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Thread: Rogue PvE Bible - Updated for 1.3

  1. #181
    RIFT Guide Writer Flaymar's Avatar
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    Quote Originally Posted by TomasJAnderson View Post
    Amazing guide, I learned so much reading this. Thanks again !
    no problems glad it helped

  2. #182
    RIFT Guide Writer Flaymar's Avatar
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    looking for some 1.4 builds, anyone active in the pts want to share any information?

  3. #183
    Rift Chaser Toogeloo's Avatar
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    I have always been under the impression that Bard Builds should be:

    Bard/Nightblade/Ranger

    Since throwing Ranger in makes all attacks by the bard (such as Cadence) based off of Ranged weapon damage instead of melee weapon.

  4. #184
    Rift Disciple Tnanever's Avatar
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    Quote Originally Posted by Flaymar View Post
    looking for some 1.4 builds, anyone active in the pts want to share any information?
    Riftstalker hasn't changed unless you want to include the rotation for 2/4 T4 and a 4/4 T4 rotation.

    A lot of builds rely on Deadly Dance and afaik the tweaks to that haven't hit the PTS yet, just the notes. My guess would be Sabodancer is going to be nonexistent and non-pet souls will get a slight boost due to the change in Spotter's.
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  5. #185
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    Quote Originally Posted by Flaymar View Post
    AOE Rotation
    5x Shrapnel Charge, Detonate
    3x Shrap Charge, Puncture, Deadly Strike, 2x Shrap Charge, Detonate
    I would like to point out that if there are 2 targets that needs to die (for example the Executer on Herald), instead of doing that rotation, I've found that it is more worthwhile cycling Spike Charge on both targets. Critting for up to 2.7k+ on 2 targets over 15 seconds is way more DPS than just spamming Shrapnel Charge. Otherwise we'd just screw Spike Charge all together and just use Shrapnel but we are not. Can also be used on Hylas for some extra DPS. Just don't run and melee Hylas

    When there are 3 or more targets it is of course better to just use Shrapnel.
    Last edited by Evixy of SWE; 07-24-2011 at 06:55 AM.

  6. #186
    RIFT Guide Writer Flaymar's Avatar
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    Quote Originally Posted by Evixy of SWE View Post
    I would like to point out that if there are 2 targets that needs to die (for example the Executer on Herald), instead of doing that rotation, I've found that it is more worthwhile cycling Spike Charge on both targets. Critting for up to 2.7k+ on 2 targets over 15 seconds is way more DPS than just spamming Shrapnel Charge. Otherwise we'd just screw Spike Charge all together and just use Shrapnel but we are not. Can also be used on Hylas for some extra DPS. Just don't run and melee Hylas

    When there are 3 or more targets it is of course better to just use Shrapnel.
    Well we just aoe off herald,a nd melle single target down to avoid all blowing up at same time. But yes getting a 2x spike charge when only 2 targets is a good plan.

    Quote Originally Posted by Toogeloo View Post
    I have always been under the impression that Bard Builds should be:

    Bard/Nightblade/Ranger

    Since throwing Ranger in makes all attacks by the bard (such as Cadence) based off of Ranged weapon damage instead of melee weapon.
    I was under this impression also, however this is not the case anymore apparently. Esp when whetstones on melle weapons increase candence damage, so i am not 100% sure, but form my tests this resulted in higher candence prases.

    Quote Originally Posted by Tnanever View Post
    Riftstalker hasn't changed unless you want to include the rotation for 2/4 T4 and a 4/4 T4 rotation.

    A lot of builds rely on Deadly Dance and afaik the tweaks to that haven't hit the PTS yet, just the notes. My guess would be Sabodancer is going to be nonexistent and non-pet souls will get a slight boost due to the change in Spotter's.
    Ok good to know =)
    Last edited by Flaymar; 07-24-2011 at 09:23 AM.

  7. #187
    RIFT Guide Writer Zyzyx's Avatar
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    Then repeat this:
    5x Shrapnel Charge, Detonate
    3x Spike Charge, Puncture, Deadly Strike, 2x Spike Charge, Detonate


    Why do people use this instead of puncture after deadly strike?
    Do they hate extra damage or what?

    Is the damage lost from the 1gcd really half of a DD'd puncture?
    Last edited by Zyzyx; 07-24-2011 at 04:31 PM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  8. #188
    Plane Touched
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    The reason the rotation changed is due to how the Deadly Dance mechanic works. It buffs your next 3 point-generating abilities by 105% with 5 CPs. It's been worked out so that we only have to Deadly Strike every other rotation. Here's what we use:

    spikex3, puncture, deadly, spikex2, det
    shrapx5, det
    total 14 gcds

    This is timed so that you should be just about to detonate again just as the spike charges wear off, to keep maximum uptime on them. When you pop deadly the next 2 spike charges as well as the first shrapnel will be buffed by deadly dance. There is a secondary mechanic that buffs the next stack of charges that was put in specifically for the BD/Sabo build.

    Now here's what you're suggesting:

    spikex5 (or spikex4, savage), deadly, puncture, spikex1, det
    shrapx5, det
    total 15 gcds

    While it would work in theory, you lose a gcd in this modified rotation. This means that you won't have as high an uptime on spike charge, which is by far our highest damage ability. There have been arguments for this modified rotation, but I'm willing to bet (without testing) that the dps you gain on puncture by putting it there in the rotation will be more than offset by losing a gcd or more on spike charge's uptime.

    In summary: you lose damage, not gain it, due to a longer rotation and losing uptime on spike charge.
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    Thanks a lot, Daglar.

  9. #189
    RIFT Guide Writer Zyzyx's Avatar
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    And you lose damage on puncture which is a significant portion of the rotation for the sake of a single gcd. Not to mention losing detonate damage.

    I'll try to settle this with some parses later.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  10. #190
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    As I said, this has been brought up in other threads, and the consensus is you'd lose damage due to losing spike charge uptime. I suspect that if your latency is in a sweet spot where you can time it perfectly, it may work out for you to use the longer rotation. Would take some parsing though, which I have not done.
    Skiet - Kelari Rogue - Fires of Heaven - Deepwood

    Thanks a lot, Daglar.

  11. #191
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    Puncture does about 2% of my damage, spike does about 45%. Which do I keep up: a 30 dps cp generator or more uptime on a 500 DPS attack?

  12. #192
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    for sabdancer, what do you think of dropping puncture for another point in ambidextrous and using savage strike instead when your in like full raid T1 gear.
    DB - 50 Rogue
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  13. #193
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Jakurah View Post
    for sabdancer, what do you think of dropping puncture for another point in ambidextrous and using savage strike instead when your in like full raid T1 gear.
    then these guys are going to yell at you without testing anything cuz you are going to lose that gcd for spike charges

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  14. #194
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    The rotation would just change from 3x spike > puncture > DS > 2x Spike > Det(8 GCDs) to 4x spike > savage strike > DS > 1x spike > Det(still 8 GCDs)
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  15. #195
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    Quote Originally Posted by Jakurah View Post
    The rotation would just change from 3x spike > puncture > DS > 2x Spike > Det(8 GCDs) to 4x spike > savage strike > DS > 1x spike > Det(still 8 GCDs)
    After the SO change. However, your det at 1 cp will cost more and do less. But ten less energy on puncture. Also worth keeping in mind in raid gear dex isn't insanely good anymore as crit is 80% weaker. I could see it going either way. previous to the SO nerf it would be a dps loss

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