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Thread: Melee sab build w/parse and raid buffs 1907 dps

  1. #1
    Soulwalker
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    Default Melee sab build w/parse and raid buffs 1907 dps

    damage breakdown/build and rotation
    http://www.shadowconsortium.com/foru...lee-sab-build/
    Last edited by valerion; 06-14-2011 at 11:08 AM.

  2. #2
    Plane Walker Diay's Avatar
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    Last edited by Diay; 06-14-2011 at 11:13 AM.

  3. #3
    Champion of Telara
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    I'm going to refrain from calling the OP names.

  4. #4
    Soulwalker
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    Default fixed cant edit

    forgot had to be logged in
    http://tinypic.com/r/2pozins/7

    27 sab 21 sin 17 bd
    http://rift.zam.com/en/stc.html?t=0M...0VRcxcb.VV0G0R

    Macro
    #show puncture
    cast puncture
    cast detonate

    open Rotation
    5x spike, Deadly Strike, Blade Tempo,macro x2
    5x shrapnel
    repeat. Use blade tempo whenever its back up after deadly strike.
    Last edited by valerion; 06-14-2011 at 11:20 AM.

  5. #5
    Sez
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    Hello eager young poster!

    Your spec's damage output is due to the Deadly Dance bug not consuming a stack, yet granting full benefit. So each of your spike charges is getting the Deadly Dance buff.

    This is a bug, and is going to be fixed. (See patch notes)

    Have fun re-specing.
    Sez is now Zes on Dayblind

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  6. #6
    Plane Touched
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    Quote Originally Posted by valerion View Post
    So, you discovered the spec that we knew since the PTS of 1.2, and you run a broken parse for 2:30, putting in 2 blade tempos, a bloodlust, spotters orders and stuff. Well done.

    This is a bug, and is going to be fixed. (See patch notes).
    How about you read the notes? The change will only reduce the damage done to puncture, and that by an astonishing 35 DPS.
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  7. #7
    Rift Disciple
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    Quote Originally Posted by Sez View Post
    Hello eager young poster!

    Your spec's damage output is due to the Deadly Dance bug not consuming a stack, yet granting full benefit. So each of your spike charges is getting the Deadly Dance buff.

    This is a bug, and is going to be fixed. (See patch notes)

    Have fun re-specing.
    Just thought you might want to re-read the patch notes. This is not getting fixed. Its getting re-worked and will essentially stay in game.

  8. #8
    Champion of Telara
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    The parse includes more shrapnel hits than spike hits.

    Just saying.

  9. #9
    General of Telara joker225's Avatar
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    Quote Originally Posted by EasymodeX View Post
    The parse includes more shrapnel hits than spike hits.

    Just saying.
    When you put 5 stacks of spike charge you will see only 1 number (they automatically get transformed into 1 big dot).
    When you put 5 stacks of shrapnel charge you will see all 5 charges at first tick and then they will be put 1 big ticking dot.
    As you can see the difference is not that big.

  10. #10
    Champion of Telara
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    Ah right, the DD part is split. Knew I forgot something.

  11. #11
    RIFT Guide Writer Hokonoso's Avatar
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    Quote Originally Posted by Sez View Post
    Hello eager young poster!

    Your spec's damage output is due to the Deadly Dance bug not consuming a stack, yet granting full benefit. So each of your spike charges is getting the Deadly Dance buff.

    This is a bug, and is going to be fixed. (See patch notes)

    Have fun re-specing.
    this, tho still nice dps.
    Useful Rogue guides since I don't want to answer 50 billion questions anymore:
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  12. #12
    Rift Disciple
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    Quote Originally Posted by Hokonoso View Post
    this, tho still nice dps.
    except its not getting fixed, they decided to say its WAI and alter how it works.

  13. #13
    Plane Touched
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    Quote Originally Posted by TenkenFlux View Post
    except its not getting fixed, they decided to say its WAI and alter how it works.
    Link? The only thing I could find is the PTS patch notes where it says, and I quote:

    "Deadly Dance: Fixed a bug where applying Saboteur Charges to the target did not consume the Deadly Dance effect."

    That sounds like it is getting fixed to me because currently charges do not consume Deadly Dance stacks (but are still boosted by it) so that you can get a full 5 stack Deadly Dance-enchanced charges.
    Last edited by Skyro; 06-14-2011 at 02:02 PM.

  14. #14
    Shadowlander vBean's Avatar
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    Quote Originally Posted by Skyro View Post
    Link? The only thing I could find is the PTS patch notes where it says, and I quote:

    "Deadly Dance: Fixed a bug where applying Saboteur Charges to the target did not consume the Deadly Dance effect."

    That sounds like it is getting fixed to me because currently charges do not consume Deadly Dance stacks (but are still boosted by it) so that you can get a full 5 stack Deadly Dance-enchanced charges.
    http://forums.riftgame.com/showthrea...or-is-intended!

    First post of the thread linked, which is literally right next to this thread on the first page.

  15. #15
    Rift Disciple Lokanu's Avatar
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    Quote Originally Posted by EasymodeX View Post
    The parse includes more shrapnel hits than spike hits.

    Just saying.
    He doesn't show anything on the left 1/2 so it's entirely possible that he frontloaded with full raid buffs, 2 Blade Tempo's, and snaked a single Shrapnel rotation on the dummies opposite the Boss Practice Dummy at the end to try and backload it. However comparing it to my recent parses it's still likely that it's on one dummy. I'd say he's just trying to show off his big numbers.
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