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Thread: LFHelp on a PvP spec NB/MM/INF

  1. #1
    Soulwalker Tecneek's Avatar
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    Default LFHelp on a PvP spec NB/MM/INF

    Just recently got into WF on my rogue.
    have been running a 26NB/31MM/9INF lately and am looking for something similiar with better overall output.
    the spec is
    http://rift.zam.com/en/stc.html?t=1M...o.xhxoVzIuz.xL

    Now, I know i have some flaws in this spec which is why im asking for some info.
    Any macros, mathematics, advice, welcome.

    My stats arent too good yet
    RANK2
    145Valor
    573crit
    362ap

    Flame on.

  2. #2
    General of Telara joker225's Avatar
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    Quote Originally Posted by Tecneek View Post
    Just recently got into WF on my rogue.
    have been running a 26NB/31MM/9INF lately and am looking for something similiar with better overall output.
    the spec is
    http://rift.zam.com/en/stc.html?t=1M...o.xhxoVzIuz.xL

    Now, I know i have some flaws in this spec which is why im asking for some info.
    Any macros, mathematics, advice, welcome.

    My stats arent too good yet
    RANK2
    145Valor
    573crit
    362ap

    Flame on.
    http://rift.zam.com/en/stc.html?t=0M...x0o.E0tkVzAudo
    http://rift.zam.com/en/stc.html?t=0M...0toVzAudo.xx0M

  3. #3
    Soulwalker Tecneek's Avatar
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    I was actually hoping for a bit more insight on the topic.

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    Champion of Telara xaed's Avatar
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    Quote Originally Posted by Tecneek View Post
    I was actually hoping for a bit more insight on the topic.
    There's no math when it comes to PvP, no rotations, nada. You as a player adapt to what the situation calls for, which is why people keep saying "build a PvP build for your playstyle." Only you, and yourself, can look at a build and go, "yeah, this has everything I need."

    You can roll w/ a weird build for all I care, and I've seen a lot of them, but if the player knows what he/she is doing with it, that build ceases to be weird.
    A PRO QUOTE BELOW:
    Quote Originally Posted by Stigas View Post
    You seem to be happy with Eradicate. I'm glad. The longer it stays in, the better. It's a non-threat spec. You're there to Purge things. I can avoid that by either making sure you're focused first, to which you have no answer, or I can go Pyro or SC and let you Eradicate all day.

  5. #5
    Plane Touched
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    There are many variations of MM-based MM/NB/INF builds. A good way to choose which one is right for you is to decide which key skills you want and build around that. This usually involves building either Eradicate, Improved Hit and Run, Fell Blades, Scourge of Darkness, or Cleanse Soul. After that just fill out whatever points you have left over for damage.

    I've toyed around a lot with MM builds both pre and post patch, and IMO:
    1) Go SIN/INF if you go 44MM for Eradicate
    2) Go NB/INF if you go 40 or less MM
    3) Go high in MM and focus your build around burst DPS centered around Improved Hit & Run, or focus low MM and focus on more sustained damage with Fell Blades and Scourge of Darkness.

    Personally I went with an "all-around" build (19MM/32NB/15INF) for Fell Blades + Anathema combo for healers plus Cleanse Soul vs mages. I felt way too squishy vs casters w/o Cleanse Soul. Just remember that even if you play mostly as a MM, you actually need very few points in MM to be effective, and the NB + INF passives really adds a lot of "oompf" to your attacks.

    http://seelenplaner.telara.net/#rogu...;36,5050020003
    Last edited by Skyro; 05-26-2011 at 12:15 AM.

  6. #6
    Soulwalker Tecneek's Avatar
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    Quote Originally Posted by Skyro View Post
    There are many variations of MM-based MM/NB/INF builds. A good way to choose which one is right for you is to decide which key skills you want and build around that. This usually involves building either Eradicate, Improved Hit and Run, Fell Blades, Scourge of Darkness, or Cleanse Soul. After that just fill out whatever points you have left over for damage.

    I've toyed around a lot with MM builds both pre and post patch, and IMO:
    1) Go SIN/INF if you go 44MM for Eradicate
    2) Go NB/INF if you go 40 or less MM
    3) Go high in MM and focus your build around burst DPS centered around Improved Hit & Run, or focus low MM and focus on more sustained damage with Fell Blades and Scourge of Darkness.

