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Thread: Hard-to-kill Bard PvP?

  1. #1
    Soulwalker
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    Default Hard-to-kill Bard PvP?

    Hello Rogues!

    I've meet a few Bards that seem pretty hard to kill, ie. they dont go down in an instant. Does anyone know what kinda spec they might be using? I'm thinking something like Bard/RS/?. But how many points in each and what do they usually go for?

    Cheers, me!

  2. #2
    Champion of Telara Morituri's Avatar
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    I've never PvPed as a bard but my guess is the 3rd soul is Nightblade (or possibly Inf?).
    Last edited by Morituri; 06-07-2011 at 09:25 AM.

  3. #3
    Soulwalker
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    my normal spec to run with shards in white/port:
    http://rift.zam.com/en/stc.html?t=0M...k.EIbo0ooo.VVb
    Last edited by nibbelr; 06-07-2011 at 09:30 AM.

  4. #4
    Soulwalker
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    It's not a running spec I'm interested in.. It's more like a PvP Bard Support spec, that makes me hard to kill, while I'm still able to give motifs, CC and heal.

  5. #5
    Telaran
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    I play that bard spec your talking about and its a lot of fun watching people get frustrated when they cant 1 shot me.

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  7. #7
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    i realize the video isn't exciting but its the only one I have with that spec. you can get an idea of the abilities I use and when, basically you are a tank/buff bot/healer. you are not keeping people alive through burst damage, but rather keeping people alive long enough to get the edge they need to survive the fight. along with the buffs you provide, this can make you feel pretty useful and you can survive to keep those buffs going (notice my placement of memory capture as a really good OMG button)

  8. #8
    Soulwalker
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    Quote Originally Posted by Kakai View Post
    It's not a running spec I'm interested in.. It's more like a PvP Bard Support spec, that makes me hard to kill, while I'm still able to give motifs, CC and heal.
    simple less skill in RS and more in Bard =)
    51 Bard btw is senseless in PvP

  9. #9
    Rift Disciple
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    Quote Originally Posted by nibbelr View Post
    my normal spec to run with shards in white/port:
    http://rift.zam.com/en/stc.html?t=0M...k.EIbo0ooo.VVb


    I second that build, it's one of the best rogue pvp builds period

    edit.. actually I'd take improved rift barrier as well
    Last edited by Ez Pz; 06-07-2011 at 12:09 PM.

  10. #10
    Shield of Telara Krazer's Avatar
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    Quote Originally Posted by nibbelr View Post
    my normal spec to run with shards in white/port:
    http://rift.zam.com/en/stc.html?t=0M...k.EIbo0ooo.VVb
    ....


    http://rift.zam.com/en/stc.html?t=1M...oz..xIx0hqbokk

    You are looking for this OP.
    Last edited by Krazer; 06-07-2011 at 12:40 PM.

  11. #11
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    Quote Originally Posted by Krazer View Post
    i originally had this, then decided resonance will benefit everyone more than stage presence


    edit: the difference is 12 more endurance or dex+str (depending on which is used) or 5% all attributes
    Last edited by generatedname; 06-07-2011 at 12:48 PM.

  12. #12
    Shield of Telara Krazer's Avatar
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    Quote Originally Posted by generatedname View Post
    i originally had this, then decided resonance will benefit everyone more than stage presence


    edit: the difference is 12 more endurance or dex+str (depending on which is used) or 5% all attributes
    Resonance only affects people who are in your proximity, and you have to make sure you keep your motifs on them for the effect.

    Generally there is more important things to do in premade vs premade, such as CCing/healing. I would rather buff my team once instead of have to refresh it every 15 seconds (possibly in the middle of a fight) when I usually have more important things to do. A 12 stat increase is not worth even spending 1 GCD when you are engaging another 5man.
    Last edited by Krazer; 06-07-2011 at 12:56 PM.

  13. #13
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    Quote Originally Posted by Krazer View Post
    Resonance only affects people who are in your proximity, and you have to make sure you keep your motifs on them for the effect.

    Generally there is more important things to do in premade vs premade, such as CCing/healing. I would rather buff my team once instead of have to refresh it every 15 seconds (possibly in the middle of a fight) when I usually have more important things to do. A 12 stat increase is not worth even spending 1 GCD when you are engaging another 5man.
    if you are not keeping motifs up on people, why even be a bard?



    no sorry, yea makes total sense what you are saying (that's what I meant to say)

  14. #14
    Shield of Telara Krazer's Avatar
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    Quote Originally Posted by generatedname View Post
    if you are not keeping motifs up on people, why even be a bard?



    no sorry, yea makes total sense what you are saying (that's what I meant to say)
    Premade vs Premade.
    Last edited by Krazer; 06-07-2011 at 01:08 PM.

  15. #15
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    Quote Originally Posted by Krazer View Post
    Premade vs Premade.
    doesn't change a thing. increasing your fanfare by 12 endurance or dex+str will never be better than giving 5% attributes to people with your motifs (which should AT ALL TIMES be the other 4 people in your premade)

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