar
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    Quote Originally Posted by Glinto View Post
    This is very good for running shards in Port Scion.

    http://rift.zam.com/en/stc.html?t=1M...gMzR.0VMfhcb0z

    You can set your memory capture inside port in stun elite and take the shard and tun out even with a full church you use shadow assault on the npc on the side by the door then run for one of the edges using shadow blitz to hit an npc near the edge of the centre area. useing your ports and on the double to escape.

    Works in Whitefall too as you can sit in stealth and grab it at a good time and hopefully meet your team in the middle or save your cds untill the enemie is near you then port run ahead.
    i use this also, very nice.

  7. #7
    Rift Disciple Voldor's Avatar
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    http://rift.zam.com/en/stc.html?t=0M...cbzz.0VRfx0boz

    i use this one and it works really well for me specialy in Port Scion. but in WS with the blue orbes i can get from one base to the other in no time
    allows me to run fast and some survivability but also have enough firepower to kill. I dont feel gimpt at all
    Last edited by Voldor; 07-13-2011 at 08:18 AM.

  8. #8
    Xsi
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    Shield of Telara Xsi's Avatar
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    Quote Originally Posted by Voldor View Post
    http://rift.zam.com/en/stc.html?t=0M...cbzz.0VRfx0boz

    i use this one and it works really well for me specialy in Port Scion. but in WS with the blue orbes i can get from one base to the other in no time
    allows me to run fast and some survivability but also have enough firepower to kill. I dont feel gimpt at all
    If you are choosing Sin as your 3rd runner soul, you should have Blinding Powder ...

    Also, it's not bad to have Rift Scavenger (especially at lower rank) in this build because you are likely adding combo points and then running from your target (the ones beating on you) while your team finishes the target off and you really need self healing in any fashion.

    Note, Sin can be replaced by MM or Bard depending on preference but RS and BD are pretty much the base build.
    Vow - <The Granite Guard> Dayblind (Guardian)
    Vow - Sunrest (Guardian)
    Master Outfitter, Master Butcher, and Master Fo-rager

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