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Thread: Is Annihilation Bomb/Demo Specialist presently bugged?

  1. #1
    Rift Disciple
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    Default Is Annihilation Bomb/Demo Specialist presently bugged?

    It seems that for at least the last 2 weeks, when I load up a target with 5 spikes and then hit Annihilation Bomb, my combo points are not consummed and I am forced to actually cast a detonate after the Annihilation Bomb. Is this the same for you all?

  2. #2
    General of Telara joker225's Avatar
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    Quote Originally Posted by Rowanze View Post
    It seems that for at least the last 2 weeks, when I load up a target with 5 spikes and then hit Annihilation Bomb, my combo points are not consummed and I am forced to actually cast a detonate after the Annihilation Bomb. Is this the same for you all?
    I do not understand what you mean to be honest when you say you are forced.
    Annihilation bomb never removed combo points since it is not a finisher.
    It only triggers Spike/blast charge as can be seen in the description.
    Making it so it would consume charges would not be very good.

  3. #3
    Soulwalker Mukasa's Avatar
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    I don't think so. Annihilation Bomb just detonates the charges, but does not use the combo points. I use it so the charges affect other enemies, then I just use detonate to use up the combo points.

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    Lets expand the conversation.

    There are several things going on here:
    a) spike charges are loading combo points
    b) detonate consumes the spike charges and does damage

    The way I read Demolition Specialist:

    Your Annihilation Bomb can now detonate all Blast Charges and Spike Charges on the primary target. The damage caused by the detonation affects 2 other enemies within 7 meters of the primary target.

    So, by my read, when I load a target with 5 spike charges and then toss a Annihilation bomb, that bomb should a) detonate the spike charges AND b) spread those spike charges to 2 other nearby mobs.

    The way it is now, the Annhiliation Bomb is doing something, but I'm not sure what, because after I toss it, my combo points are still on the target. To be honest, I have not stopped to see if the Annihilation bomb is actually triggering the charges or not.
    Last edited by Rowanze; 06-14-2011 at 04:51 AM.

  5. #5
    Ascendant Dinadass's Avatar
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    Detonating charges does not mean consuming combo points. It means detonating charges. They are not tied to each other.

    Anni Bomb detonates your spike/blast charges and spreads them to 2 other nearby targets. It does not do anything to the combo points on the target. You need to use Detonate or another finisher to consume the combo points. Anni Bomb/Demo Specialist has always worked this way, nothing has changed recently.

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  6. #6
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    Charges and combo points are two DIFFERENT things. Sabs just happen to apply both with their charge skills.
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  7. #7
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    Quote Originally Posted by Dinadass View Post
    Detonating charges does not mean consuming combo points. It means detonating charges. They are not tied to each other.

    Anni Bomb detonates your spike/blast charges and spreads them to 2 other nearby targets. It does not do anything to the combo points on the target. You need to use Detonate or another finisher to consume the combo points. Anni Bomb/Demo Specialist has always worked this way, nothing has changed recently.
    So when I use annhiliation bomb, and I consume my charges, do I also do damage as if I detonated? I know detonate is not a ton of damage, but its some. If so, you are basically able to "detonate" twice off of one set of charges. Sorry for pressing the point, but I want to understand.

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    The reason I am pushing this, is I am trying to wrap my head around how this would work with melee sab. If you could make a spec that would use annhiliation bomb (espeically with carpet bombing), you could use spike charges->annhiliation bomb->deadly.

  9. #9
    Shield of Telara Kayden Fox's Avatar
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    Charges and combo points are totally different.

    Annihilation bomb makes your Spike Charges explode. AB is NOT a finisher. It does not consume combo points.

    Detonate is a finisher. It does damage to your target based on the number of combo points on the target. It ALSO detonates any charges on the target. You can use detonate WITHOUT any charges on the target and still deal damage. Test with Quick Shot 5x > Detonate

    5x Spike > AB > Detonate
    Apply charges > Set off charges on mob and 2 next to it for damage of Spike Charge > Do Detonate finisher on single target for about 1-1.5k
    Last edited by Kayden Fox; 06-14-2011 at 05:40 AM.
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  10. #10
    Shield of Telara Kayden Fox's Avatar
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    Quote Originally Posted by Rowanze View Post
    The reason I am pushing this, is I am trying to wrap my head around how this would work with melee sab. If you could make a spec that would use annhiliation bomb (espeically with carpet bombing), you could use spike charges->annhiliation bomb->deadly.
    Well, for one, AB is not worth the points in a Sab/BD build... and for two, that's not at all how you'd want to do it.

    Set charges and gain 5 CP > Deadly Strike to consume CP and get Deadly Dance > AB to set off spike charges now affected by DD.

    However, that'll change with 1.3 as they're fixing charges to eat DD counters and apply a buff, so you have to apply charges after DD but before detonate. It's essentially going to become:

    Puncture > 3x spike > DS > 2x Spike > Detonate
    5x Shrap > detonate
    repeat
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  11. #11
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    Quote Originally Posted by Rowanze View Post
    The reason I am pushing this, is I am trying to wrap my head around how this would work with melee sab. If you could make a spec that would use annhiliation bomb (espeically with carpet bombing), you could use spike charges->annhiliation bomb->deadly.
    you'd want to spike charge x 5 > deadly strike > annihilation bomb. with a slight change to the rotation with 1.3.

  12. #12
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    Okay. I definately get it. I hoped on while at work and did some test and confirmed that you can detonate without any changes at all, simply by building 5 CP.

    Thanks for the help.

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