    Personally I went with an "all-around" build (19MM/32NB/15INF) for Fell Blades + Anathema combo for healers plus Cleanse Soul vs mages. I felt way too squishy vs casters w/o Cleanse Soul. Just remember that even if you play mostly as a MM, you actually need very few points in MM to be effective, and the NB + INF passives really adds a lot of "oompf" to your attacks.

    http://seelenplaner.telara.net/#rogu...;36,5050020003
    Thanks, i appreciate your response. Ive actually just been waiting to rank up pvp wise to go 5 more pts into inf. but yeah thats about the spec i was planning for. SoD seems too important for me to want to give up.


    And Xaed,
    I wasnt asking for peoples specs to copy for myself. I was more so asking people with similar specs of their experiences with them. What they chose to do and why. Mathematics may have been a badly chosen word. Im not really sure what I meant by that.

  7. #7
    Champion of Telara xaed's Avatar
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    Quote Originally Posted by Tecneek View Post
    Thanks, i appreciate your response. Ive actually just been waiting to rank up pvp wise to go 5 more pts into inf. but yeah thats about the spec i was planning for. SoD seems too important for me to want to give up.


    And Xaed,
    I wasnt asking for peoples specs to copy for myself. I was more so asking people with similar specs of their experiences with them. What they chose to do and why. Mathematics may have been a badly chosen word. Im not really sure what I meant by that.
    I run a 51 MM, works just dandy for me, I get 2.9k Deadeye crits self buffed, I get an average of about 25 KBs a match - which is irrelevant in the real world, just including it for the sake of comparing my "per hit damage" to whoever else is on the same target - and am (on a winning match), always in the top 5 in damage done.

    My playstyle is hanging at the back of the group where I can do my shiz w/o trouble, that being said, I melt when I'm caught alone by any 2 people while cc breakers are on CD.

    I never post SS's, but here's an SS of a WF I just came out of, just to show that the build works for my playstyle..

    http://i883.photobucket.com/albums/a...4_223709-1.jpg
    Last edited by xaed; 05-26-2011 at 01:13 AM.
    A PRO QUOTE BELOW:
    Quote Originally Posted by Stigas View Post
    You seem to be happy with Eradicate. I'm glad. The longer it stays in, the better. It's a non-threat spec. You're there to Purge things. I can avoid that by either making sure you're focused first, to which you have no answer, or I can go Pyro or SC and let you Eradicate all day.

  8. #8
    Champion Dao Jones's Avatar
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    Quote Originally Posted by Tecneek View Post
    Just recently got into WF on my rogue.
    have been running a 26NB/31MM/9INF lately and am looking for something similiar with better overall output.
    the spec is
    http://rift.zam.com/en/stc.html?t=1M...o.xhxoVzIuz.xL
    I have one suggestion for your build: Take all three points out of Sharpshooter. Put two in Master Archer, and one in Strafe. (You want Strafe. Strafe is a great power.) That alone should help you quite a bit. Build up five combo points, pop SoD, then hit Strafe. It's a really solid chunk of damage, as each attack in Strafe hits for a nice amount, PLUS SoD procs, PLUS ~200-250 from Master Archer procs when you get them.

    Beyond that, I might suggest two other variants to your build:

    http://rift.zam.com/en/stc.html?t=0M...g0o.gMtRVzAudo

    This one focuses on extreme mobility as a defense. You're always going to be moving ~30-50% faster than normal, and melee opponents should never be a threat. And you get Improved Hit and Run, which is an awesome power.

    http://rift.zam.com/en/stc.html?t=0M...RoR.x0toVzAuzR

    This one loses Improved Hit and Run (which hurts), but picks up Fell Blades while keeping all of the core MM abilities. You'll trade damage output in return for team support via the healing debuff. The 2/2 in Collateral Damage ensures that you can keep that heal debuff up on 8 enemies.

    The first build is better 1v1, the second build is better team support. If you're a fairly fresh 50 without a lot of solid gear I might suggest option #2. You can still kill people 1v1, but you're definitely bringing a lot to the table with that heal debuff. In Port Scion you'll have half their team at 50% healing, which is huge for those pitched bridge/church fights.
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