I see a lot of assassin rogue builds that do not seem to put many points into the poison skills, so I did a little math to see what it would do.

The first skill that you come to is Poison Potency, which is a 3-point skill that increases the damage of your poisons by 5/10/15%.

Let's first imagine that you are going to attack 100 times, and that you are using Leeching Poison and Lethal Poison, which both are doing 25 points of damage.

Out of 100 attacks, both poisons will hit 20 times, for a total of 40 times. They are both doing 25 damage, so 40 times 25 is 1,000. Your poisons would have done approximately 1,000 points of damage for this imaginary fight.

Now, let's put 1 point into Poison Potency. Now, instead of doing 25 damage, they are doing 26.25. So, if we multiply 26.25 by 40, we now get 1,050 points of damage. That doesn't really seem like much. You're increasing a rather low number by such a small amount.

Now, on to Poison Mastery, which increases the chance that your poisons will hit by 2/4/6/8/10%. Using the previous example, we'll now be hitting 22 times with each poison, for a total of 44. 44 hits times 25 damage is 1,100. We've just increased the damage of our poisons by 10%.

We're now seeing that Poison Mastery increases damage output by 10% per point, where Poison Potency increases by 5%.

A final scenario: What if we put 8 points into these two skills?

25 damage now becomes 28.75, and 20 hits now becomes 30 hits (or 60 with two poisons). 28.75 times 60 is 1,725 points of damage, or 72.5% more damage from your poisons than without these two skills.

However, now we're left with the final question: Would points spent elsewhere increase your DPS more efficiently? Or, what is a point worth in terms of DPS?

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