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Thread: Saboteur, Feasible?

  1. #1
    Plane Touched Claraseval's Avatar
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    Default Saboteur, Feasible?

    Hi Guys!

    First, is this Sab build feasible for dungeon/raid dps- http://rift.zam.com/en/stc.html?t=0M...xkoR..Ehoc0coz

    If its not, please help a guy out with a working Sab build. I mainly PvP on my rogue, I literally only just decided to try out a ranged soul.

    Which brings me to my second point- What is the recommended rotation for a Sab in low level (20) dungeons?

    Cheers!

  2. #2
    Telaran
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    The current raid/dungeon sab build is 44/20/2 Sab/sin/ranger. You want all the crit and also poison potency which increase poison damage by 15%. (Charges are considered poisons) the 2 points in ranger are for crit and to give ranged mastery so that your charges are based off of you ranged weapon which should be higher dps than your main hand weapon especially at 50. This spec is very viable and does good damage for single target and does great aoe damage. As to the spec you posted I am not sure as i have never tried it but I wiould venture to guess the sab/sin/rng build i mentioned is better. Hope this helps

  3. #3
    Telaran
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    Also a lot of these points are previously discussed in this recent forum post:

    http://forums.riftgame.com/showthrea...Synergy-in-PVE

  4. #4
    Plane Touched Claraseval's Avatar
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    Thanks Talon, I'll give that a try =D
    Checking out the thread now

  5. #5
    Soulwalker jonoadams72's Avatar
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    Smile

    http://rift.zam.com/en/stc.html?t=1M...xcb.VV0cEb0o0o

    this spec will out dps 44/20/2 on single target bosses, but 44 has alot greater aoe

    rotation goes: puncture -> keen -> pres strike -> deadly strike -> spike chargex5 -> detonate

    it's apparently a bug that the blade dancer buff stacks with the spike charge, so it may or may not be fixed with patches to come.. but anyway, does great damage parsing 900 dps on a target dummy with mostly t2 pieces.

  6. #6
    Rift Disciple Sheka's Avatar
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    5x spike charges
    Stun bomb (causes all targets to get the bleed)
    then srapnel charge and detonate

    Basic one :=)

    What are guardians?

    An instrument of faith!

  7. #7
    Rift Chaser Sir Sowl's Avatar
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    Ok, I can't remember where I found this, but when I did, I automatically swapped my sin build for it.

    36 sab 16 bd, 14 nb

    The trick is that charges do not count as a combo with deadly dance and that they do get the damage bonus. Soo, with this you have two 2 points builder.

    build 5 - > deadly dance -> spike x5 -> annihilation bomb (bursts the charges but not combo points + spreads spike in aoe) -> deadly dance -> 5 shrapnel -> 5 spike (if energy permits, you can squeeze a full 5 charge in dd) -> detonate -> repeat.

    With the DD combo, my spike charge ticks for 1200 when it crits (with crappy t1 and t2 weapons) and my shrapnel 1000.

    You also gain a ranged combo builder when running around.

    Expect a nerf though. It's probably a bug :/
    Last edited by Sir Sowl; 06-06-2011 at 02:41 AM.

  8. #8
    Rift Master
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    Quote Originally Posted by Sheka View Post
    5x spike charges
    Stun bomb (causes all targets to get the bleed)
    then srapnel charge and detonate

    Basic one :=)
    No true. If you spec 2 points into Demo Specialist the maximum targets you can hit with Spike Charge is 3 (main target plus 2).

  9. #9
    Ascendant Dinadass's Avatar
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    Quote Originally Posted by jonoadams72 View Post
    http://rift.zam.com/en/stc.html?t=1M...xcb.VV0cEb0o0o

    this spec will out dps 44/20/2 on single target bosses, but 44 has alot greater aoe

    rotation goes: puncture -> keen -> pres strike -> deadly strike -> spike chargex5 -> detonate

    it's apparently a bug that the blade dancer buff stacks with the spike charge, so it may or may not be fixed with patches to come.. but anyway, does great damage parsing 900 dps on a target dummy with mostly t2 pieces.
    Quote Originally Posted by Sir Sowl
    Ok, I can't remember where I found this, but when I did, I automatically swapped my sin build for it.

    36 sab 16 bd, 14 nb

    The trick is that charges do not count as a combo with deadly dance and that they do get the damage bonus. Soo, with this you have two 2 points builder.

    build 5 - > deadly dance -> spike x5 -> annihilation bomb (bursts the charges but not combo points + spreads spike in aoe) -> deadly dance -> 5 shrapnel -> 5 spike (if energy permits, you can squeeze a full 5 charge in dd) -> detonate -> repeat.

    With the DD combo, my spike charge ticks for 1200 when it crits (with crappy t1 and t2 weapons) and my shrapnel 1000.

    You also gain a ranged combo builder when running around.

    Expect a nerf though. It's probably a bug :/
    Yes, Deadly Dance not being consumed by Sab charges is a bug and is fixed on the PTR (at least enough to make this build not worth it). If you do want to use this while it lasts, 26sab 21sin 19bd will outperform both of your builds. Your rotation is this:

    5x Spike, Deadly Strike, Puncture, Detonate, 5x Shrapnel, Detonate

    Repeat that. Every charge will receive the Deadly Dance bonus. For multiple targets, just use replace the Spike with Shrapnel but keep everything else the same unless you won't have time to detonate after using deadly/puncture.

    <Ascendant> 13/13 Seastone Defiant

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